The Player Character is the character you play as in Runescape. The Character starts out as an average citizen but quickly grows into a great hero, as he or she adventures the world. The Character has a customizable gender, appearance and playstyle. What abilities your character specializes in is player chosen.
Powers and Stats
Name: Varies (Character's name is player chosen)
Gender: Varies (Selected by the player at the start of the game)
Classification: Human, Adventurer, Guardian of Gunthix
Powers and Abilities: Superhuman Physical Characteristics, Master Swordsman and Marksman, Adept Hand-to-Hand fighter, Magic, Elemental Manipulation (Fire, Water, Earth and Wind), Summoning, Teleportation, Healing, Forcefield Generation, Can curse others, Resistance to physical attacks, ranged attacks and magic, Telepathy, Telekinesis, Transmutation, Paralysis, other skills depending on player choice.
Attack Potency: Wall level
Speed: At least Peak Human (Can potentially become a master at agility and stamina and push his/her body to peak human conditions)
Lifting Strength: Unknown, at least Superhuman
Striking Strength: At least Wall Class (Can fend off dragons)
Durability: At least Wall level, possibly higher
Stamina: At least Peak Human
Range: A least a few hundred meters
Standard Equipment: Swords, Heavy armor, shields, axes, bows, crossbows, potions, etc. (Standard equipment depends on player choice). List of equipment can be found here: List of Equipment
Intelligence: Varies (Can potentially become very dexterous and resourceful)
Weaknesses: Can't cast magic spells without runes. The Player has a limited amount of Prayer points for Prayer techniques and must pray at an altar to recharge. Drinking potions can have negative side effects depends on the potions that were drinked.
Only the best versions of a spell/prayer will be listed below to save the time of both the person adding this and for the viewer.
Players under almost all circumstances can only use one spellbook at a time; the only exceptions are while dungeoneering (which uses a modified spellbook), and using the Lunar Spell's/Ancient Magicks's spellbook swap (which allows the casting of one spell from the other two spellbooks).
The standard set of spells that the player starts out with; it includes both combat and non-combat spells. Work in progress.
A branch of magic aligned to Zaros and Seren. Zaros's spells are mainly for offensive combat uses, with some teleportation spells. Seren's spells are mainly for defensive combat uses, with other spells to assist in skilling. Work in progress.
A spellbook used by the Moon Clan for nearly everything; thus it has many skilling spells. Nonetheless, there are some spells for combat, however these spells are all support spells, with no direct damage spells whatsoever. Work in progress.
Players are limited to using only one set of prayers at a time under all circumstances. Some prayers can be used in tandem with others, while others cannot. No prayers can be used when the player's prayer points are at 0.
There are two main types of prayers: regular prayers and overhead prayers. Regular prayers are 'hidden'; and are not normally seen by others. Overhead prayers, however have a symbol above the user's head/body when used, allowing for others to immediately notice (and possibly react to) their usage.
Prayers also have categories, which restricts their usages. One main rule is that generally, only one overhead prayer can be used at a time (the only exception to this is using protect from/deflect summoning, which can stack with any of the other three protection prayers).
The standard set of prayers players start with. These prayers are used to boost various combat stats, as well as provide other beneficial effects.
|Rapid Restore||2x restore rate for all skills bar Health, Prayer and Summoning.|
|Rapid Renewal||5x restore rate for life points.|
|Piety||+8 Attack levels, +8% Melee damage, +8 Defense levels.|
|Rigour||+8 Ranged levels, +8% Ranged damage, +8 Defense levels.|
|Augury||+8 Magic levels, +8% Magic damage, +8 Defense levels.|
|Protect from Summoning||Grants 50% damage reduction against familiars and their special attacks.
Certain familiars can ignore this.
|Protect from Magic||Grants 50% damage reduction against magical attacks, halves the effects of magic spells/attacks. Some things are affected more/less by this prayer.|
|Protect from Ranged||Grants 50% damage reduction against ranged attacks, halves the effects of Bolas.|
|Protect from Melee||Grants 50% damage reduction against physical attacks.|
|Retribution||Deals damage of up to 15x the player's Prayer level to all nearby enemies upon death.|
|Redemption||Heals the player by 25x of their Prayer level if their life points fall below 10%. When this prayer takes effect, all remaining Prayer points are drained.|
|Smite||1 of every 150 damage dealt is removed from an enemy's Prayer points.|
A set of prayers aligned to Zaros and Seren. Zaros's set of prayers mainly involves cursing the enemy to the benefit of the user. Seren's set of prayers mainly involves protecting the user as well as helping/sharing effects with allies.
Protect Item - Keep an additional item when the player dies.
Work in progress.