That sounds good to me! However, I've been waiting to take some feats to the calc request board; as far as aliens are concerned, Vortigaunts have some concrete wall-shattering feats that might be in the 9-A range if violent fragmentation is taken into account. Would it be cool if we got that out of the way first?
Prolly not gonna be back for at least a few weeks due to schoolwork and yet more RL misfortunes. I will try to return with some goodies, such as DW7 screenshots, calc requests/upgrades for Half-Life, and some Doctor Who-related things. I'll also wait 'till then to make my Turrican profile. Take it easy in the meantime, dudes!
Sorry for dashing out of chat, Data! That was horribly rude of me. I was just going to post the Offline notice here when I heard you were going to chat. I was running out of time and my attempt to stall for more failed. Again, sorry for the inconvenience!
Online. Here's a track for Gargoyle One! Despite owning most of the Ace Combat games and even some spin-offs such as Sky Crawlers (with reversible alternate cover!), I don't think I've played them save for AC4. Gonna have to fix that soon... Oh, and the theme "Romance" from one of the Fate titles sounds a lot like this, but I couldn't figure out which one.
No worries, Data! And stick around for today's closer track, which will be the longest one featured on the show so far.
Online. I've decided to play thorugh the Mana series, starting with Secret of Mana rather than the original Game Boy Seiken Densetsu title, since there was a remake for that recently. I plan to make profiles for Seiken Densetsu 3 after finding out what all the fuss is about. I might make reviews for the games since there's a lot of good qualities I'm noticing in SoM that don't get a lot of recognition. Oh, and here's today's opening song, of course!
Not that great, I'm afraid. Feeling the repercussions of a death in the family. But it means a lot that you stopped by to ask! Thank you!
On a formal note, I don't think I'll be able to be online for any extended period of time for a while, but I typed up those DMC low tier revisions. I could make the thread now; I don't want to be an inconvenience by taking forever.
Hey freeman sorry to bother you but I have a question,I'm adding up some of the missing abilities we missed and in the manga it was said sparda could take away names of demons I was wondering what ability would that fall under
Fascinating; I must not have gotten that far yet in the PS1 version (although Fate's Lavos thread clears up my schedule significantly). Nice find, man! I'll see if I can find more context for that text and see if anyone does anything among these lines. Wondering about this separation of the continents I've been hearing so much about.
Follow Doctor Freeman wrote: Fascinating; I must not have gotten that far yet in the PS1 version (although Fate's Lavos thread clears up my schedule significantly). Nice find, man! I'll see if I can find more context for that text and see if anyone does anything among these lines. Wondering about this separation of the continents I've been hearing so much about.
Yeah, the game should scale with Dragon Quest I, II, and III due to Caravan Heart. Orgodemir is stated to have defeated God who created the DQVII world, and Orgodemir was stated to slice up islands and continents.
Have you gotten to the Roamers yet? Something will happen there that is really sad.
Afraid not, school stuff's been killing me. Transfer slowed me down. But I've finally managed to figure out some concepts with the help of a really good tutor and Khan Academy, so I think I'll be able to get back to that soon!
Ok, I'm online again, so I'll go take a look at that message now. First, let's see if Cal's here by putting up a Yuu Yuu Hakusho song. This Genesis title was developed by Treasure (Gunstar Heroes, Ikaruga, etc.) and featured four-player coompatibility, paving the way for future titles such as Smash Bros. And yes, those are Mario warp pipe sfx in the song.
Online. Enough of high-octane shmups for now, here's a track from the classic Deus Ex. And what a classic it is! I don't think I've ever played a shooter/WRPG with so much attention to detail. Reading the Deus Ex development bible showed how almost every little detail or line has some real-life significance or story to tell. Deus Ex should always be remembered fondly for that and for exploring fundamental human issues like the necessity of privacy and the dangers of globalism, rather than riding the coattails of hot-topic issues as recent entries have.
By the way, I always wanted to make one of those video game music channels on Youtube; the best ones take suggestions, too. Any requests? Composer, genre, series, etc.
Since you said you were interested in AC profiles I thought I'd give you a bit to work with. Anyway, Ace Combat, an underrated flight combat game that without a doubt inspired the dogfight in Fate Zero (I'll happily give reasons if you wish)
Anyway, in Ace Combat 3 there are 3 superplanes that the bosses use along with you upon unlocking them. They are...
X49 Night Raven by General Resource
XR900 Geopelia by Neucom
And the UI4054 by an unknown faction (though I speculate UPEO made it)
Around a 3/4 of the way through Ace Combat 3 the X48 flown by the antagonist manages to destroy Megafloat, an artificial island created by Neucom, being I'm on a phone I can't link it, it's called "X49 destroys Megafloat"
Now, the lazer that's used to do this feat is powered by Aeon Generators, since this island has loads of said generators, the lazer was at max power.
This feat scales to the XR900 and UI4054 as they both have the same lazer cannons.
Now speed, these 3 plants have very similar stats, around 5000k in top speed, though they're normally 3000 while dogfighting.
Very nice work, Gargoyle! I think this verse would be an excellent one to pick as your first verse to introduce to the wiki. Pages and scaling should be simple to work out. If you think you'd like to give it a go, I'll support you however I can!
On another note, I think I've decided a verse I'd like to introduce to the wiki, after I've played all its entries. Have you ever heard of a developer named Falcom?
Oh, I meant over a period of time. Since Ace Combat 3 seems to have all the best feats, that may be the place to start. Just keep a mindset of introducing a series to others, as opposed to scouring for the highest possible interpretations of feats, and things should be fine. The latter approach may give the series a bad first impression, but the former approach could sow interest therefore making it easier to find more feats.
I love telling others of these guys! Ok, humor me for just a bit. Once upon a time, Falcom made a game that had a morality system, nonlinear world design, expansion-compatibility, and more. Guess the year this game was published!
I want to try to introduce the Ys series, since the games are shorter and simpler the my other candidate, the Saga games. Originally an ancestor to the Zelda games (even big story elements were emulated by Nintendo), the modern Ys entries are sort of a combonation of hack-and-slash gameplay, RPG equipment and customization, and Zelda-esque level design. Actually, the first game in this vein, Ys 6, came out around 2001, so we may have hailed it as the first great hack-and-slash were it not for Capcom's contributions to the genre.
I don't know about stats, though, but I'm still playing through the games. I thought all those "world-threatning" statements and whatever from Ys I & II would give a steady Tier 5-ish sort of thing in addition to a feat similar to the continent-raising one for Chrono Trigger. Then this happened. And the video makes it look so easy! Prolly illusion creation, but I haven't played Ys Origin so maybe there's lore to back it up.
But really, all I'm interested in is getting others to play the games so I can have someone to talk to them about. And, whadaya know, the Steam Summer Sale is on, making for a great opportunity to try them out! I can recommend every entry here sans Chronicles, if its player-annihilating difficulty is an issue. The Legend of Heroes series is also amazing,so pick up those games on Steam if you like.
I think it would be fine to just make a few pages, then a verse page if there's enough pages for it. Take all this with a grain of salt since the planes don't have too much durabilityand therefore won't be in many matches. What's important is that you help others learn about some really cool planes from a really cool series!
On another note, I'm getting ready to make some pages for a really cool freeware game called Iji after Data's done playing the game. Check it out if you like 2-D action games!
Oh, I always do that stuff in RPGs, so there's no need to worry about that regard!
Relating to Half-Life, I found lots and lots of concrete wall breaking feats from headcrabs, zombies, vortigaunts, and those abominations from Opposing Force. I took screenshots, but sometime I think I'll find footage of the gameplay in which these feats take place. Taking violent fragmentation and other such factors into consideration, I wonder if 9_A results will be yielded. Gordon certainly has durability feats in that range.
Interesting, I'll look into it. As you likely remember, the normal fire inta-gibs pretty much everything while the alt-fire teleports him to Xen. I'm going to download a longplay of the games to watch at home to find timestamps for feats. Half-Life 2 doesn't seem to have as many impressive AP feats. but there are good durability ones, at least.
Follow Doctor Freeman wrote: Interesting, I'll look into it. As you likely remember, the normal fire inta-gibs pretty much everything while the alt-fire teleports him to Xen. I'm going to download a longplay of the games to watch at home to find timestamps for feats. Half-Life 2 doesn't seem to have as many impressive AP feats. but there are good durability ones, at least.
True, true. I wonder if the supercharged Gravity Gun operates on a similar princible since it dissolves Combine Soldiers tossed around by it? It does not have such an effect on inanimate objects, but perhaps this is simple due to an organic factor or game mechanics.
I should replay Blue Shift; I wonder about Barney, since he hasn't the HEV or PCV suit to augment his stats. He does manage to fight his way through Black Mesa and Xen, though, and he contends with most of the stuff Gordon and Adrian do. He can't do things like tank rockets, though, since there is no "armor" in Blue Shift.
Follow Doctor Freeman wrote: I should replay Blue Shift; I wonder about Barney, since he hasn't the HEV or PCV suit to augment his stats. He does manage to fight his way through Black Mesa and Xen, though, and he contends with most of the stuff Gordon and Adrian do. He can't do things like tank rockets, though, since there is no "armor" in Blue Shift.
He goes through FAR less than Adrian and Gordon in the game. In general he seems peak human but still a far cry from the other 2.
I think 9-B overall should be good, but things could get tricky if these concrete-shattering feats from the headcrabs and such turn out to be 9-A.
By the way, I have determined that it takes exactly 23 (if I remember correctly) swings of the crowbar to make a tank explode. From Gordon, of course. I thought at first that this was just silly, but since Gordon has some very good durability feats (Falling from the Citadel, having a house collapse on him in Episode 2 when the Hunter showed up, being in the test chamber during a good bit of the part when everything was blowing up) and zombies scale to his durability (and have good feats of their own, as I'll show when I get the links), I think there's a very good chance for 9-A Gordon physically via these things and being able to do some damge to a tank hull. Adrian (and most of the other cleanup soldiers) has special armor based on HEV technology, so this should apply to him, as well. But perhaps I should make the blogs and link to footage before I get ahead of myself.
I don't have cable, so I must rely on going to the library to get the DVD releases, but I know someone who says it is good. I rather liked what I saw of Capaldi. In the thread I posted a finding from a Seventh Doctor book.
Follow Doctor Freeman wrote: Wow, these Steam Summer Sales, huh? Half-Life for a dollar. I'm going to try to have the blog out before the sale ends on July 5. Let me know if you come across any more feats!
After that is done, I can focus more on Dragon Quest 7.
I am playing Half Life 2 atm, the Combine Ships can take 4 rocket shots, which IDK shows how lots their durability are, or how powerful the Rocket is.
Also, antlions, which Gordon can theoretically tackle, can take a few direct shots from the Tau Cannon.
Oh, I meant as far as feats are concerned. I've practically memorized everything in that game, anyway, and my most recent replay is at Highway 17. Not as much violence against walls and such in the Source engine games.