The World Guardian is the protagonist in RuneScape. The Guardian starts out as an average citizen but quickly grows into a great hero, as he/she adventures the world. As he/she grows, he/she takes on world-shattering monsters and gods, eventually being blessed by one such god and becoming the World Guardian. With this new title, is it the Guardian's job to protect the world of Gielinor in any way he/she sees fit.
Powers and Stats
Gender: Male or Female
Classification: Adventurer, Chosen of Guthix, World Guardian
Powers and Abilities: Superhuman Physical Characteristics, Weapon Mastery, Life and Energy Absorption via various weapons, Curses, and Sacrifice, Air Manipulation, Fire Manipulation, Earth Manipulation, Water Manipulation, Animal Manipulation via Summoning, Enhanced Senses, Attack Reflection via Reflect and Deflection Curses, was able to resist Soul consumption from the Spirit Beast, Resistance to Mind Manipulation and control (Was not affected by Zaros' mind controlling aura), can Self-heal off an enemy's attack, Power Nullification via Barricade and Resonance, Various forms of Magic, Able to control Shadows, Blood, Ice, and Smoke with Ancient Magicks, Status Effect Inducement (Can cause paralysis to a target within melee range), various forms of both instant and over-time Healing, Telekinesis via Telekinetic Grab and Asphyxiate, instant Resurrection via Immortality (This cannot be used in quick succession with itself), Transmutation (Can turn inanimate objects into gold via Alchemy), Limited Death Manipulation via Death's Swiftness (Can create a shroud that will kill those who enter it, but only dealing damage over time, while simultaneously increasing the user's damage), Summoning (Can call a variety of powerful creatures that can attack opponents, hold the Guardian's items, or heal the Guardian), Precognition via Preparation and Anticipation, many forms of Statistics Amplification, Teleportation, Berserk Mode via Berserk (Though damage output is dramatically increased, damage taken is also increased), Holy Manipulation via Prayers and Divination (Can call on the power of numerous gods; able to collect and absorb divine energy ), Blessed (Was blessed by Guthix, an incredibly powerful god capable of defeating the combined might of all the other gods), Forcefield Creation via Barricade, Shapeshifting via Metamorphosis (Can become an elemental, embracing an element of choice and gaining magic power), Electricity Manipulation via Saradomin Strike, Curse Manipulation via Curses (Can weaken the opponent while simultaneously bolstering his/her own), Soul Manipulation via Smite and Soul Split (Can carve off a piece of an opponents soul and absorb it, healing in the process), Breath Attack via Dragon Breath, Self-Destruction via Detonate (Will take a massive amount of damage, dealing it back to the enemy many times over, but will not die), Poison Manipulation via Smoke Magicks (Can summon toxic smoke around a target, poisoning it and dealing damage), Homing Attack via Chain (Launches magical chains that will bind the target after homing on its location), Stealth Mastery (Is a master thief and can steal and hide from nearly anyone), Negation of blessings and prayers with various weapons and abilities(Cuts off the connection a target has with a god), Pain Manipulation via Wrack, Can stun targets, Ability to apply a bleed (Will hurt the target more if it attempts to move), Sound Manipulation via Sonic Wave, Can use abilities (Such as Unload, Assault, and Concentrated Blast) that deal an incredible amount of damage yet render the Guardian immobile, Explosion Manipulation via Fragmentation Shot, Incendiary Shot, and Combust, Resistance to most conventional attacks via Protection Prayers and Deflection Curses, able to attack Non-Corporeal targets such as ghosts
Attack Potency: Large Country level+ (Is tasked with defending Gielinor from gods such as Saradomin). At least Continent level (The Staff of Armadyl is able to kill Guthix; it is an Elder Artifact, and as such should be as strong as, if not stronger than, the Stone of Jas; the Staff of Armadyl was able to destroy the body of Zaros), likely Planet level (The Staff of Armadyl is able to destroy the body of Zaros) with the Staff of Armadyl
Speed: At least Superhuman, Transonic attack speed (Sonic Wave is a literal sound wave; other attacks should not be vastly slower than this), Hypersonic in short bursts with Surge (Briefly moves quickly enough to catch fire)
Lifting Strength: At least Class 1 (Capable of moving a large boulder when not fully trained)
Striking Strength: Large Country Class (Physical strikes are just as powerful as all other forms of combat)
Stamina: Very high (When fully trained, the World Guardian can run, jump, and perform acrobatic feats with little effort or exertion)
Range: Extended melee range with Melee, hundreds of meters with Ranged and Magic
Standard Equipment: Swords, Armor, shields, axes, bows, crossbows, potions, runes, etc. List of equipment can be found here: List of Equipment
Intelligence: Very High (Is a master inventor, problem solver, and strategist; able to know and use every attack style and form encountered; can become a master in every skill without losing proficiency in others)
Weaknesses: Can't cast certain magic spells without runes. Cannot summon familiars without pouches. Abilities cannot be used simultaneously.