Yeah, its a bit wonky atm, thinking about fixing it up
The city level stats come from him surviving the Beast’s attacks at the beginning of inF2, they’re city level and not large island because John was “holding back”
The city level comes from John nuking Empire City
Looking at it now, there are several things wrong with this logic
1. John was not holding back. 6:15 John states that he couldn’t control himself, that getting revived made him act on instinct and kill whatever posed a threat to him. 7:10 John restates that after reforming his body, he subconsciously attacked anything near him.
So, John was bloodlusted to say the least. So this means that either Cole was Large Island level from the beginning on inF2, or John was only Town level at inF2.
The former has some merit. Cole was able to slightly harm John, and was mostly defeated because John could tank more damage and drained his powers, which left him weakened for the rest of the game until later.
The former makes no sense because he could destroy Empire City, which is this big, at the start of the game.
Take note that Empire City is composed of threes small islands.
Coles Town Level+ ranking comes from his storm draining feat, which he can recreate in game via Ionic Vortex.
So, either we see just how large Empire City was, so we can give a better estimate for near end game Cole and beginning of game Beast, or we disregard Cole’s surviving John’s attacks as PIS, and leave him at Town level+
Like I said, Cole was able to harm John even before getting boosted, so I’m not sure if that’s a good plan.
Nero: Sounds like a decent match. While Nero holds the AP and Durability advantage, Kessler could even the playing field via hax and the fact that he could manipulate said playing field via leaving grenades strategically placed, summoning drones for attack, defense and energy, clones that mind attack and can be used as shields, and ground pound.
Though, I’d advise using one of his weaker keys without Yamamoto
I'm taking this to messages to avoid cluttering the Request thread.
What actually disappears here? The red area shifts from one panel to the next and it looks like no damage was done to the US. Looking from the first shot to the last doesn't give me any idea of what was destroyed.
What about it seems off? The math makes sense to me. Pushing such a large mass of anything at any notable speed (in a planetary sense) is going to give crazy high results. My calc from Sarah Kerrigan's feat yielded similar results, albeit she had a faster timeframe with less clouds.
Things like removing/creating planetary cloud cover are always going to be crazy high in fiction, since that kind of thing would take hours to happen in real life even if there was a shockwave powerful enough to move them.
It would take a full day for a sound wave to move the circumference of the globe. Things are slow IRL. Fiction portrays planets are busting into chunks/dust in seconds, when even in the event of a planetary collision that would still take many minutes to hours to complete.
TLDR: Moving lots of stuff at unrealistically high speeds gives crazy results.
But his movement speed, at the moment, is only at Subsonic+ (for jumping out of the way of a cruise missle) and supersonic while using Induction Grind (for the supersonic calc). I'm saying that the explosion feat may produce some upgrades because he managed to outrun it, on foot, without Induction Grind.
Huh, looks like the speed of the explosion wasn't all that great, oh well. At least they'll still have reactions/combat speed
Quick question, and I really hate to ask, would the yield for the explosion vary if we used the calculated estimates for melting concrete? Cause the scenes afterwards show that the ground was instead melted.
I have responded to your second comment in the revision thread, although said crater from the explosion must be completely smooth, with absolutely nothing left over in order to justify a vaporization/melting calculation of that crater.
I did the calculation on that exact crater, although we do not know what the actual size of that explosion was, other than the one that was shown on screen.
However, if you want to go with the 5 to 6 city blocks thing, this page has a guide to determining the size of a general city block, although the sizes of those blocks vary (Check the "Grid Plan" section).
If it really did cover 5 to 6 city blocks, just label that feat as Multi-City Block level since it did manage to bust multiple city blocks.
But would the melting thing work? Cause if I use the average city block length, and an estimated height, and the average melting point of concrete, I get like Small City level, though it is an EXTREMELY quick sketch and made with assumptions. Do you think it has any worth?
Have you checked if all of the bits and pieces in the crater are completely melted after the explosion?
If said feat was a melting feat, all the leftover surrounding structures that you see on the screen should be completely melted off, but they still remain.
Are you able to check the actual depth of the crater, because we do not see an actual size of the crater in the aftermath of the explosion, other than the fact that only the structures engulfed in the explosion were destroyed here.
They are at that level currently from a calc that Darkanine did awhile back.
Kessler and Cole are roughly equal to each other in terms of raw power. However, it is implied in their final fight that Kessler wanted to die, and add this with the fact that he's had basically a century of training with his abilities, it is implied that Kessler is slightly stronger than Cole, but not by an overwhelmingly large margin.