Roy Mustang (ロイ・マスタング, Roi Masutangu), also known as the Flame Alchemist (炎の錬金術師, Honō no Renkinjutsushi), is the tritagonist of the Fullmetal Alchemist series. He is a State Alchemist and officer in the Amestrian State Military. A hero of the Ishval Civil War and Edward Elric's superior officer, Colonel Mustang is a remarkably capable commander who plans to become the next Führer of Amestris.
Powers and Stats
Tier: 9-C. High 8-C with alchemy
Name: Roy Mustang, the Flame Alchemist
Origin: Fullmetal Alchemist
Age: 29's-Early 30s
Classifiaction: Flame Alchemist, Colonel
Attack Potency: Street level physically (Comparable to Solf J. Kimblee, was able to fight off the Fuhrer Candidates). Large Building level with alchemy (Comparable to other alchemists and tried to stop Father)
Lifting Strength: Unknown
Striking Strength: Street Class
Durability: Street level
Range: Standard melee range. Hundreds of meters with alchemy.
Standard Equipment: His custom made gloves.
Intelligence: Combat expert
Weaknesses: His fire doesn't work while in the rain.
- Enhanced Gloves: Mustang's unique style of combat alchemy is made possible by his custom made gloves. Made of "pyrotex/ignition cloth" these gloves create a spark when Roy rubs his fingers together, and embroidered with unique flame alchemy Transmutation Circles, they allow him to manipulate the concentration of oxygen in the air. When attacking, Mustang raises the density of the oxygen surrounding his target to a level at which it becomes volatile and creates narrow pathways of oxygen between himself and his target through which he can direct the ensuing flash fire that blossoms from the spark of his gloves. As a result, he can incinerate any number of enemies in the field while deftly avoiding any adjacent allies. The 'snap' sound heard at the start of these transmutations is caused by the instantaneous speed at which the highly concentrated gases and sparks react together and pop (and not Mustang's fingers actually 'snapping', to common belief.) It has also been revealed that Roy is able to delegate each hand to a different flame effect, possibly due to a difference in hand dexterity. The right hand appears to allow for large explosive attacks, while the left allows for smaller, but strong and very accurate pinpoint flame attacks.