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Buboes, phlegm, blood and guts! Boils, bogeys, rot and pus! Blisters, fevers, weeping sores! From your wounds the fester pours.
~ The Chant of Nurgle.
Indeed the very process of construction and creation foreshadows destruction and decay. The palace of today is tomorrow's ruin, the maiden of the morning is the crone of the night, and the hope of a moment is but the foundation stone of everlasting regret.
~ The Lost and the Damned
The devotees of Nurgle are horrific to look upon, more so even than other warriors favoured of Chaos. Their peeling flesh, stomachs bloated with corpse-gas and charnel stench are a reminder of the eventual fate that awaits all creatures. None can escape them forever, for these hosts are entropy incarnate.
~ Age of Sigmar: Core book

Summary

Nurgle, also known as the Plague Lord, the Lord of Pestilence, the Fly Lord, the Lord of All and the Urfather is the Chaos God of Disease, Decay, Destruction, and Death by Rebirth. He is the eldest of the four Chaos Gods and is the most directly involved with the plight of mortals, particularly Humans who suffer so acutely from a fear of death. Indeed, Nurgle is undoubtedly the oldest of the Chaos Gods, for the process of death and decay is as old as Life itself. When the first forms of life had lived upon the universe, they've lived and then would inevitably die, and from this death came the primordial Nurgle.

On one side of his nature, Nurgle is unexpectedly also the personification of Rebirth. After all, decay is simply one part of the cycle of life, without which no new life could grow. In the same way, Nurgle also personifies Perseverance and Survival. While those who wish to spread decay and corruption are certainly amongst his followers, there are also those who wish to endure, to become tough enough to handle the difficulties and opportunities presented by an uncaring world. Many of those affected by Nurgle's poxes usually turn to him in order to escape the pain caused by sickness and disease, and while the other three Gods of Chaos have little care for their followers, it is Nurgle who places an uncommon love, admiration, and faith upon those that would follow his blighted footsteps. also be regarded as the Lord of All, because all things, no matter how solid and permanent they seem, are liable to physical corruption.

Powers and Stats

Tier: Varies; 5-C up to 4-B, possibly Low 2-C; 1-A with Environmental Destruction | Varies from Low 1-A up to 1-A | 1-A

Key: Avatar restricted by reality | Avatar in the Warp | Abstract energy

Name: Nurgle, also known as the Plague Lord, the Lord of Pestilence, the Fly Lord, and the Urfather

Origin: Warhammer Fantasy

Gender: Has no true gender, though is often referred to as male

Age: As old as existence from the perspective of the Realm of Chaos

Classification: Chaos God, Warp God, God of Death, Disease, Decay, and Destruction (as well as Rebirth, Perseverance, and Survival)

Powers and Abilities:

Attack Potency:

Speed: Varies. Unknown up to possibly Massively FTL+ (Should scale to Bloodthirsters within the eye of terror) | Immeasurable Within the layers of the Warp. The Realm of Chaos itself is completely unbound from linear time. All moments being accessible at once. Omnipresent within their own realm | Omnipresent exists wherever the idea's he represents does within reality and the warp

Lifting Strength: Varies; Class T (Comparable to Archaon) up to Unknown | Immeasurable | Immeasurable

Striking Strength: Varies; Moon level, likely higher up to Solar System level, possibly Universe level+ | Varies from Low Outerverse level up to Outerverse level | Outerverse level

Durability: Varies; Moon level (When restricted by by the Great Vortex in Fantasy, the avatars of the Chaos Gods could manifest on a similar level to their Exalted Greater Daemons), Solar System level possibly Universe level+ (Should be comparable to Bloodthirsters when in spaces like the Eye of Terror. Daemon Princes can maintain their own Universes within the Eye of Terror[21]) | Varies from Low Outerverse level up to Outerverse level (Constantly wars with the other Ruinous Powers in the Warp. Immortality, regeneration, and connection to it's fully abstract self make him difficult to harm in any meaningful capacity) | Outerverse level (Exists as a vortex of energy representing their related concept[6].The true Abstract form of the Chaos Gods can exist in the Aethyric Void[3] where they where formed, while still bound to its brothers. Where the concept of 'Chaos Undivided' existing as 'loose unaligned magic' corrupts the Astromatrix in the Aethyric Void. Said Void being transcendent over the Warp and reality as a universal abstract containing all concepts, which is simultaneously nothing and everything[24])

Stamina: Infinite, Daemons in general don't tire. Able to form infinite amounts of Daemons created by separating his own essence to form another being.

Range: At least Outerversal (Even their lesser avatars still attack from the Warp, rending portals into reality through which they can attack[19]) | Outerversal | Outerversal

Standard Equipment: His cauldron which contains every disease that has ever existed and is constantly forming new plagues/diseases upon every stir of his ladle. His Garden and its various life forms could be considered as part of his equipment or an extension of his body.

Intelligence: Beyond mortal comprehension; doesn't have a mind in a conventional sense, is an abstract force/concept in the form of a God defined by the beliefs of humanity, with even this representation merely being a tiny facet of Chaos as a whole. Nurgle is seemingly very jolly and distracted, he isn't particularly interested in taking an active role in the Great Game for he knows he has already won by virtue of what he represents. Nurgle is the Lord of All things as all actions, no matter large or small empower him in one way or another. He is paradoxically extremely caring about his 'children' unlike the other Chaos Gods, will often invite people into his Garden and protect them initially so he can hear stories out of them about new realities where he can gather new ingredients, once he learns of these things he will however relinquish this protection.

Weaknesses: It's Avatars are bound to the structure of the Warp and reliant on the beliefs of humanity, the only way it can interact with reality past the Veil is by splitting it's essence into daemons or lesser avatars of themselves | Fundamentally bound to the thoughts, emotions and idea's of life within reality, however this is paradoxically the source of their greatest strength, as it makes defeating them nigh impossible. Has a limited ability to act within the Aethyric Void without sufficiently empowering their abstract states with the souls of humanity. Nurgle will often protect visitors to his garden initially to hear their stories but will relinquish this protection once he has learned about new places and realities to gather ingredients from.

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

References

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 Daemons of Chaos codex: 8th Edition
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Liber Chaotica: Complete Edition
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Battletome Seraphon: 2020 Edition
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 Demons of Chaos Armybook: 8th Edition
  5. 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 5.12 5.13 Realm of Sorcery, Warhammer Fantasy Roleplay 2nd Edition
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 The Realm of Chaos: Lost and the Damned
  7. Shadespire novel
  8. 8.0 8.1 8.2 End Times: Archaon
  9. Chaos Space marines Codex: 6th Edition
  10. The Burden of Loyalty
  11. 11.0 11.1 Gellerpox Infected 8th Edition
  12. Demons of Chaos Armybook 4th Edition
  13. 13.0 13.1 Black Crusade RPG: The Tome of Fate
  14. 14.0 14.1 14.2 14.3 14.4 14.5 Black Crusade RPG: The Tome of Decay
  15. 15.0 15.1 Black Crusade: Core Rulebook
  16. Codex: Chaos Space Marines: 6th Edition
  17. Path of the Renegade; Chapter Ten
  18. The Twice Dead King: Reign
  19. 19.0 19.1 19.2 19.3 The End Times: Glotkin
  20. Dark Heresy 2nd Edition Core Rulebook; pg 195
  21. 21.0 21.1 White Dwarf 144
  22. Dark Imperium
  23. 23.0 23.1 Hammer of Demons
  24. The Twice Dead King: Reign

Discussions

Discussion threads involving Nurgle
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