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Rajak1

Summary

Rajak was a Noble and the previous clan leader of his family. He is the son of Ragar Kertia and the older brother of Rael Kertia.

Powers and Stats

Tier: High 7-A

Name: Rajak Kerta

Origin: Noblesse

Gender: Male

Age: 500+

Classification: Noble (A race of immortal vampiric beings who were once regarded as gods by humanity).

Powers and Abilities: Superhuman Physical Characteristics, Telepathy (offensive, defensive, and communicative), Flight, Regeneration (Mid-low), Immortality (Type 1), Illusion Creation, Darkness Manipulation

Attack Potency: Large Mountain level (Far stronger than Rael and Regis, defeated a werewolf whose attack was far larger than mountains)

Speed: At least Supersonic+ via power-scaling

Lifting Strength: At least Superhuman

Striking Strength: Large Mountain Class

Durability: Large Island level

Stamina: Very high (Can fight for extremely long periods of time with powerful opponents)

Range: Several Kilometers

Standard Equipment: Kartas  As the eldest son, he has been passed down the soul weapon Kartas from his father. As observed by Frankenstein, Rajak has impressive control over his soul weapon and unlike Rael, uses it to hide his aura making him discreet like a true assassin. Even Frankenstein acknowledges that he is a befitting successor to the previous Kertia clan's leader.

Intelligence: Very Intelligent

Weaknesses: None notable

Notable Attacks/Techniques:

  • Doppelganger Illusions: Rajak can spontaneously create multiple copies of himself to surround the enemy. Unlike, Rael he can create a dozen of such clones and because he erases his presence and has superior speed, this ability becomes far more deadly in comparison. These clones can inflict physical damage to the enemy, and are often used to confuse the enemy while Rajak goes in for the kill.
  • Camouflage: Rajak has the ability to effectively become invisible by blending in with his natural surroundings.
  • Shroud of Darkness: Rajak has the power to transform his clothes into a large cloak made out of shadows. This shroud is able to make him seemingly teleport out of harm's way, obscure his enemy's senses, suppress any sound he would other wise make, induce a feeling of vertigo, suffocate opponents, as well as absorb his enemy's attacks. The shroud is also able to extend to great lengths, as well as disperse into shadows and reform at will.

Others

Notable Victories:

Notable Losses:

Inconclusive Matches: