It's more re-adjustment than anything. For Yuuna, her Great Mankai had previously been underestimated. After discussion on what has been in the show, we concluded we had it too low. As for all the profiles, I only added more keys that are based on season 2 of the anime.
Hello. I'm just warning in advance that, after further discussion in the Content Revision thread about the franchise, I will be updating the Yuki Yuna profiles a bit later, notably about their Durabilities. If you end up having any questions, we can answer you in the thread.
Is it improperly formatted? Separating what gives each powers isn't right? :/
Also, like I noted at the bottom of the profile, there are no calculable feats story/lore wise. Anything calculable comes from in-game fighting.
The closest is an enemy that's literally a wall. I did some quick calcs on damage done/received to/from said wall-monster based on the energy sited on the page. I did so for Lv1 and Lv99 for AP and durability
Like I said above, one of the many random monsters in the game is a living wall. Izuna (and any playable character in the game) can kill this monster in 1 attack, thus the Wall level. At Lv99, all characters are of course far stronger, so "at least Wall". With weapons, everyone's offensive and defensive capacities are far higher and some talismans unleash elements or energy across entire rooms capable of one-shotting even the strongest monsters, which are themselves much stronger than the wall-monster, thus Room level.
Well, the speed statistics still seem based on guesswork, and the room level statistic doesn't seem well motivated either. The upper border of Wall level is over 4000 times as high as the lower border.
Each tile is about 1 meter x 1 meter, as it's as long as a katana + arm length. Some enemies use arrows and can shoot from a tile next to a character, so 1 meter away. I took the average arrow speed from the page. When characters dodge, they move about 2-2.5 meters away. I took the formula from the Projectile Dodging page from the site and applied values. For the supersonic speed, some items and weapons double/triple combat speed, so I multiplied.
For room level:
Every monster in the game has 3 levels, each at least x2 stronger than the last, same for the wall-monster. Lv99 characters can one-shot those 3rd-stage wall-monsters, even without weapons. If we take the middle of Wall energy multiplied by 2 twice, we get Room level.
But I just told you my calc for the speed... Average arrow speed: 80.01m/s. Average distance crossed when dodging: 2.25m. Distance between projectile and character: 1m. (2.25*80.01)/1=180.0225m/s. Result multiplied by 2 and 3 from the effects of some items: 360.045m/s and 540.0675m/s. Even I can use this formula...
And I just used multipliers of x2 and x4 on the already known feat of busting a wall-monster for stronger wall-monsters, based on what I said above. I feel like taking the average of Wall energy is fair enough, especially since it's a living wall and can use energy actively, not just passively. How is it pure guesswork when I'm using numbers from the site and simple multipliers that we know exist, and not some random number?
Sorry, but I've worked hard to improve my justifications when I create characters because I want to help, and I do believe I've seriously improved, but I get disproved near-constantly and it's very discouraging. I really do want to help, but if whenever I do anything the first comment I get is "I'll delete what you did" and turn all my background work pointless, it's really not encouraging to continue. What exactly do you want me to do about a game that's based nearly entirely on game mechanics, only has arrow-dodging and wall-busting as "scientifically" measurable feats, all the rest being multipliers of said feats, and nobody else knows this franchise so I can't get any word in.
And screenshots of what? It's a DS game; do I have to bring my phone and hope and pray I take a proper picture of a character moving in action when attacking/dodging? This is a turn-based game. I can try, but it'll be annoying.
It's impossible to take a picture while the characters are in action; it's too fast. The best I could find is this (https://www.youtube.com/watch?v=M7YLvfALkJE&t=1440s), though keep in mind this isn't the furthest away a character can move aside for a dodge. Each character's dodge animation is always the same, so Izuna dodges the same way against arrows.
So I tried to look over the game again, and the only thing that could (maybe) be used is this:
I don't know if it can be used for anything, though.
In the 1st game, the player can go to the mine. The area outside it is in the 2nd picture. The mine itself is 10-floors deep. In the 2nd game, the player can't go to the mine because Kagen "broke it", so I sadly can't see what its state is, which means we can't know what exactly was destroyed (just the mine, or just the area outside, or everything). However, I think that at the very least the houses were destroyed because the 4 people who lived there in the 1st game were forced to move out as you find them in new houses in the 2nd game.