|“||Prey on the weak and you will survive, prey on the strong and you will live.||„|
Rengar is a ferocious vastayan trophy hunter who lives for the thrill of tracking down and killing dangerous creatures. He scours the world for the most fearsome beasts he can find, especially seeking any trace of Kha'Zix, the void creature who scratched out his eye. Rengar stalks his prey neither for food nor glory, but for the sheer beauty of the pursuit.
Powers and Stats
Tier: Low 7-C, likely 7-C
Name: Rengar, the Pridestalker
Origin: League of Legends
Age: Unknown (Likely in his mid to late 30s)
Classification: Vastaya (Kiilash), Trophy Hunter
Powers and Abilities: Superhuman Physical Characteristics, Regeneration (Mid-Low), Enhanced senses of hearing and smell, Skilled at hand-to-hand combat, Skilled knife and bola wielder, Rage Power, Can amplify his speed (Via Ferocity and Thrill of the Hunt), Can damage people with his roar, Self-Healing, Limited Resistance to Power Nullification (Via Empowered Battle Roar), Invisibility
Lifting Strength: At least Peak Human
Striking Strength: Town Class (Can trade blows with Kha'Zix and Mega Gnar)
Durability: Small Town level+, likely Town level
Stamina: Superhuman (Fought non-stop with Kha'Zix for a full day without resting despite sustaining several injuries)
Range: Extended melee with knives/blades, Dozens of meters with bolas
Standard Equipment: Kirai Saber, Arm Blades, Bolas, Net, Bonetooth Necklace
Intelligence: Relatively high (Highly regarded as one of the most killed hunters in the world, surpassing even his adopted father, who was considered a legendary hunter, and his father by birth, who was so skilled a hunter that he was crowned chief of the Kiilash)
Weaknesses: His spells have cooldown periods, during which time they cannot be cast (Highly exaggerated in-game for gameplay balance purposes; for instance, Ekko is shown to be able to use his ultimate ability in rapid succession in his cinematic)
- Basic Attack: Rengar stabs/slashes the opponent with his knife/blades. Augmented by Savagery.
- Unseen Predator: While in brush or in stealth, Rengar gains a leap range and his basic attacks cause him to dash to his target outside his attack range. This bonus lasts for 0.5 seconds upon exiting brush or stealth. Unseen Predator occurs regardless of whether or not his target has sight of him. Leaping to enter combat generates 1 Ferocity.
- Ferocity: Rengar generates 1 Ferocity whenever he damages an enemy with an ability. Upon reaching 4 Ferocity, his next basic ability is empowered, can be cast independently of its basic version's cooldown, incurs no cooldown of its own, grants Rengar bonus movement speed, and consumes all of his Ferocity. All Ferocity is lost upon exiting combat.
- Bonetooth Necklace: Rengar gains a trophy whenever a champion he damaged in the previous second dies. Rengar can only gain one trophy per enemy champion.
- 1 Trophy: Increases Rengar's attack damage by 1 and 2%.
- 2 Trophies: Increases Rengar's attack damage by 3 and 6%.
- 3 Trophies: Increases Rengar's attack damage by 6 and 12%.
- 4 Trophies: Increases Rengar's attack damage by 10 and 20%.
- 5 Trophies: Increases Rengar's attack damage by 15 and 30%.
- Head of Kha'Zix: Increases Rengar's attack damage by 21 and 42%.
- Savagery: Rengar slashes all enemies in an arc before piercing all enemies in a line, dealing physical damage per strike. Rengar can also dash forward a short distance during the piercing strike as well as extending its range by the same amount. Casting Savagery resets Rengar's auto-attack timer.
- Empowered Savagery: Savagery's total physical damage is increased.
- Battle Roar: Rengar stores 50% of the damage he's taken in the last 1.5 seconds as Grey Health. When activated, Rengar lets out a battle roar, dealing magic damage to nearby enemies and healing Rengar for his Grey Health.
- Empowered Battle Roar: Battle Roar's base magic damage is increased, also cleansing all existing crowd control effects from Rengar, and prevents incoming ones for 1.5 seconds, in addition to its normal effects.
- Bola Strike: Rengar throws a bola in the target direction, dealing physical damage to the first enemy hit and slowing them for 1.75 seconds.
- Empowered Bola Strike: Bola Strike's base physical damage is increased and using it roots its target for 1.75 seconds.
- Thrill of the Hunt: Rengar channels his predatory instincts, gaining camouflage, and true sight of the nearest enemy champion for a few seconds, who he can leap to for a guaranteed critical strike. While camouflaged, Rengar gains bonus movement speed. Attacking or casting most spells ends Thrill of the Hunt.
- Health Potion: Regenerates health every half-second for 15 seconds. Limited to 5 at one time.
- Doran's Blade: Grants bonus health, attack damage, and life steal.
- Mercury's Treads: Grants bonus movement speed and magic resistance, and reduces the duration of all crowd control effects by 30%, except for Suppression, Stasis and Airborne effects such as Knockbacks, Knockups and Pulls.
- Ravenous Hydra: Grants bonus attack damage, increased regeneration, and life steal. Life steal applies to 50% of Cleave and Crescent's splash physical damage. Basic attacks deal 20% to 60% of the wielder's attack damage physical damage to units around his target.
- Crescent: Deals 60% to 100% of the wielder's attack damage as physical damage to units around him.
- Warrior Tracker's Knife: Grants bonus attack damage, cooldown reduction, mana regeneration, and life steal against monsters. Basic attacks versus monsters deal 20 bonus damage and damaging a monster through any means applies Health Drain, which deals 30 magic damage over 5 seconds while restoring as much as health.
- Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 2 charges which refill upon visiting the shop.
- The Black Cleaver: Grants bonus health, attack damage, and cooldown reduction. Dealing physical damage to an enemy champion Cleaves them, reducing their armor by 5% for 6 seconds, stacking up to 6 times for a maximum of 30%. Dealing physical damage also grants bonus movement speed for 2 seconds.
- Warding Totem: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 120 seconds. Stores one charge every 90 seconds, up to 2 maximum charges. Limited to 3 Stealth Wards active at a time.