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Capital Wasteland Raiders

Summary

Raiders, sometimes referred to as Bandits, are any group of wastelanders who pillage, plunder, murder, or otherwise ruin the day of anyone unfortunate enough to not be one of them. Raiders tend to organize into loose confederations of gangs in the post-apocalyptic wasteland and are a constant problem. Raiders typically prey upon travelers and very small towns, leaving more populous or larger areas alone.

Numerous raider groups can be found across the wasteland. Most are composed of only a few people scraping out a living by preying on other inhabitants of the wastes, typically without any real driving purpose (besides for the thrills). Others, however, such as the Khans and the 80s, form their own tribal customs through raiding for survival rather than for thrills.

Powers and Stats

Tier: 9-C to 9-B

Name: Varies

Origin: Fallout

Gender: Varies

Age: Varies

Classification: Humans

Powers and Abilities: Firearm proficiency

Attack Potency: Street level, Wall level with firearms

Speed: Normal Human

Lifting Strength: Regular Human

Striking Strength: Athlete Class

Durability: Street level

Stamina: Average

Range: Standard melee range, hundreds of meters with firearms.

Standard Equipment: Assault rifles, katanas and flamethrowers.

Intelligence: Proficient in combat, low otherwise due to chemical abuse and lack of proper education

Weaknesses: Mentally unstable (obsessed with cannibalism)

Others

Notable Victories:

Notable Losses:

Inconclusive Matches: