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MegaZombie

Summary

The Mega Zombie is an enemy from Unturned, appearing in a small variety of places on each map. Additionally, the Mega Zombie can only spawn in military locations (Which include military grade gear). Mega Zombies are much more stronger than ordinary zombies. Bearing around 25x more health, making them formidable against players.

Appearance-wise, the Mega Zombies wear berets and green pants. Alongside that, they do not have any shirt covering their torso, giving them a hulk-esque appearance.

Note: The stats come from the default settings, otherwise, on normal difficulty.

Powers and Stats

Tier: 9-B, Possibly 9-A

Name: Mega Zombie, usually nicknamed 'Hulk Zombie' or 'Tank Zombie'

Origin: Unturned

Gender: Unknown, likely male due to appearance

Age: Unknown

Classification: Infected High-rank Officer/Spec-ops

Powers and Abilities: Superhuman Physical Characteristics, Can infect struck targets with a disease that damages them overtime, ignoring durability.

Attack Potency: Wall level (Capable of destroying metal walls within a few hits, can kill a player within the same amount time too. Is capable of instantly shattering wooden walls), Possibly Small Building level (Deals more damage than weapons that can easily kill it), Its inflicted disease can ignore conventional durability.

Speed: Unknown, Likely Athletic Human (Is fast enough to catch up with a player with maxed skills)

Lifting Strength: Class 1 (Able to pick up, and throw, concrete that bears size akin to that of a player)

Striking Strength: Wall Class (Capable of breaking down fences, and walls, in a few strikes), Possibly Small Building Class (Deals more damage than weapons that can otherwise easily kill it)

Durability: Small Building level (Can endure about 19 rockets at point blank, 14 of which can destroy a small metal structure that is about the size of a building encountered in a town) | Likely Building level (Mega zombies generated from horde beacons have much more health than average)

Stamina: High (Can constantly pull concrete out of the ground and chase the player without tiring.)

Range: Melee range normally, Tens of meters whilst throwing concrete.

Standard Equipment: None notable, concrete pulled from the ground

Intelligence: Learning impaired (Their only instinct is to pursue the player, and will not back down after being shot repeatedly) 

Weaknesses: Enclosed spaces out of their attack range, long ranged weaponry

Notable Attacks/Techniques: None notable

Key: Base | Summoned with horde beacon

Others

Notable Victories:

Notable Losses:

Inconclusive Matches: