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Mordin Solus

Summary

Mordin Solus is a Salarian geneticist, professor, and a former operative of the Special Tasks Group, where he performed reconnaissance and participated in the modification of the genophage. In 2185, he is recruited by Commander Shepard to assist in a high-risk mission against the Collectors. Mordin has a moral character best described as consequentialistic, believing the ends justify the means, though he dislikes taking life without good cause. His actions are often guided by an impersonal logic, refusing to let his conscience, personal, and emotional connections cloud his judgment of what he believes is truly best in the big picture. Though he is affable, quick-talking and friendly, Mordin bears physical scars of his time in the STG and is still handling the consequences of his past.

Powers and Stats

Tier: At least 9-B with firearms, around High 8-C with physical strikes, 8-A with Tech abilities

Name: Mordin Solus

Origin: Mass Effect

Gender: Male

Age: Around 41 years old by Mass Effect 3

Classification: Alien, Salarian, Doctor, Professor, Scientist, Former Special Tasks Group Operative

Powers and Abilities: Superhuman strength, speed, durability, stamina, endurance, expert marksman, expert grenadier, expert hth combatant, Forcefield (in the form of Kinetic Barriers), Incinerate, Cryo Blast, Neural Shock

Attack Potency: At least Wall level with mass accelerator weaponry (Slugs fired by mass accelerator weapons can reduce large chunks of rock wall to rubble in a couple dozen rounds as demonstrated by the YMIR mech during the assignment N7: Mining the Canyon), Around Large Building level with physical strikes, Multi-City Block level with Tech Abilities.

Speed: Massively Hypersonic (Comparable to James Vega)

Lifting Strength: At least Class 10

Striking Strength: Unknown, likely Large Building Class

Durability: At least Large Building level without kinetic barriers via powerscaling; at least City Block level with kinetic barriers.

Stamina: Superhuman+

Range: Several dozen kilometers with mass accelerator weaponry, average melee range with punches, dozens of meters with tech abilities.

Standard Equipment: A pistol, a submachine gun, and an Omni-tool.

Intelligence: Very high. Developed a cure for the genophage.

Weaknesses: Kinetic barriers fail to deflect attacks with a high enough energy to surface area ratio (Can safely deflect high-velocity projectiles in-universe, but fail to be effective against in-universe melee attacks and directed energy weapons). The shielding of kinetic barriers does not protect against extremes of temperature, toxins, or radiation.

Others

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Notable Losses:

Inconclusive Matches: