It's more re-adjustment than anything. For Yuuna, her Great Mankai had previously been underestimated. After discussion on what has been in the show, we concluded we had it too low. As for all the profiles, I only added more keys that are based on season 2 of the anime.
Is it improperly formatted? Separating what gives each powers isn't right? :/
Also, like I noted at the bottom of the profile, there are no calculable feats story/lore wise. Anything calculable comes from in-game fighting.
The closest is an enemy that's literally a wall. I did some quick calcs on damage done/received to/from said wall-monster based on the energy sited on the page. I did so for Lv1 and Lv99 for AP and durability
Like I said above, one of the many random monsters in the game is a living wall. Izuna (and any playable character in the game) can kill this monster in 1 attack, thus the Wall level. At Lv99, all characters are of course far stronger, so "at least Wall". With weapons, everyone's offensive and defensive capacities are far higher and some talismans unleash elements or energy across entire rooms capable of one-shotting even the strongest monsters, which are themselves much stronger than the wall-monster, thus Room level.
Well, the speed statistics still seem based on guesswork, and the room level statistic doesn't seem well motivated either. The upper border of Wall level is over 4000 times as high as the lower border.
Each tile is about 1 meter x 1 meter, as it's as long as a katana + arm length. Some enemies use arrows and can shoot from a tile next to a character, so 1 meter away. I took the average arrow speed from the page. When characters dodge, they move about 2-2.5 meters away. I took the formula from the Projectile Dodging page from the site and applied values. For the supersonic speed, some items and weapons double/triple combat speed, so I multiplied.
For room level:
Every monster in the game has 3 levels, each at least x2 stronger than the last, same for the wall-monster. Lv99 characters can one-shot those 3rd-stage wall-monsters, even without weapons. If we take the middle of Wall energy multiplied by 2 twice, we get Room level.
But I just told you my calc for the speed... Average arrow speed: 80.01m/s. Average distance crossed when dodging: 2.25m. Distance between projectile and character: 1m. (2.25*80.01)/1=180.0225m/s. Result multiplied by 2 and 3 from the effects of some items: 360.045m/s and 540.0675m/s. Even I can use this formula...
And I just used multipliers of x2 and x4 on the already known feat of busting a wall-monster for stronger wall-monsters, based on what I said above. I feel like taking the average of Wall energy is fair enough, especially since it's a living wall and can use energy actively, not just passively. How is it pure guesswork when I'm using numbers from the site and simple multipliers that we know exist, and not some random number?
Sorry, but I've worked hard to improve my justifications when I create characters because I want to help, and I do believe I've seriously improved, but I get disproved near-constantly and it's very discouraging. I really do want to help, but if whenever I do anything the first comment I get is "I'll delete what you did" and turn all my background work pointless, it's really not encouraging to continue. What exactly do you want me to do about a game that's based nearly entirely on game mechanics, only has arrow-dodging and wall-busting as "scientifically" measurable feats, all the rest being multipliers of said feats, and nobody else knows this franchise so I can't get any word in.
And screenshots of what? It's a DS game; do I have to bring my phone and hope and pray I take a proper picture of a character moving in action when attacking/dodging? This is a turn-based game. I can try, but it'll be annoying.
It's impossible to take a picture while the characters are in action; it's too fast. The best I could find is this (https://www.youtube.com/watch?v=M7YLvfALkJE&t=1440s), though keep in mind this isn't the furthest away a character can move aside for a dodge. Each character's dodge animation is always the same, so Izuna dodges the same way against arrows.
So I tried to look over the game again, and the only thing that could (maybe) be used is this:
I don't know if it can be used for anything, though.
In the 1st game, the player can go to the mine. The area outside it is in the 2nd picture. The mine itself is 10-floors deep. In the 2nd game, the player can't go to the mine because Kagen "broke it", so I sadly can't see what its state is, which means we can't know what exactly was destroyed (just the mine, or just the area outside, or everything). However, I think that at the very least the houses were destroyed because the 4 people who lived there in the 1st game were forced to move out as you find them in new houses in the 2nd game.
As I see, you are adding MGRP profiles. But there are some problems with them.
1. Speed. Even a weakest mahou shoujo can ran 2 kilometers in the blink of an eye:
"If she did try to help, then she must have good intentions. Surely, she must. Suddenly, Pechika’s ran through the area with blinding speed. She almost couldn’t comprehend it. In the blink of an eye, she ran 2 kilometers, bowing her head down."
So, It's clearly Hypersonic+ speed. Not Transonic or something like that.
2. Durability. Mahou shoujos can survive even after huge explosions:
"Ripple threw the flashbang, aiming at Swim Swim’s body. Sure enough, Swim Swim instinctively turned to liquid, and attempted to survive the explosion.
Normally, a flashbang wouldn’t be lethal.
But this flashbang was enhanced by Calamity Mary. Even if she was dead, her enhancements stay with the weapon.
The explosion was large, the lights that flashed were burning. Ripple thought she was out of the blast zone, but underestimated how much Calamity Mary had strengthened that flashbang.
Swim Swim was in ground zero, screaming in pain. It’s working."
It's crearly not a Street level. It's more likely Room level or even Building level.
3. AP. Mahou shoujos can kill each other by usual hits. So, their AP = their Durability. So, it's not a Street level, but Room level or even Building level.
Also, AP an Durability can be scaled from Melville:
"Melville placed a harpoon on her bow. She pulled, and aimed at Clantail. Clantail looked stunned, there was nowhere to escape. The harpoon that was fired deflected off of Clantail’s shield, hitting a building directly 100 meters away from the enemy, blowing up its upper half."
It's clearly a Building level attack. And Clantail can block it. Moreover even Rionetta has enough strenght for fight with Melville:
"Melville stopped Rionetta’s right claws with her harpoon, and held back Rionetta’s left claws with her arm, with Melville’s only free foot, she kicked upwards, hitting Rionetta’s jaw."
And, as we know, even 1 ark Ripple can fight with Rionetta.
So, even mid-tier mahou shoujos clearly have Building level AP and Durability.
However, I was unaware of what you said. I have only watched the anime and read the 1st volume of the LN, so I can only base of stuff from there, and I don't want to spoil myself by checking future feats and characters, as I'm planning to follow the official release by Yen Press.
I have the rest of the Unmarked girls ready, that I will progressively add over the week. You can update them with what you know afterwards, if you want?
Very nice! Btw, I was wondering... For Yuuna, Fuu and Karin, their Striking Strength being equal to their AP makes sense, since they are physical attackers. But it shouldn't be the case for Mimori and Itsuki; ofc, their SS would still be very high, but I doubt it'd be as high as Yuuna. Guns and Strings don't properly reflect SS, in my opinion.
Also, do you think Itsuki really goes as far as City/Moon levels of AP in Hero/Mankai forms? She's definitely strong, but she's also easily the weakest of the 5... What do you think?
I agree completely tbh but idk what I'd put for striking strength instead. And as for Itsuki, it's more power-scaling and I don't know where I'd lowball her to be, and I don't want to just leave her at unknown
Well the smallest Vertexes (the white ones) I believe weren't even fazed by nukes, the weakest of which is High 8-C, and the strongest being 7-B (at least on this wiki). But that's only taking the weakest Veryex into account. The "Perfect" Vertex (the ones based on the Zodiac) should be much higher than that. In the light novels, it says a mountain-flattening blasts was almost enough to kill the Leo Vertex, leading me to believe the "Perfect" Vertex are all about 7-B, with the Leo Vertex standing above at 7-A or High 7-A.
That's true. Well it's definitely stronger than the small Vertexes, as it wasn't even damaged by Yuna and Karin's combined attack (it was only knocked down). So that puts Itsuki's Mankai at a lowball of 7-A, I think.
Seems about right. But she still crushed Gemini's body with ease with her huge amount of vines and destroyed its soul with just 1 vine, AND she stopped Mimori and Yuuna's fall from space onto earth with her vines. But 7-A seems low since Mankai greatly increased the powers of Heroes, and there's no reason Itsuki gets fewer boosts than the rest... it's tricky
I'd say Itsuki is at least High 6-C if she's not on the same level as everyone else, cuz she should be stronger than the 2018 A.D./Year 1 Hero's trump cards (which the strongest of which are about 6-C).
Yeah I think the base tier for the Year-1 Heroes is the same as the Year-298 Heroes, if not a little lower (High 7-C at least), bc to defeat the "Perfect" Vertex they had to activate their "Fairies" or trump cards (whatever you wanna call them lol).
Thanks! I was worried at first that I was overestimating her, but it's stated multiple times in the light novels and such that Sonoko is the Taisha's secret weapon, and you'd think she'd be able to defeat the Leo Vertex in her Hero form alone with 21 Fairies.