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Arthur proto3 final2
I'm Saber. A Servant who will protect you.
~ Saber introducing himself to Ayaka

Summary

Saber (セイバー, Seibā) is the Saber-class Servant of Manaka Sajyou during the First Holy Grail War, and later, of her sister, Ayaka Sajyou, during the Second. His true name is Arthur Pendragon (アーサー・ペンドラゴン, Āsā Pendoragon), a knight in shining armor with a holy sword that can save the world.

Powers and Stats

Tier: 7-A, higher with Excalibur Proto, High 6-C with four Restraints released, much higher with over half of its Restraints released

Name: Saber. Arthur Pendragon, King of Knights, the Once and Future King.

Origin: Fate/Prototype

Age: Unknown; presumably 24 if summoned at the same age as his mainstream counterpart

Gender: Male

Classification: Saber-class Servant

Powers and Abilities: Superhuman Physical Characteristics, Enhanced Senses, Expert Swordsman, Precognition (Through a sixth sense that borders on precognition, he can analyze an opponent and predict the flow of battle), Minor Mind Manipulation with Charisma, some Magecraft, Air Manipulation with Invisible Air, Energy Projection, Statistics Amplification (Can reinforce his body with magical energy to increase his strength and durability), his sword is normally invisible, can "ride" any vehicle or mount with supernatural skill, is an expert at slaying monsters, Soul Manipulation (All Servants can consume souls to replenish their mana), Immunity to conventional weapons, Resistance to Magic (Including effects such as Petrification, Mind Manipulation, and Spatial Manipulation), Regeneration (Mid-Low; all Servants possess regenerative capabilities)

Attack Potency: Mountain level (Managed to kill one of Ozymandias' Sphinxes, who had the power to take on three Servants at once, and was also a Divine Beast, superior to Rider's Pegasus, a Phantasmal Beast, though this was mostly thanks to his supernatural skill in slaying beasts and the enhanced Mana Burst he gained by removing his armor), higher with Excalibur Proto (Easily overpowered the Sword of Paracelsus, an A+ Anti-Army Noble Phantasm with a single Restraint released), Large Island level with four Restraints released (Vaporized the Surge of Utnapishtim created by Gilgamesh's Enki), much higher with over half of its Restraints released (Excalibur Proto is a Divine Construct meant to save the planet and specifically designed to defeat beings that could destroy the planet once over half of its Restraints are released, with seven Restraints released it would permanently kill Beast VI).

Speed: Massively Hypersonic (Can keep up with Gilgamesh and react to his projectiles).

Lifting Strength: Unknown

Striking Strength: Mountain Class

Durability: At least Mountain level

Stamina: High.

Range: Extended melee range, Tens of Meters with Mana Burst, Kilometers with Excalibur Proto

Standard Equipment: His armor and Excalibur Proto.

Intelligence: As the King of Camelot and the alternate counterpart of the King of Knights, Saber is undoubtedly a master swordsman, having led a ring of the most famous knights in Britain's history, including the incredibly skillful Lancelot and Gawain. A high-class Servant, he is able to go toe-to-toe with all but the strongest Servants in one-on-one combat, managing to fight on par with Gilgamesh and easily trumped Lancer. In addition, Saber seems to possess none of the self-doubt and loathing that plagued Artoria Pendragon, giving him greater clarity in combat and prevents him from being manipulated as easily.

Weaknesses: Saber is bound by his honor as a knight, and he'd thus never rely on underhanded or more pragmatic tactics. His sixth sense can be fooled by things that Saber has never experienced. Excalibur Proto's full power is limited by very tight and specific restrictions.

Notable Attacks / Techniques:

Noble Phantasms

Invisible Air: Bounded Field of the Wind King: Excalibur Proto's sheath, a mysterious wind that hides its true identity, preventing other Servants from identifying him. It is a Bounded Field, closer to normal magecraft than a Noble Phantasm, presumably created by Merlin. The high-pressure winds around the blade distort light, rendering Excalibur completely invisible and its shape near-impossible to discern, keeping his opponents confused and unable to properly gauge its size and length, or even what kind of weapon it is. Once they figure it out, however, it becomes useless in this regard. It acts as one of Excalibur Proto's several seals.

  • Excalibur Proto: The Sword of Promised Victory
  • Excalibur's Activation
  • Saber using Excalibur Proto in Fate/Grand Order

Excalibur Proto: Sword of Promised Victory: The strongest holy sword, and King Arthur's most famous and powerful Noble Phantasm. It is a Divine Construct meant to save the world by defeating those capable of destroying the planet. It is locked by two seals, one of which is Invisible Air and the second of which are the Restraints of the Round Table, set upon the blade by the Knights of the Round Table. Its true power only shows once over half of the seals have been released, and the seals are as follows:

  • The enemy must be more powerful than oneself.
  • The battle must be one-on-one.
  • The enemy must not be an Elemental.
  • The battle must be one against evil.
  • The battle must not involve personal gain.
  • The battle must not be inhumane.
  • The battle must be honorable.
  • The battle must be for the truth.
  • The battle must be to live.
  • The battle must be to save the world.

With but one Restraint released, upon activation, Excalibur Proto fired a thin but powerful beam of light that easily overpowered the Sword of Paracelsus, and a second attack overloaded the sword. With four Restraints released, he was able to destroy Gilgamesh's Star of Destruction and stop the Surge of Utnapishtim. When over half of its Restraints are released, it shows its true power as a Divine Construct meant to save the world, capable of permanently putting down Beast VI and defeat beings capable of destroying the Earth.

Class Skills

Magic Resistance: The ability to completely nullify and shrug off oncoming magical attacks. Due to possessing the blood of dragons and existing during the Age of Gods, Saber has a stellar A-Rank in this ability, rendering him virtually invulnerable to even magecraft from the Age of Gods, as with his mainstream counterpart.

Riding: The ability to ride mounts. Saber is proficient in this ability due to riding horses all throughout his life, allowing him to ride practically any horse or modern vehicle with complete control.

Personal Skills

Charisma: The natural talent to command an army, which increases the ability of allies during group battles. It is said that a rank of B in this skill is sufficient to lead a nation as its King.

Giant Beast Hunting: A skill representing one's great experience in combating giant enemy lifeforms and magical beasts. Having fought against and defeated all the magical beasts that invaded Britain during his life, Saber has an A-rank in this skill.

Instinct: The power to "feel" the most favorable developments for oneself during battle. Saber has an A Rank in this skill, granting him a refined sixth sense that is close to true precognition in addition to halving the hindrance that visual and auditory obstructions would normally provide.

Mana Burst: A skill that allows for an increase in performance by infusing one's weapons and body with magical energy, for both defensive and offensive purposes, effectively recreating the effects of a jet burst. Saber uses this skill mainly for defense and high-speed movement, propelling himself across the battlefield at high speeds while reinforcing his entire body with magical energy. With A-rank, even a stick can become a great weapon.

Gallery

Others

Notable Victories:

Notable Losses:

Inconclusive Matches: