You two… You're gonna go far, but only if you keep learning, if you never stop moving forward.
~ Qrow to his nieces


Qrow Branwen is the uncle of Ruby Rose, and Yang Xiao Long. He is a teacher at Signal Academy and taught Ruby how to wield a scythe. Qrow is a rude, blunt, cynical, sometimes crass, and foul mouthed, yet cool-headed and nonchalant individual. It's openly stated that he's an alcoholic and disrespects the Atlas military. He also shows a level of cockiness when he smugly slicks his bangs back and taunts Winter into attacking him and was willing to distract his nieces to claim victory over them in video games. Behind this childish façade, however, lies the demeanor of a veteran Huntsman.

Powers and Stats

Tier: High 7-C

Name: Qrow Branwen

Origin: RWBY

Gender: Male

Age: Likely in his 30s

Classification: Human, Huntsman

Powers and Abilities: Superhuman Physical Characteristics, Skilled Hand-to-Hand Combatant, Weapon Mastery (Skilled Swordsman, Marksman, and Scythe Wielder), Aura (Able to use his Aura for numerous purposes), Forcefield Creation (Aura can be used as a full-body forcefield), Statistics Amplification (Can use Aura to enhance his striking power), Enhanced Senses (Can use his Aura to sharpen his senses), Regeneration (Mid-Low), Potential Realization (Can unlock the Aura of another person), Extrasensory Perception, Passive Probability Manipulation (Qrow's Semblance causes misfortune to everyone around him at all times with no regard for friend or foe), Air Manipulation (Can generate air slashes), Shapeshifting (Can transform into a Crow, granting him Flight).

Attack Potency: Large Town level (Comparable to Winter Schnee. Easily fended off Emerald Sustrai, Mercury Black, and Cinder Fall with half of the Maiden of Fall's power. Fought evenly against Tyrian Callows)

Speed: At least Hypersonic+ (Overpowered both Mercury Black and Emerald Sustrai. Moved so quickly while clashing with Winter Schnee that the two Huntsmen were blurs from the perspective of Mercury Black. Stopped Tyrian's attack before he was able to attack Ruby. His clashes with Tyrian happened so quickly that Ruby Rose had extreme difficulty in drawing a bead on the latter)

Lifting Strength: Class M (Should be stronger than Ruby)

Striking Strength: Large Town Class

Durability: Large Town level

Stamina: High (Often ventures outside the kingdoms in order to hunt Grimm, assumed to have taken on more dangerous Grimm than Ruby)

Range: Extended melee range with his scythe, dozens of meters with gun and ranged slashes

Standard Equipment: Harbinger, a Gun/Scythe/Sword hybrid

Intelligence: Despite his reputation as a frequent alcoholic, Qrow is nevertheless one of the most capable Huntsmen in the series, easily making a fool of Winter Schnee, another professional Huntress, while under the influence. His skill and power is so great that Mercury Black, a professional assassin who can casually defeat trained 2nd Year Huntsmen-in-Training like Coco Adel, is terrified of his presence and immediately flees on sight. He is an excellent marksman, swordsman, and scythe wielder, expertly utilizing what Ozpin describes as "one of the most dangerous weapons known to man". Even when disarmed, he simply resorted to fisticuffs to beat Tyrian back with ease, despite the latter's status as one of Salem's most trusted followers. He is also an expert tracker, having followed RNJR for months without their knowledge, and is wise enough to be part of Ozpin's inner circle, which includes high-ranking individuals like James Ironwood and Beacon's Glynda Goodwitch.

Weaknesses: He's sometimes intoxicated when he fights, continual use of his Aura will eventually deplete it, leaving him weakened and significantly lowering his durability and power. His semblance can affect allies without his consent.

Notable Attacks/Techniques:

  • Qrow's Weapon: Qrow's weapon is a large sword that is able to take on four forms. The first form shown is a single-edged greatsword with a clockwork mechanism built into the space above the hilt, and a pair of parallel handguards beneath. A pair of shotgun barrels are also situated on either side of the main blade, although it is unknown whether they are functional in this state. The top half of the blade can be retracted into its base, forming a more compact portable mode, which is how Qrow normally carries the weapon outside of battle. The weapon has also been demonstrated to have a ranged mode, in which the blade folds forwards, making the shotgun barrels more prominent. The shotguns appear to be fired using a trigger in the hilt and can rotate independently of the rest of the hilt and of each other. The rounds have a buckshot-like spread. During "Heroes and Monsters" the scythe form was finally revealed in full, when Qrow used it to protect Ironwood from a Griffon. In the completed form the blade gained red sharpened edges on the inside, while the outer edge took on a jagged, toothed appearance due to the folding. The hilt telescoped in two places, which then curved much like a traditional farming scythe. A trigger, presumably for the shotguns, becomes prominent in the middle section of the handle.
  • Semblance: Qrow's Semblance causes misfortune to everyone around him, tripping up his opponents in combat and causing coincidences that work against them. However, it acts indiscriminately and thus will work on his allies as well, resulting in Qrow's tendency to work alone.
  • Shapeshifting: Qrow has the ability to transform into a crow at will and thus use it to fly long distances and hide in plain sight. This ability is caused by magic granted to him by Ozpin at some pint prior to the start of the series.


Notable Victories:

Notable Losses:

Inconclusive Matches:

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