Mirai is a playable character in the Senran Kagura Nintendo 3DS series. She makes her debut in Senran Kagura Burst.
She's a first year Hebijo student (now a part of the Crimson Squad) who's among the smartest among her group next to Haruka. She can be a bit self conscious about her flat chest and hates being ignored (which fueled her rivalry with the silent Yagyu).
Powers and Stats
Tier: High 8-C, higher with Frantic Mode
Origin: Senran Kagura
Powers and Abilities: Superhuman Physical Characteristics, Ninjutsu, Aura Manipulation, creation of Shinobi Barriers (a fighting space/dimension to hide shinobi from regular civilians), use of military weaponry like gatling guns and satellite lasers, marksmanship with her gunbrella
Speed: Supersonic (Given the type of guns she use against her enemies, she should be able to keep up with them in speed, fought Yagyu and her fellow Crimson Squad allies)
Lifting Strength: Unknown
Striking Strength: Large Building Class
Durability: Large Building level (Took Yagyu's best blows and shots, traded blows with her allies during training)
Stamina: Above average (Mostly due to her training as a shinobi and a renegade)
Range: Melee range with gunbrella strikes and several meters with her strongest Ninja Arts and weapons.
Standard Equipment: Alteisen Machine Gunbrella, Grenade Launcher, Gatling Gun, Tank, Mini Fighter Jet
Intelligence: A pretty skilled and experienced fighter as a Hebijo Academy shinobi and Crimson Squad renegade shinobi. She is efficient in using a laptop in her free time and has access to highly advanced weaponry like satellite lasers and fighter jets.
Weaknesses: Low self esteem, short tempered, and hates being ignored. Highly vulnerable when her clothes are completely ripped in battle.
Valkyrie: Mirai lifts up her long layered dress, where it bulges and later revealing a large gun. From there, Mirai waves her hand and gives the command for the gun to start shooting large, purple bullets all at once.
Satellite Gustav: Mirai calls upon a laser beam from the sky to strike her enemy from a distance.
Wolfsschanze: Several gun-like turrets that form around Mira's waist and begin to levitate. They soon begin to spontaneously fire all at once as Mirai thrusts forward and rams right into her enemies. She pushes them off into a corner until she reaches a halt. From there, her guns raise up and point towards the enemies, unleashing a barrage of bullets on to them.
Zeppelin: While in midair, Mirai makes a belt of several multi-barrel guns appear around her hips and from under her skirt. She fires all of her weaponry as she flies above her target(s).
Landkruezer: Mirai lifts her dress, allowing the head of a, soon be revealed, cannon fall out completely before gracefully landing atop it. She holds her umbrella up and several large guns protrude from it on all sides. On her signal, all of the weaponry fires at once. It has both great range and power to ensure it leaves its mark on enemies. The angle and direction can be adjusted while firing, giving her an extra edge when placed in large battle terrain.
Mirai Schmidt: Mirai lifts her dress and summons a mini fighter jet. She hops up and latches to the tail wing of the plane and starts her barrage of purple hell; unleashing heat seeking missiles and consecutive fire from bullets. To finish it off, Mirai flies straight up into the air and releases a small nuke-like bomb that explodes and leave the imprint of a black cat. This move can be maneuvered about the general field, making it easier to keep a lock on targeted enemies.
Shinobi Transformation: A physical technique that uses the Atrribute of Yang, in where the fundamental essence of the shinobi is used as a battle tool by releasing the body's internal spiritual energy in all six chakras simultaneously.
Frantic Mode: A technique that uses the Attribute of Yin, performed by stripping off one's clothing, resulting in a considerable enhancement in speed and attack power by absorbing blood spilled within the shinobi barrier. However, it is a double-edged sword, as it also incurs a significant penalty to defense.