|“||When lost in utter darkness, there is nothing left but forward.||„|
Once, Nautilus was a sailor commissioned to explore the uncharted reaches of the Guardian's Sea. This expedition took him deep into unknown waters where he and his crew found a vast section of black oozing liquid that none of the crew could identify. Though their job was to investigate anything new that they found, no man aboard was willing to brave the murk except Nautilus. Only moments after he donned the hulking diver's suit and climbed over the ship's rail, something lurking in the muck grabbed hold of him. He clung to the side of the ship, but the thing below pulled him fiercely, rocking the entire ship. The other sailors grew afraid and made a terrible decision. As he stared and pled for help, they wrenched his grip free of the rail. He tumbled into the ink, grabbing the anchor in futile desperation. Dark tendrils enveloped him and he could do nothing but watch as the dimming outline of his ship faded away. Then everything went black.
When Nautilus awoke, he was something... different. The great iron suit had become a seamless shell around him, concealing whatever awful truth lay inside. All the details of his memory seemed fuzzy and indistinct but one fact remained clear: he was left here, alone in the sunless depths, to die. In his hands he still clutched the anchor that belonged to the men who had condemned him. Having no other purpose, he took this clue and trudged - too heavy to swim or run - in search of answers. He wandered without direction or sense of passing time in what felt like an eternal dream. By the time he stumbled upon the shores of Bilgewater, he could find no traces of the man he was. No house, no family, no life to which he could return.
Powers and Stats
Tier: 7-C | At least High 6-A
Name: Nautilus, the Titan of the Depths
Origin: League of Legends
Age: Unknown (Likely in his 40s or 50s)
Classification: Magically Altered Human, Wanderer, Former Sailor and Ocean Diver
Powers and Abilities: Superhuman Physical Characteristics, Can survive without oxygen, Very skilled with an anchor, Regeneration (Mid-Low), Forcefield creation, Limited Water Manipulation, Can create large shockwaves in the ground, Can fire depth charges from his body
Attack Potency: Town level (Singlehandedly fended off half of the Black Mist, the equivalent of the combined force of Miss Fortune, Gangplank, and two entire armadas) | At least Multi-Continent level (Comparable to Worldbreaker Trundle, who froze all of the oceans of Runeterra solid)
Striking Strength: Town Class | Multi-Continent Class
Durability: Town level (Survived fighting half of the Black Mist) | At least Multi-Continent level
Range: Extended melee range to several meters with anchor, Dozens of meters with spells | Hundreds of meters via size, likely planetary
Standard Equipment: Anchor
Weaknesses: Has a limited supply of mana with which to cast spells, his spells have cooldown periods, during which time they cannot be cast (Both are highly exaggerated in-game for gameplay balance purposes; for instance, Ekko is shown to be able to use his ultimate ability in rapid succession in his cinematic)
- Basic Attack: Nautilus slams the opponent with his anchor. Augmented by Staggering Blow and Titan's Wrath.
- Staggering Blow: Nautilus's basic attacks deal bonus physical damage and root his target. This effect cannot occur on the same target more than once every few seconds.
- Dredge Line: Nautilus hurls his anchor forward in a line. If it hits an enemy, Nautilus drags them to him and simultaneously dashes to them, dealing them magic damage and briefly stunning them. If the anchor hits terrain, Nautilus dashes to the very end of its path and halves Dredge Line's cooldown.
- Titan's Wrath: Nautilus shields himself for up to 10 seconds, causing his basic attacks to deal bonus magic damage over 2 seconds to his target and all enemies around them while the shield holds.
- Riptide: Nautilus creates 3 waves of explosions that radiate from him, each dealing magic damage to all enemies hit and slowing them by an amount decaying over 1.5 seconds. Enemies can be hit by multiple waves, with each wave beyond the first dealing half damage.
- Depth Charge: Nautilus sends out a depth charge that chases a target enemy champion, knocking them up for 1 second and stunning them on arrival. Any enemies hit along the way are also dealt magic damage and knocked up for 0.5 seconds.
Key Base | Worldbreaker Nautilus