FANDOM


Orochi-kof98-ultimate-match
From its cocoon, the Butterfly flutters away.
~ Orochi

Summary

Orochi (オロチ, Orochi) in The King of Fighters is one of the series' main villains and the main antagonist and final boss of The King of Fighters '97. It and its followers are another interpretation of the mythical eight headed serpent, Yamata no Orochi. In the KoF series, Orochi was sealed 1,800 years ago by the three sacred treasures of Japan. The three clan's descendants are charged with protecting the seal over it.

Powers and Stats

Tier: At least High 7-A, likely 6-C

Name: Yamata no Orochi

Origin: King of Fighters

Gender: Genderless (Can adapt its gender depending on who it possess)

Age: Over 1800 years

Classification: Deity, Beloved of Gaia

Powers and Abilities: Superhuman Physical Characteristics, Elemental Manipulation, Soul Manipulation, Teleportation, Telepathy, Telekinesis, Holy Manipulation, Possession (Of any of its followers), Energy Manipulation, Regeneration (High-Mid), Immortality (Types 1, 4 and 8)

Attack Potency: At least Small Island level (Stronger than Goenitz, one of his many servants, who can do this), likely Island level (Despite being restrained by Orochi Iori, Chizuru said that its power was still too strong)

Speed: At least Massively Hypersonic (Can keep up with Kyo, Iori and Chizuru)

Lifting Strength: Class 5

Striking Strength: At least Small Island Class, likely Island Class

Durability: At least Small Island level (The combined might of the three sacred treasures isn't enough to finish him off, just seal him), likely Island level (More durable than Orochi Iori)

Stamina: Very high, can fight even while heavily injured.

Range: Standard melee range. Hundreds of meters with projectiles. Tens of kilometers with holy manipulation.

Standard Equipment: None

Intelligence: Very skilled combatant and created its own clan.

Weaknesses: Orochi can be sealed by the three sacred treasures (The Yata Mirror, the Yasakani Jewel and the Kusanagi Sword). It also needs a catalyst to manifest himself and can be stopped before awakening.

Notable Attacks/Techniques:

  • Kon/Marukare
  • Ookami/Oomiwa
  • Kon/Marukare (Blend/Rounding Reaper): Orochi generates holy light that damages any foe.
  • Ookami/Oomiwa (Great God/Great Survey): Orochi glows with pale purple energy and pulls the opponent towards itself until Oomiwa wears off. If the enemy gets too close, Orochi will immediately stab them with its hand and pull out a piece of their life force, in the form of a purple orb. It will then crush the orb, inflicting severe damage as the victim is blasted away.
  • Kaijo/Harae (Cancellation/Exorcism): Orochi casts a mote of bluish-white light forward that creates a void rift as it travels.
  • Karankou/Ho no Susori (Fire Orchid Descent/Rinse of Fire): Orochi creates a pillar of energy from the ground up and viceversa.
  • Destroy Souls: Orochi can penetrate the enemy's soul and destroy it.
  • Elemental/Orochi Empowerment: Orochi can grant control of the elements to any of his followers on top of superhuman stats, while he can grant use of his powers to humans, the prolonged use of his powers without a blood relation to him is fatal.
  • Telepathy: Orochi can project thoughts and talk to people with his mind. He can freely read the minds of his enemies, with no hindrances.
  • Telekinesis: Orochi can move objects with his mind.
  • Translocation: Orochi can translocate himself.
  • Possession: Orochi can fully possess any of his followers.
  • Regeneration: Orochi can regenerate and heal himself.

Gallery

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

Start a Discussion Discussions about Orochi (King of Fighters)