HaloReach NobleSix

Noble Six's default appearance

"Negative. I have the gun. Good luck, sir."
~ Noble Six's last known words


SPARTAN-B312, also known by their callsign, Noble Six, was a SPARTAN-III commando who joined Noble Team just prior to the Fall of Reach. Quiet and a lone wolf by nature, they are one of only two Spartans to receive a "hyper-lethal" rating for their work as an elite assassin.

Power and Stats

Tier: 9-B to 9-A with physical blows, likely High 8-C with direct impact; at least 9-C to 9-A with most weapons; at least 8-C to 8-B with various heavy weapons; likely 7-A with makeshift slipspace bomb

Name: Lieutenant SPARTAN-III B312 (no canonically confirmed name); commonly referred to as "Noble Six"

Origin: Halo

Gender: Male/female (default male, can be played as either male or female)

Age: Likely 15–19 years old in Earth years by 2552 (physical aging was slowed during cryosleep)

Classification: SPARTAN-III Commando (extensively-trained biochemically, genetically and cybernetically-augmented super-soldier)

Powers and Abilities: Superhuman Physical Characteristics, Enhanced Senses (Such as increased visual clarity and night vision), Regeneration (Naturally Low, probably Mid-Low with BioFoam/MediGel), Expert Hand-to-Hand Combatant, Weapon Mastery, Vehicular Mastery, Is protected by a regenerating energy shield

Attack Potency: Wall level to Small Building level with physical blows (Comparable to other SPARTANs), likely Large Building level with direct impact; Street level to Small Building level with most weapons; Building level to City Block level with various heavy weapons and demolition explosives; likely Mountain level with makeshift slipspace bomb (Teleported a 887+ cubic kilometer volume of space into oblivion, ignores conventional durability)

Speed: Superhuman+ travel speed (100+ km/h; comparable to other SPARTANs), Subsonic combat speed (SPARTAN-III were described to move with "speed and reflexes that no Covenant could follow"; comparable to other SPARTANs), at least Supersonic+ reactions (Can react to bullets and plasma projectiles; comparable to other SPARTANs); performance can be further enhanced by linking with an AI

Lifting Strength: At least Class 1 without MJOLNIR armor (Can deadlift at least 500 kg; comparable to other SPARTANs); Class 10+ with MJOLNIR armor (Can deadlift at least 5 tonnes; comparable to other SPARTANs)

Striking Strength: Likely Wall Class without MJOLNIR armor (Comparable to other SPARTANs); Small Building Class with MJOLNIR armor (Comparable to other SPARTANs)

Durability: At least Wall level without MJOLNIR armor system (Comparable to other SPARTANs); at least Small Building level+ with MJOLNIR physical armor (Comparable to other SPARTANs); at least Large Building level with MJOLNIR energy shields (Survived reentry with only a slight limp to show for it; comparable to other SPARTANs), possibly up to City Block level+ (Comparable to other SPARTANs); at least City Block level with Overshield (Roughly two to three times stronger than MJOLNIR shields); at least Multi-City Block level with Armor Lockup (Renders him virtually impervious to melee, physical projectiles, flames, explosives, directed energy weapons, high-energy electromagnetic/thermal radiation, artillery, anti-tank missiles, and vehicle impacts).

Stamina: Superhuman+ (Can continue fighting long after any normal athletic human would collapse from exhaustion; can endure pain intense enough to immediately stop a normal human in their tracks rendering them incapacitated from shock, such as losing a limb or being impaled; fought on Reach for hours against thousands of Covenant until he was killed).

Range: Extended melee range; hundreds of meters with most ranged weapons, at least two kilometers with sniper rifles; up to half a dozen kilometers with makeshift slipspace bomb

Standard Equipment: MJOLNIR Powered Assault Armor/Mark V[B] variant, MA37 assault rifle, M6G pistol, M9 fragmentation grenades; can be assumed capable of operating virtually any weapon with deadly skill.

  • Additional Equipment: Various Human and Covenant weapons and equipment (OP must specify if these weapons and equipment are available)

Intelligence: At least Gifted (Noble Six is an excellent military tactician with far above average intelligence as a result of his extensive SPARTAN training and several years of experience, routinely confronting large numbers of intelligent technologically superior enemies by his lonesome in less than ideal settings behind enemy lines with little to no support or reinforcements, often emerging victorious as one of the few survivors despite the odds being stacked so unfairly against him. His ability to single-handedly tear through all enemies in his/her way has been compared to John-117)

Weaknesses: Energy shields must recharge after taking an extended beating, leaving him open to damage for a few seconds; if he gets hit with enough force his armor might lock



Notable Victories:

BX-series droid commando (Star Wars) (BX-series droid commando profile)

Notable Losses:

Inconclusive Matches:

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