HaloReach NobleSix

Noble Six's default appearance

"Negative. I have the gun. Good luck, sir."
~ Noble Six's last known words


SPARTAN-B312, also known by their callsign, Noble Six, was a SPARTAN-III commando who joined Noble Team just prior to the Fall of Reach. Quiet and a lone wolf by nature, they are one of only two Spartans to receive a "hyper-lethal" rating for their work as an elite assassin.

Power and Stats

Tier: 9-B without weapons or MJOLNIR, 9-A with MJOLNIR physical blows; 9-C to 9-B with most weapons; 9-A to 8-C with various heavy weapons; 7-A with makeshift slipspace bomb.

Name: Lieutenant SPARTAN-III B312 (no canonically confirmed name); commonly referred to as "Noble Six"

Origin: Halo

Gender: Male/female (default male, can be played as either male or female)

Age: Likely 15–19 years old in Earth years by 2552 (physical aging was slowed during cryosleep)

Classification: SPARTAN-III Commando (extensively-trained biochemically, genetically and cybernetically-augmented super-soldier)

Powers and Abilities: Superhuman Physical Characteristics, Enhanced Senses (Such as increased visual clarity and night vision), Regeneration (Naturally Low, probably Mid-Low with BioFoam/MediGel), Expert Hand-to-Hand Combatant, Weapon Mastery, Vehicular Mastery, Is protected by a regenerating energy shield

Attack Potency: Wall level without MJOLNIR or weapons (Comparable to Master Chief), Small Building level with MJOLNIR physical blows; (Can KO other Spartans and other comparable troops with three punches). Street level to Wall level with most weapons; Small Building level to Building level with various heavy weapons and demolition explosives; Mountain level range of destruction with makeshift slipspace bomb (Teleported a 887+ cubic kilometer volume of space into oblivion, ignores conventional durability).

Speed: Superhuman+ travel speed (100+ km/h; comparable to other SPARTANs), Supersonic combat speed and reactions (comparable to other SPARTANs, can reacted to bullets and Covenant weaponry); Speed of Light attack speed with Spartan laser, (although, it requires 5 seconds to charge).

Lifting Strength: Class 1 without MJOLNIR armor (Can deadlift at least 3 times his own body weight, Comparable to other Spartans, who lifted 500 kilograms as a test); Class 10 with MJOLNIR armor (Can deadlift at least 5 tonnes).

Striking Strength: Wall Class without MJOLNIR armor; Small Building Class with MJOLNIR armor (Comparable to other SPARTANs, who can smash through rock this big).

Durability: At least Wall level without MJOLNIR armor system; Small Building level with MJOLNIR physical armor (Comparable to other SPARTANs); at least Small Building level+ with MJOLNIR energy shields, possibly up to Building level (Comparable to other SPARTANs); at least Building level with Overshield (Roughly two to three times stronger than MJOLNIR shields); at least Building level with Armor Lockup (Renders him virtually impervious to melee, physical projectiles, flames, explosives, directed energy weapons, high-energy electromagnetic/thermal radiation, artillery, anti-tank missiles, and vehicle impacts).

Stamina: Superhuman (Can last much longer on the battlefield much longer than any of the UNSC marines and ODST soldiers, has the pain tolerance to continue fighting even when losing an arm. Stamina is further enhance by MJOLNIR regeneration).

Range: Extended melee range; hundreds of meters with most ranged weapons, at least two kilometers with sniper rifles; up to half a dozen kilometers with makeshift slipspace bomb

Standard Equipment: MJOLNIR Powered Assault Armor/Mark V[B] variant, MA37 assault rifle, M6G pistol, M9 fragmentation grenades; can be assumed capable of operating virtually any weapon with deadly skill.

  • Additional Equipment: Various Human and Covenant weapons and equipment (OP must specify if these weapons and equipment are available)

Intelligence: At least Gifted (Noble Six is a natural prodigy. Despite his lack of experience, he is just as skilled as the rest of his team, and excellent military tactician, and adept in nearly every weapon or vehicle he/she can find. He/she ultimately paved the way for Master Chief).

Weaknesses: Energy shields must recharge after taking an extended beating, leaving him open to damage for a few seconds; if he gets hit with enough force his armor might lock. Shields cannot regenerate while in the middle of rapid fire attacks. MJOLNIR regenerating shields grant little protection against blunt force trauma to the chestal area and is dependant on MJOLNIR plating durability rating against physical blows; melee attacks on that level might cause Spartans to get crushed by their own armor. MJOLNIR shields and armor are very susceptible to electricity and plasma weaponry.



Notable Victories:

BX-series droid commando (Star Wars) (BX-series droid commando profile)

Notable Losses:

Inconclusive Matches:

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