|“||Most soldiers only rely on their weapons. Few truly rely on each other.||„|
Quinn is an elite ranger-knight of Demacia who undertakes dangerous missions deep in enemy territory with her legendary eagle, Valor. The two share an unbreakable bond that is uniquely deadly, and their foes are often slain before they realize they are fighting not one, but two Demacian heroes.
Powers and Stats
Tier: Low 7-C
Name: Quinn and Valor, Demacia's Wings
Origin: League of Legends
Gender: Female (Valor is male)
Classification: Human and Azurite Eagle, Demacian Elite Ranger Team
Speed: Hypersonic+, Higher with Valor (Speed increased by 130%), with Massively Hypersonic+ reactions and combat speed (Can keep up with champions like Kled and Garen as well as close range lightning/light-based attacks)
Lifting Strength: Athletic Human (Quinn can perform multiple acrobatic feats while wearing armor, and Valor can carry Quinn)
Striking Strength: Small Town Class (Vault is strong enough to knock champions as heavy as Nautilus and Malphite back)
Durability: Small Town level+
Range: Dozens of meters with crossbow
Standard Equipment: Crossbow
Intelligence: High (Two of the most skilled reconnaissance operatives and scouts in Demacia, highly skilled at fighting in tandem with each other, one of their earliest missions involved tracking down a Noxian assassin who was able to evade the entirety of a Demacian battalion, Despite lacking the years of training required to serve in the Demacian military she easily passed every test required to join as a ranger-knight)
Weaknesses: Has a limited supply of mana with which to cast spells, her spells have cooldown periods, during which time they cannot be cast (Both are highly exaggerated in-game for gameplay balance purposes; for instance, Ekko is shown to be able to use his ultimate ability in rapid succession in his cinematic)
- Basic Attack: Quinn fires a bolt from her crossbow.
- Harrier: Valor periodically marks a nearby visible enemy as Vulnerable for 4 seconds, granting sight of them for the duration and causing her next basic attack against them to deal 50% AD bonus physical damage. This also activates on enemies hit directly by Aerial Assault and Vault. Harrier is disabled while Tag Team is active and for a few seconds after a target's mark ends, though this cooldown is reduced by Quinn's critical strike chance.
- Aerial Assault: Quinn commands Valor to fly forwards in a line, stopping when he collides with an enemy, blinding them and dealing physical damage to all enemies around him, increased by 1% for every 1% of their missing health. Aerial Assault's cooldown is halved if it kills at least one enemy.
- Heightened Senses: Quinn orders Valor to reveal the area around her for 2 seconds. Attacking a Vulnerable target grants Quinn bonus attack speed and movement speed for 2 seconds.
- Vault: Quinn dashes to the target enemy, knocking them back a short distance, dealing them physical damage and slowing them by 50%, which decays over 1.5 seconds, before leaping back and landing away from them.
- Tag Team: Quinn channels for 2 seconds. Upon completing it successfully, Valor picks her up and they unite, increasing her total movement speed and gaining the ability to use Skystrike. Taking damage from champions or turrets, or suffering immobilizing crowd control while Tag Team is channeling or active ends it immediately, and puts it on a static 3-second cooldown. All other damage instead briefly slows Quinn and Valor. Launching a basic attack, Aerial Assault or Vault during Tag Team automatically activates Skystrike.
- Skystrike: Quinn detaches from Valor, ending Tag Team's effects, and deals 100% AD physical damage to all enemies around her.
- Health Potion: Regenerates health every half-second for 15 seconds. Limited to 5 at one time.
- Doran's Blade: Grants bonus health, attack damage, and life steal.
- Berserker's Greaves: Grants bonus attack speed and movement speed.
- Duskblade of Draktharr: Grants bonus attack damage, armor penetration, and movement speed out of combat. After being unseen for at least 1 second, the wielder's next basic attack deals bonus true damage on-hit. When spotted by an enemy ward, causes a blackout for 8 seconds, disabling all nearby wards.
- Yoummuu's Ghostblade: Grants bonus attack damage, cooldown reduction, armor penetration, and movement speed out-of-combat.
- Unique: Gain +20% movement speed for 6 seconds.
- Warrior Skirmisher's Sabre: Grants bonus attack damage, cooldown reduction, mana regeneration, and life steal against monsters. Basic attacks versus monsters deal 20 bonus damage and damaging a monster through any means applies Health Drain, which deals 30 magic damage over 5 seconds while restoring as much as health.
- Challenging Smite: Upgrades Smite to Challenging Smite. Challenging Smite can be cast on enemy champions, revealing them for 4 seconds, reducing their damage by 20% and making them take true damage over 3 seconds basic attacks for the duration.
- Warding Totem: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 120 seconds. Stores one charge every 90 seconds, up to 2 maximum charges. Limited to 3 Stealth Wards active at a time.