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The monochrome hero of the Game & Watch series, a fellow who oozes personality. First appearing in 1980, the series were the original portable game systems. The first games in the series were quite simple, but as time passed, technology evolved. The multiscreen series featured game play on dual screens. As the name states, the games also kept time.
~ Mr. Game & Watch's Trophy from SSBB

Summary

Mr. Game & Watch is an inhabitant of a completely flat world called Flat Zone. He does various chores there, varying from cooking to fighting a giant octopus and even saving a princess. However, the 2D composition of his body made him a prime target for Tabuu's evil plan. He was captured by Tabuu and convinced to produce the Subspace Army for him. He also was the one controlling the Halberd. He was later stopped by Peach and co. and brought back on their side by giving him an umbrella.

Powers and Stats

Tier: High 6-A, higher with Final Smash | 3-A, possibly Low 2-C, higher with Final Smash

Key: Base | Empowered by Spirits

Name: Mr. Game & Watch, Game & Watch, Master of Two Dimension

Origin: Super Smash Bros.

Gender: Male

Age: Unknown (The Shadow Bugs he is made of have been stated to be Primordial, hinting that G&W is extremely old)

Classification: 2 Dimensional being

Powers and Abilities:

Superhuman Physical Characteristics, Weapon Mastery, Air Manipulation (Can breath hard enough to damage and send enemies flying), Self-Sustenance (All types), Immortality (Types 3 and possibly 1), Shapeshifting (His nature as a being made out of Shadow Bugs means he can take the shape of just about anything. He also automatically change shapes with a bunch of his moves), Size Manipulation (Can change the size of anything made out of Shadow Bugs), Duplication (He can create duplicates of pretty much anything via the Shadow Bugs, including himself), Regeneration (At least Mid-High. Shadow Bugs are stated to be a primordial matter and are likely thus far smaller than what they were shown being. They are small enough to be able to reproduce mist and clouds), Power Mimicry (Shadow Bugs let him copy the powers of the opponent on a stronger scale), Weapon Mastery, Invulnerability (Oil Panic makes him invulnerable for the duration of the move), Limited Flight (In the Smash series, he has shown the ability to slow down his frames-by-frames movement, letting him stop in mid-air for extended periods of time. His entrance animation also has him floating down from the air in the same manner), Body Control, Fire Manipulation (Judge 6 produces flames. Can produce fire torches), Ice Manipulation (Judge 8 produces ice), Electricity Manipulation (Judge 5 produces electricity), Explosion Manipulation (Can create bombs that explode when hitting the ground), Weapon Creation, Forcefield Creation, Afterimage Creation, Teleportation, Absorption, Resurrection, Statistics Amplification, Status Effect Inducement, Acrobatics (All Smash Characters are capable of doing flips around the battlefield and being agile). Potentially: Telekinesis, Energy Manipulation, Attack Reflection, Darkness Manipulation, Magic, Water Manipulation, True Flight, Transformation, Aura, Chi Manipulation, Invisibility, Martial Arts, Intangibility (Has access to all the abilities of the Smash Fighters in the Subspace Emissary (Except Wolf, Toon Link, Jigglypuff and Sonic), due to having copied all of them)

The Skill Tree in the World of Light story within Super Smash Bros. Ultimate grants the following abilities on top of their base ones: Damage Boost (Deals extra damage to opponents made of metal and extra damage to enemy shields), Poison Manipulation (Can poison enemies with just their attacks), Attack Reflection (Can completely reflect an attack with their shields), Healing (Can heal themselves by parrying attacks with their shield), Statistics Amplification (His Grabs, attacks, throws, shooting, battering, and thrown items have increased attack power, smash attack charge speed is also decreased, his attack power and defense power is increased when healthy and when badly damaged), Acrobatics (His previous acrobatic ability gets further upgraded to the point of being able to gain an extra mid-air jump, as well as greater air dodge distance, and easier time when falling, and reduction of lag), Life Absorption (Can drain the life of their opponents with their smash attacks), Empowerment (Gets stronger when both damaged, undamaged and eating food), Magnetism Manipulation (Can magnetically attract all healing items towards them)

Resistance to Weapons (Severely reduces the damage taken from weapon-based attacks), Poison Manipulation (Reduces damage from Poison attacks), Air Manipulation (Can resist the effects of strong winds and air), Fire Manipulation, Lava floors, and Explosion Manipulation (Reduces the damage taken from both fire, lava and explosions)

Explosion Manipulation (Via Power Bomb, which causes a bomb to explode, damaging enemies, also via Bomb-Omb and Smart Bomb), Light Manipulation (Via Heavenly Light, which damages enemies inside it, and Launch Ring, which creates a ring of light which pushes enemies back), Energy Projection (Via Horizon Beam, which causes a large blast of energy to blast horizontally across the stage, can also do this via Ray Gun), Electricity Manipulation (Via Shocking Taunt, which causes a burst of electricity if Mario taunts), Air Manipulation (Via Dual Cyclone, which generates 2 cyclones on both sides of Mario, and can do this via Ore Club), Limited Flight (Via Rocket Belt), Minor Vibration Manipulation (Some powers allow you to create damaging shockwaves when landing on the ground), Weapon Creation and Homing Attack (Via Spinning Blades, which creates swords surrounding the character, and Homing Missiles, which launches 2 missiles which homes in on the enemy. Can also create many weapons), Empowerment (Via Rage, which causes you to get stronger with more damage. Via Payback, which converts damage taken into a one-time boost for the next attack, and via Devil's Pact, which boots your damage to 300 but boosts statistics), Statistics Amplification (of punches, kicks, throws, torso based attacks, and running speed), Healing (Heals damage the character has taken, can also heal passively and have a healing shield), Teleportation (Via Warp, which teleports the character to a random location), Increased Acrobatics (Grants Mario an extra mid-air jump, and the height of his jumps), Forcefield Creation (Back Shield)

Summoning (Via Assist Trophy and Poké Ball and Master Ball, which summon various characters to assist the player), Explosion Manipulation (Via items such as Bob-Omb, which explodes if thrown or after a period of time. Via the X-Bomb, which releases a large X-Shaped explosion across the stage. Via the Smart Bomb, which explodes on contact in a growing explosion, trapping and severely damaging anybody effected. Via the Bombchu, which travels around the stage and explodes on contact or after a period of time. Via the Banana Gun, which fires a Banana horizontally across the stage, the Banana explodes if it hits an enemy, resulting in massive damage. Via the Gooey Bomb, a Bomb that sticks to the surface of the stage or a player, it explodes after a few minutes, and can be transferred between Player and Player. Via the Cracker Launcher, which fires fireworks that can explode. Via the Motion-Sensor Bomb, which explodes once it is touched and severely harms anyone caught in the explosion. Via the Blast Box which explodes on contact. Via the Fake Smash Ball which acts like a real smash ball before it explodes once damaged. Via the Bomber which explodes after holding the item for a few seconds, which causes massive damage. Via the Hocotate Bomb, which launches into the air before crashing down in the same area), Limited Flight (Via Rocket Belt, which causes the player to float into the air before the Rocket runs out of fuel. Via the Tanooki Leaf which allows the player to float. Via the Warp Star, which allow you to fly in the air for a few seconds before crashing down. Via the Dragoon, which hovers in the air before striking the enemy, severely damaging them.), Forcefield Creation (Via the Back Shield, a shield which protects the backside of the player and blocks any attacks.), Air Manipulation (Via the Ore Club which can create tornadoes), Invulnerability (Via the Super Star, which protects the fighter from any attack), Statistics Amplification (Via the Bunny Hood, which increases speed), Smoke Manipulation (Via the Smoke Ball, which on contact results in a cloud of smoke), Fire Manipulation (Via the Fire Flower, which can be used by the player to attack opponents with the flower's fiery breath. Via Fire Bar, which is a melee weapon made up of fire bars. And via Superspicy Curry, which allows for the user to have passive fire breath. At high damages, this breath may trap opponents, which can result in high damage or combos), Ice Manipulation (Via the Freezie, which freezes the player for a short period of time on contact), Damage Boost (Via the Rage Blaster, which fires an energy blast which is stronger the higher the lower the health of the user is), Invisibility (Via the Cloaking Device, which turns the user invisible), Status Effect Inducement (Via the Ramblin' Evil Mushroom, which releases spores which will reverse the enemies controls. Via the Pitfall, which buries grounded players, Via the Lip's Stick, which will sprout a flower on it's targets head, this causes the opponent to steadily take damage.), Telekinesis (Via the Boss Galaga, which picks up a player and carries them into the sky), Vibration Manipulation (Via the POW Block, which causes a shockwave which throws all grounded characters upward), Paralysis Inducement (Via Deku Nut, which makes characters paralyzed if they get hit with the nut on land), Metal Manipulation (Via the Metal Box which turns someone into metal for a time), Electricity Manipulation (Via the Screw Attack, which would release electrical sparks if the user jumps off the ground. Via the Hothead, which emits electrical sparks if sufficiently large), Shield Negation (With Mr. Saturn who if thrown at a shield, breaks the shield and paralyzes them), Healing (Via Fairy Bottle, which restores the user to maximum health if the character is at a high enough damage, via Heart Container which heals 100 HP, via Maxim Tomato which heals 50 HP. Via Healing Sprout which heals the character who holds it. Via Healing Field, which heals all combatants, friend and foe, who are standing on the item. Via Food, which heals small amounts of damage. Via the Team Healer, which will heal an ally if thrown at that ally), Death Manipulation (Via Death's Scythe, if it critically hits an enemy at high damage, the enemy will die), Transformation (Via the Bullet Bill, which turns the user into a Bullet Bill and flies in a straight line, damaging anybody on contact), Time Manipulation (Via the Timer, which slows down time on the stage), Homing Attack (Via the Beastball, an item which hits an enemy before quickly following up with a homing attack. Via the Spiny Shell, which follows a target for a few seconds before slamming down onto them), Gravity Manipulation and Pseudo-Black Hole Creation (Via the Black Hole, which sucks any nearby enemies into a black hole, where they are immobilized and vulnerable to attacks), BFR (Via Super Launch Star, which will launch players caught in the star a considerable distance into the air), Animal Manipulation (Via the Beehive and Cucco, if a combatant throws both items at the enemy, a swarm of either Bees and Cucco's will home in on the combatant who was hit and continuously attack them), Energy Projection (Via the Ray Gun and Killer Eye, which fire energy beams in a straight line. Via Staff, which fires a beam of energy, which is more potent the farther the beam is is. Via Daybreak, which fires a colossal blast of energy horizontally across the stage, severely damaging anybody caught in the blast), Size Manipulation (Via Super Mushroom, which increases size and also increases stats. Via the Lightning and Poison Mushroom which reduces enemy size and reduces stats), Attack Reflection (Via Franklin Badge which passively Reflects projectiles that hits the badge)

Statistics Amplification (Of all forms of attacks, increases the knockback damage, causes healing items to have a greater effect), Damage Reduction (Reduces the damage done by Fire, Weapons, and Electric attacks, as well as reduces damage to shields), Summoning (Some stickers allow you to give various items)

Statistics Amplification (Of Attacks, speed, item damage, ability to dodge, regeneration of shield, and jump height, can reduce the time needed to charge a smash attack, can increase the range of throwing items, can increase how much you heal when you eat Food), Statistics Reduction (Of Attacks, speed, item damage, ability to dodge, regeneration of shield, and jump height, can increase the time needed to charge a Smash attack), Empowerment (when badly damaged, some equipment can reduce the damage you take by 2/3rds, and can increase the attack and speed. When having no damage, some equipment can increase your attack, defense, and speed, can increase attack power and speed when eating food), Healing (Some equipment allows you to heal over time), Limited Life Manipulation (Some equipment allows the person to steal damage from the opponent), Invulnerability (Some Equipment allows you to have 5 seconds invincibility after eating food), Explosion Manipulation (Some equipment allows you to create explosions if you hit a perfect shield), Minor Probability Manipulation (Can increase the probability of a Critical Hit), Damage Boost and Damage Reduction (To yourself, can reduce or increase the amount of damage you increase while in the air with equipment, Some equipment give you damage at the start of the match, can reduce damage for a limited time after eating food), Summoning (Some equipment can summon the Ray Gun, Fire Flower, Beam Sword, Super Scope, Home-Run Bat, Bomb-Omb, Mr. Saturn)

Healing (Passively heals every five seconds, when blocking an attack, when hitting an opponent, when badly damaged, and when attacked by poison), Life Manipulation (Certain spirits remove the life of the opponent when attacked), Damage Boost (When fighting against giants, metallic foes, summoned foes, and forcefields), Summoning (Can summon weapons and objects depending on the spirits wielded), Statistics Amplification (With certain spirits, it increases the power of kicks, punches, elbow and knee strikes, airborne, dash, tackle, grabbing, throwing, elemental, energy, and smash attacks, projectile and battering weapons, as well as all special moves. His Shields also have increased durability), Minor Probability Manipulation (Can increase the probability for a critical hit), enhanced Acrobatics (Certain spirits give the wielder an extra mid-air jump, as well as greater air dodge distance), Invulnerability (With certain spirits, When eating food, landing the first attack, or badly damaged, he will be invulnerable to attacks for a period of time), Empowerment (Gets stronger when both damaged, undamaged and eating food, his defense and speed can also increase in these situations with certain spirits), Gravity Manipulation (Gravitationally pulls items towards the user), Metal Manipulation (Certain spirits turn the wielder into metal for a while, reducing knock-back while also increasing their weight), Attack Reflection (Can reflect attacks with a perfect shield), Size Manipulation (Can increase the size of the wielder with certain spirits at the start of the battle or when badly damaged)

Resistance to Poison Manipulation (Can resist and even heal from poison attacks with certain spirits), Gravity Manipulation (Can ignore changes in gravity with certain spirits), Air Manipulation (Can resist strong winds with certain spirits), Adhesive Manipulation (Can move normally on sticky floors with certain spirits), Electricity Manipulation (Certain spirits severely reduce the effects and damage sustained by electric attacks), Ice Manipulation (Certain spirits severely reduce the effects and damage sustained by ice-based attacks), Sleep Manipulation (Can resist sleep inducement with certain spirits), Aura (Certain Spirits reduce damage from Lucario's Aura), Fire Manipulation and Explosion Manipulation (Certain spirits severely reduce the effects and damage sustained by fire-based attacks), Magma Manipulation and Extreme Heat (Certain spirits give him resistance to contact with lava), Darkness Manipulation (Certain spirits gives resistance to darkness attacks), PSI Attacks (Certain spirits reduces the effects from the PSI of Ness and Lucas), Water Manipulation (Certain spirits severely reduce the effects and damage sustained by water-based attacks), Energy Projection (Certain spirits severely reduce the effects and damage sustained by energy-based attacks), Status Effect Inducement (Certain spirits give immunity to the controls being switched), Spatial Manipulation (Certain spirits can resist the entire stage being spatially flipped), Magic (Certain spirits reduce damage from magical attacks), Weapons (Certain spirits severely reduce the damage sustained by weapon-based attacks), Smoke Manipulation (Certain spirits give resistance to Fog attacks)

Status Effect Inducement (Via Ashley, Riki, Togepi, and Tingle who can cause various status effects. Via Skull Kid who can flip player controls. Via Yuri Kozukata who's pictures can poison and stun the enemy, via Inkay who causes players to constantly trip, via Marshadow and Weaville who stun the player with their attack. Via Spewpa who will stun any player who attacks it. Via Metagross who buries opponents in the ground if they are hit by his attack), Explosion Manipulation (Via Bomberman, who causes bombs to explode on the stage. Via Dr. Kawashima, in which his numbers create large explosions. Via Mr. Resetii who can create an explosion. Via Chespin, who throws explosive seeds. Via Electrode who self destruct's after a certain time, always killing the one caught in the explosion. Via Chansey who's eggs may be explosive), BFR (Via Abra which teleports enemies around the stage), Ice Manipulation (Via Dr. Wily who projects Blasts of Ice. Via Abomasnow and Kyurem who can create gusts of Ice. Via Suicune who shoots a beam of ice across the stage. Via Alolan Vulpix who shoots out small fragments of ice across the stage. Via Articuno who generates a blast of icy wind which freezes, damages, and knocks the opponent into the air), Energy Projection (Via Ray Mk II and Saki Amamiya who can fire out bursts of energy from their weapons, via Genesect, who shoots out small energy blasts before covering a huge distance with one singular energy blast. Via Lunala and Solgaleo who attacks parts of the stage with one large energy blast. Via Deoxys who levitates and fires a beam downward, causing massive damage), Spatial Manipulation (Via Devil and the Squid Sisters who moves the boundaries of the stage, via Skull Kid and Palkia who can flip the stage), Electricity Manipulation (Via Phosphora, Starman, and Dr. Wily who fire blasts of energy around the stage, Via Alolan Raichu, Raikou, Zapdos, Togedemaru, Tapu Koko, and Dedenne who generate blasts of electricity surrounding them), Healing (Via Isabelle who generates fruit which heals those who eat it. Via Chansey who's eggs may heal people), Homing Attack (Via Jeff, who fires numerous homing missiles against enemies. Via Knuckles, who homes on the player with a spin attack), Darkness Manipulation (Via Nightmare who causes the stage to become pitch black, via Marshadow, who uses shadows to attack his enemies), Fire Manipulation (Via Rathalos and Tiki who project blasts of fire. Via Entei and Ho-Oh who generate a huge plume of fire. Solgaleo's energy blasts are made of fire. Via Moltres who floats up into the air, whoever hits the burning wings will take severe damage. Via Charizard, Vulpix, Fennekin, and Cyndaquil who fire out flames from it's mouth. Via Chansey who burns the ground surrounding it. Via Torchic who surrounds itself with fire, causing high damage to anyone hit]. Via Groudon who has a fiery Aura, although this does not deal much damage), Vibration and Sound Manipulation (Via Barbara who creates sound shockwaves. Via Meloetta, who generates energy blasts made out of sound which bounces across the stage), Time Manipulation (Via Shadow who can slow and stop time), Weapon Creation (Via Tingle who can create mass amounts of Hammers), Creation and Reality Warping (Via Vince who could create objects to attack enemies), Plant Manipulation (Via Chikorita and Snivy who throw leaves horizontally across the stage), Gravity Manipulation (Via Arceus who's move Gravity causes gravity to push down on the enemy, knocking them down), Soul Manipulation (Via Manaphy who swaps the bodies of two fighters), Sleep Manipulation (Via Bellossom and Darkrai, who puts players to sleep), Power Mimicry (Via Ditto), Water Manipulation (Via both Kyogre and Blastoise, who discharge water against an enemy, pushing them away. Via Oshawott and Pilup, who generate a wave which pushes any opponents back), Forcefield Creation (Via Gardevoir who creates an energy shield which reflects projectiles), Earth Manipulation (Via Venusaur and Metagross, who both generate an earthquake. Via Onix who causes boulders to fall on enemies), Smoke Manipulation (Via Koffing and Weezing, who harms people with the gas it emits), Air Manipulation (Via Giratina, who pushes players off the stage with gusts of wind. Via Lugia who attacks players with gusts of wind. Via Chansey who can cause heavy damage with gust), Statistics Reduction (Via Swirlix, anyone who is in Swirlix's cloud will have their speed reduced), Statistics Amplification (Via Xerneas, who increases the knock back of fighters), Power Bestowal (Via Victini, who grants the summoner a final smash)

Attack Potency: Multi-Continent level (Can harm characters who can withstand attacks from Reshiram, who can scorch the world with fire[1]), higher with Final Smash (Far stronger than his normal attacks) | Universe level, possibly Universe level+ (Fought and defeated Galeem and Dharkon, who are individually capable of crushing the universe in a short period of time. Can also contend with characters amplified by Spirits of Palkia and Arceus, the former of whom controls all of space and the latter of whom appeared from nothing and created the world and sky), higher with Final Smash (Far stronger than his regular attacks)

Speed: Massively FTL+ reactions (Comparable to other fighters, who can react to Galeem's light beams). higher movement and attack speed (Mr. Game & Watch can only physical move around by using teleportation, which appears instant to any other fighter)

Lifting Strength: Class M (Should be comparable to King Dedede who can swing his hammer with this much force)

Striking Strength: Multi-Continent level | Universe level, possibly Universe level+

Durability: Multi-Continent level (Can take hits from Kirby, Captain Falcon, and Duck Hunt and other fighters in World of Light[2]) | Universe level, possibly Universe level+ (Can withstand hits from Galeem and Dharkon)

Stamina: Likely Infinite

Range: Extended Melee Range, Several Meters with bombs or projectiles

Standard Equipment: Frying Pan, Manhole, Key, Hylian Shield, Sword, Tomahawk, Water of Life, Diving Helmet, Helmet, Turtles, Bombs, Bucket, Torches, Food, Firefighters, Hammer, Bell, Number Pad, Package, Aquarium, Fish, Balls, etc.

Intelligence: Gifted. Skilled in many work-related domains such as piloting the Halberd, working in factories and restaurants, looking for treasure, and taming zoo animals, although has no understanding of the concept of good and evil.

Weaknesses: None notable

Notable Attacks/Techniques:

  • Shadow Bugs: Mr. Game & Watch's body is composed out of a mysterious matter called Shadow Bugs. This matter has the property of being able to be produced from Mr. Game & Watch's body endlessly and of taking the shape of anything it desires. It was used to create most members of the Subspace Army, but also to create clones from nearly every fighters. As Mr. Game & Watch himself is made out of Shadow Bugs, he can clone himself at will or reform his own body into another form (such as Duon).
  • Chef: Mr. Game & Watch flips a few pieces of food from his frying pan into the air. It can be flipped faster if the player taps the button
  • Judge: This move allows Mr. Game & Watch to draw a random number between 1 and 9. The higher the number, the stronger the attack. Various elemental-based attacks can be achieved through uses of this move, as well as the potential to instantly knock out an opponent if the attack is a 9. Mr. Game and Watch is most likely to try his luck with this move when he's in a tight pinch.
  • Fire: Mr. Game and Watch uses a trampoline to be launched into the air, Mr. Game and Watch then deploys a parachute which he can use to float back onto the stage. Him being launched in the air hits any enemies on contact, and the trampoline damages any enemy on contact
  • Oil Panic: He can absorb energy-based attacks like fire, lasers, explosions, etc. and then reflect them at 3x the power
  • Octopus: His final smash, he can turn into an octopus for a limited amount of time, and can grab the player or knock them around. In Ultimate, Mr. Game & Watch dashes across the stage grabbing opponents in it's tentacles and causes them to be KO'd by being dragged across the blast line

Custom Moves

  • XXL Chef: Mr. Game & Watch flips one large piece of food from the frying pan, while it deals more damage, it takes longer to flip and travels slower
  • Short-Order Chef: Mr. Game & Watch flips multiple pieces of food horizontally, the food travels faster, but it is weaker than normal.
  • Extreme Judge: Mr. Game & Watch will only choose between 1 & 9, with 1 dealing more damage and 9 dealing less.
  • Chain Judge: The number displayed results in the amount of hits that can occur, with larger numbers resulting in a larger combo and ultimately more damage. However, the individual effects are not present in this attack
  • Heavy Trampoline: Mr. Game & Watch's trampoline deals more damage but will result in less height
  • Trampoline Launch: Mr. Game & Watch's trampoline gives more height and greater damage, but grants no parachute
  • Efficient Panic: Mr. Game & Watch's oil bucket can be filled much quicker than before, but it deals less damage and has less range
  • Panic Overload: The oil from the bucket has a larger range, but the radius of absorption is smaller, and it deals less damage

Note: Although Super Smash Bros. treats Mr. Game & Watch as a two-dimensional character, his many feats contradict his status as so, such as constantly fighting against three-dimensional characters. This means that Mr. Game & Watch cannot be rated as 11-A.

Gallery

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

Discussions

Discussion threads involving Mr. Game & Watch
  1. Reshiram's trophy description in Super Smash Bros. for Nintendo 3DS
  2. Super Smash Bros. Ultimate
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