Summary
Maxim Horvath is the secondary antagonist in the 2010 Disney fantasy movie The Sorcerer's Apprentice. He acts as the main antagonist for most of the film, but he is actually a minion to the true main villain
Once a powerful Merlinean sorcerer, Horvath turned to the Dark Arts out of jealousy, after his love interest favored his best friend. He seeks to bring Morgana le Fay back onto the world and help enslave mankind.
Powers and Stats
Tier: Unknown physically. 9-C to 9-B with Telekinesis. Varies from 10-B to 9-B with Plasma Bolts. Possibly higher
Name: Maxim Horvarth
Origin: The Sorcerer's Apprentice
Gender: Male
Age: At least 1270 years old
Classification: Wizard, Former Apprentice of Merlin, Henchman of Morgana le Fay
Powers and Abilities: Magic, Immortality (Type 1), Telekinesis, Shapeshifting, Mind Control, Animal Manipulation, Fire Manipulation, Transmutation, Illusion Creation, Plasma Bolts, Absorption, can animate inanimate objects.
Attack Potency: Unknown physically. Street level to Wall level with Telekinesis (Comparable to Sun Lo, who animated a large dragon). Varies from Human level to possibly Wall level with Plasma Bolts (The effect of plasma bolts can vary. Usually it works as a punch, but at its peak it almost killed a man and throw him back several feat with one blow. However, since this was done by Morgana, it is unknown if he could manifest this level of power). Possibly higher (He was Morgana's most powerful servant, and it is possible that he could manifest power on a similar level. It is also unknown what his upper limits are)
Speed: Unknown
Lifting Strength: Superhuman with Telekinesis (Can easily throw people several meters through the air via telekinetic blast)
Striking Strength: Street Class to Wall Class with Telekinesis
Durability: Likely Street level to Wall level (He could tank telekinetic blows)
Stamina: Unknown
Range: Several meters with Telekinesis. A few dozen meters with Plasma Bolts
Standard Equipment: Staff with blue gem (his catalyst)
Intelligence: High (All Magicians are born with the ability to use 100% of their brain and can easily understand science)
Weaknesses: All Magicians need a catalyst (mostly a gem or a taliman) to perform magic. Without his Staff he is just a normal Human.
Gallery
Others
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Notable Losses:
Inconclusive Matches: