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Mankind in its present state has been around for a quarter of a million years, yet only a small fraction of that has been of any significance.

So, what did we do for nearly 250,000 years? We huddled in caves and around small fires, fearful of the things that we didn't understand. It was more than explaining why the sun came up, it was the mystery of enormous birds with heads of men and rocks that came to life. So we called them "gods" and "demons", begged them to spare us, and prayed for salvation.

In time, their numbers dwindled and ours rose. The world began to make more sense when there were fewer things to fear, yet the unexplained can never truly go away, as if the universe demands the absurd and impossible.

Mankind must not go back to hiding in fear. No one else will protect us, and we must stand up for ourselves.

While the rest of mankind dwells in the light, we must stand in the darkness to fight it, contain it, and shield it from the eyes of the public, so that others may live in a sane and normal world.

We secure. We contain. We protect.

~ The Administrator, About The SCP Foundation
Groups of Interest

Summary

The SCP Foundation is a creative fiction website about an in-universe secret society of the same name. As a scientific research institution with a paramilitary force, the Foundation contains, conceals, and researches paranormal activity. Such "anomalies," known as "SCPs" or "skips," include magical objects, superpowered humans, esoteric organisms, divinities, and pataphysical entities.

SCP officially stands for "Special Containment Procedures" in the Foundation's name; "Secure, Contain, Protect" is their backronym motto.[1][2]

Power of the Verse

Due to the SCP Foundation's nature as collaborative fiction and its highly fluid canon and innovative community, the franchise sports a prodigiously diverse character roster, simultaneously containing some of the infinitesimally weakest and boundlessly strongest characters in fiction, thus making the verse as a whole one of the strongest in all of fiction.

Most typical SCPs are inanimate objects lacking a directly applicable attack potency and only possessing garden-variety low-level hax. Sentient and sapient SCPs mostly have stats low enough for a modern military to subdue them. Most human characters in the series are unenhanced, with some wielding varying degrees of localized magic and high-tech weaponry. Superficially, the iconic image of the Foundation's world is inherently paranormal yet mostly grounded in grim realism.

However, various entities, including SCP objects and many supernatural deities, reside in far higher tiers. Their strength varies dramatically, some at planetary and stellar levels, others at localized cosmic levels, and numerous at varying degrees of universal to multiversal power and hax; dedicated canons like the Djoricverse and Kaktusverse reach deep into Tier 1, with these two in particular having 1-A and High 1-A characters before both peaking Tier 0.

Pataphysics, which comes into play in Metafoundation/From 120's Archives/the Placeverse, a "mega-canon" designed to contain, incorporate, and reconcile all other canons under a vast, sprawling metafictional cosmology, expands the verse's power levels to stupendous lows in Tier 11 and highs in Tier 0 based on the narrative stack, an infinitely expanding metafictional construct containing endless ontological levels in which the SCP Foundation's multiverse is merely one layer within.

Canon and Powerscaling Rules

Before making pages for this verse or changing existing ones, please read and follow the Scaling and Canon Rules for the SCP Foundation.

Notes

When incorporating scans or references into profiles or editing them, it is imperative to refrain from including any malicious links within the profiles, such as:

Blocked links‏‏‎ ‎‎‎‎‎‏‏‎‎
  • scpwiki.com
  • scp-wiki.com
  • scpwiki.net
  • scp-wiki.net
  • scp-wiki.wikidot.net
  • wanderers-library.wikidot.net

Explanations

Terminology

Safe: Anomalies that are easy to contain, usually requiring little to no resources. Anomalies that require conscious activation or a user, therefore, fall into this class. Despite the name, "Safe" does not imply that it is not dangerous, just easy to contain. A nuclear bomb, for example, would be considered safe.

Euclid: Anomalies that are insufficiently understood or are inherently unpredictable. While not dangerous enough to be classified as Keter, Euclid-class entities are still capable of performing dangerous acts and/or devastating the world if left unchecked. Most humanoid anomalies fall into this class.

Keter: Anomalies that pose a serious danger to both the Foundation and the rest of humanity, often inherently hostile and require extensive or complex containment procedures, or cannot be fully contained with the Foundation's current resources. Even if it is not dangerous to human life, a Keter-class anomaly can still be extremely expensive and difficult to contain.

Thaumiel: Extremely rare anomalies that are used by the Foundation to contain or counteract the effects of other SCPs, primarily Keter-class ones, or deal with the aftermath of an uncontrolled containment breach, either by altering history or "resetting" reality so the disaster never occurred.

Archon: Anomalies that should not be contained due to the damage that would be caused by doing so.

Apollyon: The hardest to contain, and most dangerous of all SCPs. Those with this classification are completely impossible to contain and pose a definitive and inevitable threat to the world at large, and possibly beyond. Essentially, the only way an Apollyon SCP can be prevented from destroying humanity is if something else wipes it out first. However, technically, this does not make them the most "powerful" anomalies, as the Sun causing all biomass on Earth to melt together is much harder to contain than all but one or two of the Pantheon of elder gods.

Explained: A sub-class of the object that has either been debunked as a hoax, sufficiently understood so as to be normal scientific knowledge, or so widely disseminated that containment is no longer possible.

Joke: Anomalies that are either parodies of the SCP format or are just too silly for the main list.

Esoteric: Object classes for anomalies that do not fall into any of the above sections.

Akiva: The unit of measurement for divine grace/faith. Similar to how a lumen is a unit for measuring the total quantity of visible light emitted by a source. Much like microwave radiation is present all throughout the universe in varying concentrations, Akiva Radiation is present in the same way. Certain anomalous objects are capable of emitting Akiva Radiation, some even being able to manipulate it. Of note, while manipulating Akiva Radiation may allow one to perform acts similar to reality warping, it is, in fact, a distinctly separate phenomenon, as Scranton Reality Anchors are unable to affect Akiva Radiation in any way. The thaumometer is an instrument that measures akivas.

  • Pistiphages: Entities that feed on faith, deriving sustenance and power from belief and worship. These are typically thought forms, mental beings that might or might not have a physical form. A pistiphage can be a Tulpa, only existing because people believe in it.
  • Empyrean: Denotes something divine in nature, or originating from a Divine space. This can include both gods and angels.
  • Tartaerean: Denotes something demonic in nature, or originating from Hell.
    • Demonarcotics: The practice of using demons and similar anomalous creatures, in whole or in part, as components in performance-enhancing drugs. Also refers to the drugs created through this practice.
    • Demonics: Refers to the application of demons in integrated circuits, through the use of solid-state demon summoning devices.

Anomalous: A catch-all term to describe things which seemingly violate the known laws of nature and defy logical explanation. When used alone as a mass noun, it can also encompass the occult and paranormal.

Cognitohazard: A term used to refer to objects that are dangerous to sense or perceive, whether through sight, sound, smell, taste, or feeling. The actual effect of a cognitohazard varies wildly, from slight visual anomalies to extreme danger or death. Cognitohazards are occasionally also used to refer to any mind-affecting effects, although this is considered a misuse of the word in most contexts.

Deity: An anomalous non-human entity possessing extreme reality-bending abilities, and largely outside the limits of human comprehension. Deities often occupy higher dimensions of space or adjacent planes of reality, either in whole or in part.

  • Demiurge: A deific entity possessing significant power and responsibility over the nature of certain aspects of a universe. A reality bender capable of altering specific and limited parameters of reality on a universal scale.

Ectoplasm: A semi-corporeal fluid which is transparent under normal circumstances and evaporates at room temperature. When subjected to an electric current, it will emit visible-wavelength photons in a process known as ectoluminescence.

  • Ectomorph: Paranormal entities composed of ectoplasm, sometimes created by the death of a living organism. Also known as ghosts, spirits, spectres, and shades.

Essophysics: The parascience studying embodiments of certain concepts. Essophysical avatars typically exist as a pure and perfect representation of an abstract concept, changing its shape to match its changes over the years. They also typically warp reality around them to apply their given concept to reality.

  • Concept: A concept is the fundamental and ultimate encapsulation of the qualitative properties of a thing, and represents the basic unit of metaphysics. Concepts exist (metaphysically) independently of the things they describe, allowing for arbitrary manipulation of reality by modifying a thing's concepts.
    • Conceptually Null Clearsolid: Glass-like material that possesses paradoxical concepts, such as the concept of having no concepts. Organic material that comes in contact with it experiences rapid modification and loss of concepts.
    • Conceptual Machinery: Machines that are composed of basic concepts, commonly appearing as translucent structures that are quasi-physical, resembling physical objects while lacking corporeality. These are commonly used in conceptual modification. AKA conceptual structures, "conceptech."
    • Conceptual Singularity: An intelligent or self-aware concept. A concept which possesses an inherent awareness of all its manifestations.
    • Conceptuvore: An entity that feeds on or consumes concepts.
    • Counterconceptual: — Something which is impossible to perceive or conceptualize. A paradoxical or incomprehensible concept.
    • Shadow: The conceptual projection of an object or event into an adjacent universe. Normally invisible and incorporeal, Shadows can be stabilized into physical artifacts through thaumaturgy or from innate reality anchoring properties in their source. Lighthouses are a common source of self-stabilizing Shadows.
  • Deconceptualize: The process through which an object reverts to its base concepts, usually occurring as a result of unshielded exposure to the Outside.

Esoteric: An alternative term for the occult and paranormal, generally encompassing both.

Humes: A Hume is a way to determine a given area's strength and/or amount of reality. This is used to determine the strength of reality warpers and/or environments with reality warping properties. The nature of reality warping in SCP is divided into two data sets, the Hume level of the surrounding area, and the Hume level of a reality warper/anomaly. Should the Hume level of an object/person be more than the baseline reality around them, they are classified as a reality warper. Due to the nature of Humes, it is possible to neutralize a reality-altering anomaly through the equalization of Hume levels between the anomaly and baseline reality. This is usually done with a Scranton Reality Anchor, but can sometimes also be achieved by reality warpers themselves. A Kant counter is an instrument that measures Humes.

  • Ontokinesis: A clinical term for reality bending.
  • Type Greens: A designation for reality warpers or individuals with reality warping properties.
  • Reality Anchor: A mechanical reality bender, used to enforce an arbitrary reality and inhibit other reality-bending within the area of effect. The operational mechanism is highly classified, and may not even be known.

Infohazard: A term used to refer to objects that are dangerous to know about. This hazard differs from cognitohazards in that cognitohazards transfer their effects through the senses, whereas infohazards spread through the knowledge of any kind of information. The anomalous effect of an infohazard typically activates upon a person knowing about it, although they can occasionally activate in different ways, such as communicating about the information. Nomenclature hazards are a subset of Infohazards dealing with names, triggering an anomalous effect when naming an object, learning of a name, or inheriting a name.

Infosphere: The set of all information across the SCP Multiverse. Includes all Pataspheres and Noospheres. Also, sometimes used to refer to any information outside of the Noosphere, including alien ideas like SCP-3125.

  • Noosphere: The set of all possible human thoughts for a given timeline, as well as the World of Forms for the physical world. It exists as a subset of the infosphere, and is where all memetic and ideatic anomalies are contained. The exact definition of these words might differ in some canon. The "Noosphere", for example, sometimes refers to ideatic space in general, or the set of all information, and occasionally the "Infosphere" refers to an individual subset of information in ideatic space. But these definitions are rarer and usually not as fleshed out as the main one.

Kinetohazard: Anomalous mental and physical effects that occur when an entity performs specific gestures and movements.

Memetics: Memetics, within the SCP Foundation, refers to anomalous ideas. They're certain ideas, phrases, or words that affect the mind of the person unnaturally when infecting them. A meme will usually spread out further when the infected person communicates the meme in question to another person. Memes thus act as a kind of mental virus. The effect of memes is strictly mental, as an idea causing non-mental damage to an individual would be considered a cognitohazard or an infohazard. Memetic parasciences also sometimes cover the science of ideas that can cause other types of anomalous effects, although these anomalies are not usually referred to as memes.

  • Amnestics: Memory affecting agents that are applied with the intent of memory alteration or removal. Most amestics come in the form of drugs. However, there are some amnestics that come from anomalous sources and are capable of altering memory in a more crude fashion.
  • Antimemes: An antimeme is an idea with self-censoring properties; an idea which, by its intrinsic nature, discourages or prevents people from spreading it. While many different anomalous phenomena can be qualified as "antimemetic" if they prevent the spread of information, the most common type of antimeme is an idea existing outside of the Noosphere. As a result, it cannot be understood by humans without mnestics, and is instantly forgotten.
  • Amnestic: Amnesia-inducing drugs, widely utilized by normalcy preservation agencies to conceal the existence of the anomalous.
  • Mnestics: The opposite of amnestics, mnestics are a kind of drug which allows a person to either remember forgotten things or keep their memories of antimemetic hazards. Various doses exist, with some of the most extremes allowing the person taking it to de-age back to their youth and remember old memories, although usually at the cost of their death.
  • Memetic Bomb: A meme carrying a dormant cognitohazard, activated by a predefined trigger (which may be a specific date, a time delay, a perceptual pattern, or even simply random.) Effects are various and can include death, insanity, and spontaneous localized reality alterations.

Multiverse: The section of reality composed of a baseline universe and all of its associated branch universes. Many multiverses are known to exist throughout reality, although the total number is impossible to know with certainty (and is possibly infinite). Travel between multiverses is extraordinarily difficult and exceedingly rare.

Parascience: An encompassing term for scientific fields and endeavours which work behind the Veil to study paranormal phenomena and principles, with the ultimate goal of producing explanations compatible with standard physics.

  • Paranormal: A term used for things which, while unexplainable under current laws of physics, act in a consistent, logical manner.
    • Paratechnology: A catch-all term for technology that is either non-anomalous but beyond the current state-of-the-art, or which is derived from or makes use of paranormal principles which are understood well enough to reliably replicate. Often abbreviated to paratech.
      • Paraweapon: A weapon which incorporates paratech as a critical part of its operation.

Pataphysics: The study of reality-fiction interaction within the SCP mythos. As the SCP Foundation is a work of fiction to the Swann Entities, a field of study was created to better understand the relationship between the "fictional world" and the "real world".

  • Metafiction: The field of metaphysics dedicated to the application of paratech in order to manifest and manipulate self-contained, dependent realities based on fictional narratives, most often with the goal of inserting or removing persons and objects from specific fictions.
  • Narrativohazard: A construct of independent, individual units of narratives (known as Narremes) that collectively destroys relevant stories.
  • Narratives: A narrative, also known as a Universal Narrative or the Patasphere, is the space where an entire canon/storyline exists. Each time an author imagines a universe, a Universal Narrative is created/filled. The events of this universe follow the narrative they are associated with, as well as the authors' will when actively taking part in it. Canons can be allowed to interact with each other to create local multiverses. Narratives exist both below, besides, and above the main SCP narratives, with an infinite stack of authors existing above and occasionally below it.
  • Swann Entities: There are many variations of this term, but they all denote the same thing. A Swann Entity is one of the many beings that exist on the higher Narrative relative to the main SCP canon/Narrative. Swann Entities are directly responsible for the existence of the SCP Foundation and have a hand in manipulating the plot of their Narrative. Typically, refers both to the actual author and the Proxyverse embodying an author's online personality.

Psionics: A field of parascience dedicated to the study of psychic and extrasensory abilities, and of individuals who possess these abilities. Psionics focuses on documenting various forms of psychic phenomena, analyzing their biological origins, and treating psionic diseases and disorders.

  • Psychic: An individual possessing any number of psionic abilities, including extrasensory perception, innate precognition, telekinetic manipulation, and multiple forms of telepathy.

Spectremetry: The scientific study of spectral entities.

Semiontology: The parascience relating to the Semiosphere, the sphere of human perceptions, the space where all information is filtered before reaching the human mind. It is mostly focused around Semiohazards, which are anomalies in the Semiosphere that cause facts that should not be true to be perceived as such, in turn making reality act according to logical laws and axioms that it shouldn't. While not made explicitly clear, it is heavily implied that Semiontology and Surrealistics overlap.

  • Surrealistics: A parascience that focuses on anomalies that cannot be understood through a normal human frame of reference. Only through alien and seemingly nonsensical frames of reference can these anomalies be understood. Similarly, these anomalies often work according to different kinds of logic entirely.
  • Agnostics: A kind of drug which allows one person to free themselves from the normal human frame of reference, allowing them to understand surrealistic anomalies. Those taking it often act in weird or "insane" ways, although it is perfectly logical from their point of view. They also can act in logic-breaking ways, seemingly due to acting according to other logical axioms.

Thaumatology: In layman's terms, magic. It is the study of magical principles as a practical science. Unlike reality warping, Thaumatology isn't limited to those gifted with anomalous abilities, any competent individual is theoretically capable of being a practitioner in the art of Thaumatology. Thaumatology has three basic principles: "Like Produces Like", "The Part Affects the Whole", and "Observation Changes Reality". Due to the latter principle, those of greater sentience are more attuned to practicing Thaumatology than those of lesser sentience (i.e. animals and plants). Similar to Akiva, Thaumatology is separate from the principles of reality warping and is in a category all on its own.

  • Thaumaturge: An individual capable of harnessing EVE via the Observer Effect to perform occult workings. Also called Type Blues, Sorcerers, Wizards, and Observers.
  • Elan-Vital Energy (EVE): EVE is the fundamental energy that powers Thaumatology. EVE is emitted by living things, and it is also often emitted by paranormal objects. EVE emission is not a perfect indication of whether or not a person or object has paranormal properties, but often, that is the case. Higher and more intense levels of EVE are generated by beings with higher levels of sapience: their Observer Effect is stronger. Thus their EVE levels are stronger as well.
    • Aura: The natural, low-level EVE emissions given off by most living organisms and many paranormal entities. Auras fluctuate relatively consistently in response to numerous physiological and psychological factors, which makes it possible to use aura patterns to determine an individual's emotional and physical state.
    • Observer: An individual or entity capable of perceiving and manipulating EVE.
  • Aspect Radiation: Aspect Radiation is simply EVE in concentrations high enough to cause reality warping effects. Think of it as gamma radiation: Gamma rays are simply the upper end of the electromagnetic spectrum, the same spectrum that contains X-Rays, visible light, heat, and radio waves.
  • TAG: Thaumaturgic Alteration of Genomes. A proprietary occult work developed by Prometheus Labs for use in genetic engineering.
  • Type Blues: A designation for magicians or practitioners of thaumatology.

The Veil: The name was given to the ongoing policy of world governments and normalcy protection agencies of hiding or disguising the existence of the anomalous, paranormal, and occult from the majority of humanity.

  • Baseline: The mainstream or normal version of something, as in baseline human or baseline universe.
  • Normalcy: That which is accepted and understood. The status quo.
  • Mundane: That which is normal. Lacking any anomalous, paranormal, or occult properties.

Way: A Way is a portal between two places that leads to other locations, dimensions, and universes, with some even being able to reach the very top of creation. Ways can be found in specific locations in the world or opened with an incantation or ritual. They can also be created by thaumaturges and reality benders.

  • Ontic Bleed: A term used to describe the aspect radiation flux that commonly surrounds Ways, which arises as a result of branch universes drawing on the reality of the baseline universe to support their existence.

World Tree: Another term for the multiverse composed of a mainline universe and its associated branch universes. It is sometimes preferred in discussions of multiple multiverses, in order to reduce ambiguity. Much of the terminology of multiverse theory is derived from extensions of the world tree analogy.

  • The Outside: The infinite void of conceptual unspace which surrounds and encompasses the multiverses. It is a realm of Unbounded concepts, devoid of mind or matter, which defies rational comprehension or explanation.
  • Universe: A single self-contained region of reality with its own physical laws and characteristics. Travel between universes is accomplished via Ways.
    • Mainline Universe: The central universe of a multiverse, from which all of the branch universes ultimately derive their structure and existence. Also called a baseline or trunk universe.
    • Branch Universe: A dependent pocket universe emerging from a mainline universe or one of its branches.
    • Pocket Universe: A smaller universe associated with a particular multiverse, which may or may not be dependent on the reality of the relevant mainline universe. Most pocket universes are dependent branch universes, but independent pocket universes may naturally arise when a branch universe becomes separated from the mainline, or artificially through the actions of a thaumaturge, deity, or reality bender.

Calculations and Feats

Supporters/Opponents/Neutral

Characters

Foundation Front

Safe SCP

Euclid SCP

Keter SCP

Esoteric SCP

Secure-Contain-Protect-Art-page-ver

SCP Foundation (emblem)

The Administrator

The administrator by sunnyparallax-d7gkqi1

The O5 Council

Researchers

Field Agents

Mobile Task Forces

Artificially Intelligent Conscripts

Dedicated Departments

UIU Logo

Fifthist

Spc-logo

caption=Franz Freiherr von Mercy, notable leader of the Giftschreiber

Credits to MingoMongo

The extended universe of author Djoric, also known as Verse of an Endless Song. It includes other canons that are closely linked to it or parts of it, Et Tam Deum Petivi, Stealing Solidarity, The Antarctic Exchange, and to some extent, Dread & Circuses, What a Wonderful World, Acidverse and S & C Plastics.

The Tree

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The All-Mighty

Beneath Two Trees

Adam Profile SCP

Adam

Dread & Circuses

Others

The extended universe of author djkaktus. This includes most of his work, and other articles directly referencing his work.

Creator Entities

Paragons

The Narratives

Scp-3812 rec

A Voice Behind Me

Proto-Humans

Adam el Asem Profile

Adam el Asem

Titans

The Fae

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Titania

Others

The super-canon including several canons from various authors in a multiverse. This includes AIAD, From 120's Archives, No Return, On Guard 43, S & C Plastics, Resurrection, Broken Masquerade, Site-17 Deepwell Catalog, War On All Fronts, and many others.

It is also the focus of Placeholder McD's cosmology. This cosmology includes all other canons as parts of it, although many of them greatly twist its rules in order to allow them to exist. As such, only the Metafoundation canons strictly follow this cosmology.

The Narratives

S A Swann

Swann Entities

The Constants

The Patasphere

The Semiosphere

ABSTRACT RISK New

LOGICIAN

The Noosphere

ColourlessGreen

The Escapee

The Fae

Mab SCP

Queen Mab

Others

Project Palisade is a canon centered around WMDD's SCP 001 Proposal, which stipulates that most of the multiverse was created by an original, advanced Foundation which creates universes in order to shield itself from a multiversal threat.

Apotheosis

The Trashfire is a canon involving multiple authors. It is connected to the On Mount Golgotha canon.

Unsteady Foundations

The Narratives

Alagadda

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The Hanged King

The Church of the Broken God

Mekhane Profile

Mekhane

Sarkism

Yaldabaoth Profile

Yaldabaoth

Others

References

Discussions

Discussion threads involving SCP Foundation

General Discussion

General discussion thread for this verse
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