|“||Now, let's go practice medicine.||„|
|~ Medic in Meet the Medic|
|“||Would you like a second opinion? YOU ARE ALSO UGLY!||„|
What he lacks in compassion for the sick, respect for human dignity, and any sort of verifiable formal training in medicine, the Medic more than makes up for with a bottomless supply of giant needles and a trembling enthusiasm for plunging them into exposed flesh. Raised in Rottenburg, Germany during an era when the Hippocratic oath had been downgraded to an optional Hippocratic suggestion, the Medic considers healing a generally unintended side effect of satisfying his own morbid curiosity.
Powers and Stats
Tier: 9-A | At least 9-A
Origin: Team Fortress 2
Classification: Human, Medic, Doctor
Powers and Abilities: Superhuman Physical Characteristics, expert medic, gunslingers, his Medi Guns can Übercharge people and make them temporarily invincible, triple their damage output, or heal much faster, or increase their resistance to bullets/explosives/flames, Regeneration (Mid-Low, possibly High-Low). His Medi Gun gives High-Mid regeneration as he was able to recover the heavy from being blown to bits | All previous abilities in addition to Resurrection and Barrier Creation
Attack Potency: Small Building level (The Syringe Gun is able to hurt classes with this much durability) | At least Small Building level (Contributed to the defeat of giant robots which can be this large and durable. Should be stronger than before)
Lifting Strength: Superhuman, likely higher (Comparable to other mercenaries)
Striking Strength: Small Building Class (His bonesaw should be comparable to other melee weapons like Pyro's axe, additionally pushed a mega baboon heart into Heavy's chest cavity with enough force to snap a rib)
Speed: Subsonic with Subsonic+ combat and reaction speeds (Should at least be comparable to Sniper), higher with the Overdose. | Subsonic with Supersonic combat and reaction speeds (Comparable to an upgraded Sniper), higher with the Overdose
Range: Melee range, several meters with Medi Gun
Standard Equipment: A full list of his equipment can be found here.
Intelligence: Unknown, presumably High (Invented devices such as the Medigun and another to revive dead teammates, a particle shield to block incoming enemy attacks, and collaborating with the Engineer was able to find and identify a monster in teleported bread under 70 hours)
Weaknesses: His Syringe Gun has a limited range.
Feats: Übercharged Heavy to render him invulnerable to an entire barrage of rockets for a long period of time, while also allowing him to mow down an army of Soldiers: https://www.youtube.com/watch?v=36lSzUMBJnc (2:58)
Key: Base | MVM Upgrades