The Major retains much of her personality from the manga in the anime series Ghost in the Shell: Stand Alone Complex and its followup Ghost in the Shell: S.A.C. 2nd GIG, although she is not disrespectful toward the Chief like she is in the manga. Unlike the movies, where she had black hair and blue-grey eyes, she now has blue-purple hair and red-violet eyes. Throughout the series, The Major maintains her signature commanding presence and authority. Among the various members of Section 9, Kusanagi is usually the one Chief Aramaki singles out to accompany him on official and off the record business. Kusanagi's personal life is not shown much in the first season. She underwent cyberization at a very early age and had trouble adapting to the use of her body which resulted in her inadvertently breaking one of her favorite dolls. She holds a wrist watch as proof of her past.
Powers and Stats
Tier: 9-B, higher with self-destruct. Potentially much higher
Name: Motoko Kusanagi, The Major, Major "Macho", Chroma (pseudonym)
Age: Prosthetic body appears 24, likely much older chronologically
Classification: Full-prosthetic humanoid, JGSDF officer (formerly), Section 9 field commander
Powers and Abilities: Superhuman strength, speed, durability, endurance, agility, full cyborgization, skilled in martial arts and the use of firearms, Enhanced Senses, Cyber Mind, expert hacker (her expertise in this area allows her to mimic such powers as telepathy, possession, Illusion Creation, obtain memories and various offensive Mind Control and mental powers), can use other bodies and objects as duplicates, Thermo-Optical Camouflage which allows her to become invisible, Stealth Mastery, Strategic, tactical, detective and criminal genius, likely to be immortal (Type 1, 2 & 6)
Attack Potency: Wall level, higher with self-destruct. Potentially much higher via hacking and the net.
Speed: Subsonic+ (Can jump across very long distances, can easily climb up or jump down buildings unharmed as well as scale walls), Hypersonic reactions
Lifting Strength: Class 10+ (Held back a moving helicopter)
Durability: Wall level (Her cybernetic body is complete with a titanium skeleton and is essentially immune to most small arms fire.)
Stamina: Superhuman+ (Her cybernetic body means she is unlikely to ever tire in a fight)
Range: Melee range, several hundred meters with guns, planetary or more if her opponent is connected to the net in some way
Standard Equipment: Seburo M5 pistol, C26 submachine gun, Seburo C-26A and C-30 assault rifle (which includes a grenade launcher), Heckler & Koch VP70, Seburo Sniper Rifle (used in ep. 21), MAC-11, Thermo-Optical Camouflage, Tachikoma (which is equipped with GE M134 Minigun and a standard 50mm grenade launcher), Uchikoma, her various duplicates
Intelligence: Motoko is extremely intelligent and experienced in the field both as a soldier and officer. In Solid State Society she was considered irreplaceable when she left her unit, Section 9. She can also hack into the minds of others to gather intelligence from them.
Weaknesses: Her body can be hacked (doing so will certainly be no easy task though)
- Type 2902 Thermo-Optical Camouflage: An active camouflage system that renders Motoko nearly invisible in the visible spectrum of light (IE: to the naked eye).
- Attack Barrier: Essentially a computer virus that those with a Cyberbrain can use against others with Cyberbrains, killing them.
- Back Hack: Can hack into cybernetic parts of others including the senses, being able to see what they see, for example. She can also use this to obtain the memories of others as well as sense other phenomena on the net. Motoko can also use this technique to actively control the bodies of others, such as forcing an enemy to shoot his own comrades.
This technique can also be utilized to create illusions in the target's senses (as demonstrated by Batou).
- Self-Destruct: Motoko's body is filled with explosives that can detonate if she so wishes.
Note: This profile covers the SAC version of Kusanagi.