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OroSF

Summary

Oro is an ancient, mysterious hermit who seeks a fighter that is worthy to inherit his fighting style. He is of Japanese descent and hails from the Amazon Jungle, where he lives in a cave with his many pets, including a turtle and a dog.

In the past, Oro made his living as a martial arts instructor in Japan in his younger days, and moved to Brazil with a friend in the early 1900s. Unfortunately, over time, his life in Brazil wasn't going very well and he eventually became a recluse. During his retreat from society, Oro spent much of his time practicing and learning the secrets of an esoteric martial art called Senjutsu, and finally after several dozens of years, Oro had mastered it.

Oro occasionally leaves his cave and visits town. Upon word and rumor of his mastery of his fighting style and existence, he received many disciples and apprentices at his doorstep, but they all dropped out; none of them managed to handle the extreme training regiments required to master Senjutsu. Out of boredom, he embarked on a journey (traveling the world atop a jumbo jet) to seek out the ideal successor to his Senjutsu style. This was the first time he left Brazil since he moved there.

Powers and Stats

Tier: At least High 7-A, likely higher

Name: Oro

Origin: Street Fighter

Gender: Male

Age: 140

Classification: Human

Powers and Abilities: Martial Arts Genius, Superhuman Physical Characteristics, Chi/Ki Manipulation, Higher Longevity, Energy Manipulation, Energy Blasts / Spheres, Sensing Chi/Ki, Flight

Attack Potency: At least Small Island level (Fought Akuma around the end of the 3rd World Warrior Tournament), likely higher (Since he tends to remain suppressed and can create a Mini-Sun with Yagyou Odama)

Speed: Massively Hypersonic (Comparable to Akuma even when suppressed)

Lifting Strength: Class 100+ via power-scaling

Striking Strength: At least Small Island Class, likely higher

Durability: At least Small Island level, likely higher

Stamina: Very high

Range: Standard melee range. Tens of kilometers with Energy Blasts.

Standard Equipment: None

Intelligence: High. Martial Arts Master, should have a lot of knowledge due to his advanced age

Weaknesses: Tends to remain suppressed to give opponents a fighting chance.

Others

Notable Victories:

Notable Losses:

Inconclusive Matches: