Nezha invokes sacred fire and blazing weaponry to invigorate friends, ignite foes and insure himself from damage.
Much like all Tenno, he is led by The Lotus, a mysterious entity whose motive is to preserve their kind.
Powers and Stats
Tier: At least High 6-A, likely higher
Powers and Abilities: Superhuman Physical Characteristics, Energy Manipulation, Weaponry Master, Expert infiltrator, Regeneration (Mid-Low), Resistant to (Heat, Electricity, Poison, Cold, Radiation), can utilize various auras, can turn invisible via Shade's Ghost mod, Fire Manipulation, Temporary Invincibility, uses omnidirectional barriers, Skilled Martial Artist, Teleportation, Immortality (Type 1), Levitation and Pseudo-Flight, Energy Projection, Energy and Life Absorption, Immunity to Soul Manipulation (By virtue of lacking a soul), Resistant to Mind Control, Matter Manipulation
Speed: Massively Hypersonic (Can fight evenly against Volt), possibly Relativistic+ or higher reactions/combat speed (Can deflect weapons such as Opticor and Glaxion at a close distance, the former stated to be able to fire a blast of "light energy"), Higher movement speed via Fire Walker
Lifting Strength: Unknown
Striking Strength: At least Multi-Continent Class
Durability: At least Multi-Continent level, likely higher (Can tank blows from Mirage), likely Multi-Continent level with Warding Halo (His barrier can withstand much more punishment than Nezha himself)
Range: Extended melee range; can be extended to a certain amount with mods, hundreds of meters with most ranged weaponry, Warding Halo stuns opponents within a 5 meter radius, Divine Spears impale targets within a 47 meter radius
Standard Equipment: Various types of Grineer, Corpus, Infested, and Tenno weaponry, but is limited to one large weapon, a sidearm, and a melee weapon at a time during missions
Intelligence: Unknown (Capable of outsmarting any foe or overcoming any puzzle they encounter, but this intelligence is dependent on their Operator)
Weaknesses: Advanced, concentrated EMPs can restrict the use of his powers.
- Fire Walker - Nezha creates a trail of fire wherever he travels, this can be used to set opponents ablaze.
- Blazing Chakram - Nezha hurls a flaming ring that burns enemies and causes them to emit a healing blast on death and is capable of using this for teleportation.
- Warding Halo - Nezha creates a protective ring of fire that can stun and damage opponents that get too close.
- Divine Spears - Nezha impales opponents with energy spears that erupt from the ground, impaled targets are left incapacitated and helpless.
- Channeling - Channeling is a technique all Tenno are capable of. While charging additional energy through their Warframe, they potentially double their AP with their melee strikes, in addition to making their opponents completely disintegrate on contact.