The Phantom is an Emblem Heartless that is found in the first Kingdom Hearts Game. It is one of the bosses at Neverland. While Phantom is in possession of the Clock Tower, the hourly treasures cannot be obtained.
Phantom emerged from the Final Keyhole after it was opened by the Princesses of Heart, and went straight to Neverland, where it possessed the Clock Tower. Tinker Bell discovered it there, and flew back to the Cabin of Captain Hook's ship, where Sora, his friends, and Peter Pan find her. She leads them back to the Clock Tower, where they are attacked by Phantom. However, after a violent battle, it is defeated.
Powers and Stats
Tier: At least High 4-C
Name: The Phantom
Origin: Kingdom Hearts
Gender: None (Lacks a gender due to being made out of darkness)
Powers and Abilities: Superhuman Physical Characteristics, Flight, Energy Blasts, Darkness Manipulation, Intangibility, Immunity to Age Manipulation, Empathic Manipulation, Biological Manipulation, Blood Manipulation, Bone Manipulation, Pressure Point Attacks, and Biological Toxins, Can instantly kill the target with Doom, Partially Non-Corporeal (The Phantom lacks a physical form, but its heart can still be attacked depending on its set vulnerabilities)
Speed: Massively FTL+ (Able to keep up with Sora)
Lifting Strength: Unknown
Striking Strength: At least Large Star Class
Durability: Unknown for its body (When its heart is not exposed, Sora's attacks just pass straight through the Phantom as if it weren't even there, and Jiminy's Journal states that the Phantom lacks a physical form). At least Large Star level for its heart (Able to withstand numerous physical and magical attacks from Sora), its ability to shift what type of damage can hurt its heart makes the Phantom difficult to kill
Range: Extended melee range with claw strikes. Hundreds of meters with energy blasts.
Standard Equipment: None
Intelligence: Unknown. Likely non-sentient, due to its nature as a Heartless (Heartless are purely driven by instinct to collect hearts)
Weaknesses: Light Magic, Exposing its heart allows it to be harmed if attacked with an ability corresponding the color its heart is glowing (i.e. Red for Fire Attacks, Blue for Ice Attacks, Yellow for Lightning Attacks, and White for Physical Attacks), Death Sentence can be delayed with the help of Time Manipulation abilities
- Dark Claw: The Phantom swipes at its target with its claws.
- Energy Drain Shot: The Phantom shoots an orb of dark energy that continuously saps the target's strength on impact.
- Death Sentence: The Phantom is able a set a timer that gains a count every time the minute hand on the Clock Tower passes one of the numbers, starting and ending at twelve. Once the minute hand meets the hour hand at twelve, its target is instantly killed. However, this ability can be delayed for one minute if the target manages to use a time stopping ability on the Clock Tower.