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Lancelot Saber FGO
A noble knight? Don't make me laugh. I participated in the destruction of Britain!
~ Lancelot scoffing at the class he's been summoned in.

Summary

Saber (セイバー, Seibā) is a Saber-class Servant able to be summoned by the Protagonist in the Grand Orders of Fate/Grand Order.

Saber's True Name is Sir Lancelot (サー・ランスロット, Sā・Ransurotto), also known as the Knight of the Lake (湖の騎士, Mizūmi no kishi), the person serving as a negative symbol of the Arthurian legend. He was extremely loyal to King Arthur as one of the Knights of the Round Table. This Lancelot is the closest being to his original state as the greatest Arthurian Knight. Caring for justice, honoring women, loathing evil - this virtuous figure overflowing with romance was acknowledged as the "ideal knight" by King Arthur. However, Lancelot feels that there is a cruel irony in being summoned as Saber, and so feels that the most appropriate class for himself is Berserker.

Powers and Stats

Tier: 7-B physically, 7-A with Arondight, At least 7-A with Arondight Overload

Name: Saber, Lancelot, Knight of the Lake

Origin: Fate/Grand Order

Gender: Male

Age: Likely in his 30s

Classification: Saber-class Servant, Heroic Spirit, Knight of the Round Table

Powers and Abilities: Superhuman Physical Characteristics, Magic Resistance, Soul Manipulation (All Servants can consume souls to replenish their magical energy), Energy Projection, Stat Amping, and the ability to double the likelihood of successful "saving throws" with the Holy Sword, Arondight, Immune to Conventional Weaponry, Can disguise himself as any Heroic Spirit who achieved victory in military exploits and hide his parameters and identity, Is so skilled with the use of any weapon that he is able to fully utilize his abilities while driven insane or while suffering from the effects of Mind Manipulation, Has full mastery over any weapon he lays his hands on, Has bonuses when fighting Dragons or those with Dragon-like attributes, Can operate virtually any modern vehicle with ease

Attack Potency: At least City level physically (Was arguably the greatest Knight of the Round and existence on par with if not superior to Arturia herself), Mountain level with Arondight (Effectively has A-Rank Strength, putting him on par with Heracles, stalemated Gawain while the latter had his Numeral of the Saint active), At least Mountain level with Arondight Overload (Vastly superior to his normal strikes, is an A++ Rank Anti-Army Noble Phantasm, rendering it superior to even the likes of Excalibur Galatine)

Speed: Hypersonic+ with High Hypersonic reactions and combat speed (Has B-Rank Agility, making him comparable to Arturia under Kiritsugu), higher with Arondight drawn (Gets a full Rank Up in Agility)

Lifting Strength: At least Class 25+ (Is physically stronger than Arturia, who flipped a trailer truck)

Striking Strength: At least City Class physically, higher with Arondight and Arondight Overload

Durability: Mountain level (Has A-Rank Endurance, making him comparable to Heracles), Immune to Conventional Weapons

Stamina: Virtually tireless for as long as he has sufficient mana

Range: Extended melee range with most weapons, Several kilometers with the release of Arondight Overload (Releases a burst of mana that is comparable to the surface area of an entire lake)

Standard Equipment: Anything he can recognize as a weapon, His armor, His sword, Arondight

Intelligence: Lancelot is considered the greatest of King Arthur's knights, exceeding even his king in terms of sheer combat ability and managing to duel Gawain to a standstill even while Numeral of the Saint was active. His swordsmanship is nearly unrivaled, but he can use virtually anything in his vicinity as a weapon, managing to defeat heavily armed opponent with only an elm branch. While he is chivalrous to the core, he is not above disguising himself to gain an advantage, as evidenced by his Noble Phantasm, For Someone's Glory.

Weaknesses: Lancelot is chivalrous to the core and prefers to avoid using underhanded tactics unless he must, he suffers from incredible guilt over his actions, For Someone's Glory and Knight of Owner are sealed once he draws Arondight

Notable Attacks/Techniques:

Noble Phantasms

ArondightOverload

Arondight - Overload: Binding Lock Full Resolution - Overweight Lake Light

  • Arondight: The Unfading Light of the Lake (アロンダイト: 無毀なる湖光, Arondaito: Mukinaru Kokō): Lancelot's main Noble Phantasm, it is a powerful Divine Construct similar to Excalibur. It is said to be able to receive any attack without taking damage and raises all of Lancelot's parameters by one rank in addition to doubling the chance of saving throws in combat. In addition, due to the legend in which Lancelot slew a dragon, it possesses Dragon Slaying properties that make it even more effective against any target with draconic attributes. This is the original, shining form of Arondight when it was still a Holy Sword, long before it was stained by Lancelot's madness.
    • Arondight - Overload: Binding Lock Full Resolution - Overweight Lake Light (縛鎖全断・過重湖光アロンダイト・オーバーロード, Arondaito ōbārōdo: Baku kusari zen dan kajū Koukō): is the Noble Phantasm of Lancelot. Lancelot overloads Arondight with his mana, letting the charged magical energy leak out. It is then repurposed into an attack. This Noble Phantasm is something close to a sword skill, which deliberately refrains from emitting the prana as a slash of light, instead releasing it upon cutting at the target. The blue light of the vast magical energy that overflows from the severed section has been alluded as like a lake.
  • For Someone's Glory: Not For One's Own Glory ( 己が栄光の為でなくフォー・サムワンズ・グロウリー , Fō Samuwanzu Gurourī: Onoga Eikō no Tame de naku) One of Lancelot's auxiliary Noble Phantasms, it naturally manifests as a fog that makes it nearly impossible to discern his identity, obscuring his true name, sex, personal status, Noble Phantasms, and other important information. In addition, Lancelot is able to disguise himself as any other Heroic Spirit who has succeeded in military exploits, such as Alexander the Great, deceiving his foes' senses of sight and hearing to make his attacks seem completely different than they are. However, this ability is sealed once Arondight is drawn.

Class Skills

  • Magic Resistance: A skill that grants protection against magical effects. Differently from the Resistance effect that merely rejects Magical Energy, this ability cancels the spells altogether. Lancelot's Rank B magic resistance cancels spells with a chant below three verses. Even if targeted by High-Thaumaturgy and Greater Rituals, it is difficult for him to be affected.
  • Riding: The class skill of Riders and Sabers, the ability to ride mounts. Lancelot can handle most vehicles with above average skill. However, he cannot ride the likes of Phantasm Races such as Monstrous Beasts.

Personal Skills

  • Knight of Owner: A Knight Does Not Die with Empty Hands (ナイト・オブ・オーナー: 騎士は徒手にて死せず, Naito obu Ōnā: Kishi wa Toshu nite Shisezu): An ability that is the embodiment of the incident where Lancelot was forced to fight Sir Phelot unarmed and proved his fighting prowess by claiming victory with an elm branch. Rather than an overt weapon, it manifests as a "unique ability" retained by his body. Once Lancelot grabs hold of anything that can be even remotely conceptualized as a weapon by his own recognition and he recognizes that he wishes to wield it, it instantly gains the property of "becoming his Noble Phantasm." He will even gain control of weapons intrinsic and unique to others like Noble Phantasms should he grab hold of them. Improvised weapons like steel poles will become demonic weapons comparable to Rank D Noble Phantasms that can clash with Noble Phantasms as mighty as Excalibur and can harm the spiritual bodies of Servants, while already great weapons will retain all of their properties while under Lancelot's control. For as long as the weapon remains in Lancelot's hands, he will wield as if he had done so for years as his "preferred weapon". However, he cannot make use of things he can't recognize as a weapon, such as an aircraft carrier or a chair, and this ability will be sealed once he draws Arondight.
  • Eternal Arms Mastership (無窮の武練, Mukyū no Buren): A skill that prevents degradation of fighting skills when under the effect of mental hindrance. Lancelot's fighting skill was so great that he was considered virtually unrivaled in his era, with his technique being engraved into every fiber of his being, allowing him to fight at full capacity even if he is driven completely insane or suffering from the effects of Mind Manipulation.

Others

Notable Victories:

Notable Losses:

Inconclusive Matches: