Matt miller
I may exist in meat space, but I live in cyber space.

Matt Miller Cyberspace Concept Art - final with wings
Don't you get it? I'm God here."

Matt Miller Super Homie Concept Art


Matt Miller is the leader of the Deckers, one of three Steelport gangs in The Syndicate that the Saints must conquer in Saints Row: The Third.

Powers and Stats

Tier: 9-A | 8-C, higher via reality warping | 7-B

Name: Matt Miller, R4gn0r0k (Screen name)

Origin: Saints Row

Gender: Male

Age: Early 20s

Classification: Human with superhuman powers, Member and Lieutenant of the 3rd Street Saints, Former Leader of the Deckers, MI6 agent

Powers and Abilities: Superhuman Physical Characteristics, Skilled marksman and swordsman, Skilled hand-to-hand fighter, 4th Wall Awareness, Hacking | Reality Warping (Can do things such as drastically alter the landscape, alter an enemy's speed, make enemies lag, invert their movements, and manipulate their physical form, turn the world into a text-based adventure or a top-down view shooter, and crash the world entirely), Flight, Teleportation, Energy Projection, Fire Manipulation | All previous real-world abilities plus Superhuman Speed, Energy Projection, Telekinesis

Attack Potency: Small Building level (Should be physically comparable to The Boss and the other Saints) | Building level, higher via reality warping | City level (Comparable to The Boss)

Speed: Normal Human | Superhuman (Can keep up with the Boss and is fast enough to escape from the Boss' sight) | Supersonic (Comparable to The Boss)

Lifting Strength: Regular Human | At least Class 5 by virtue of size | Superhuman (Comparable to The Boss), Class K with Telekinesis (Can move tanks, airplanes, and helicopters)

Striking Strength: Small Building Class | Building Class | City level

Durability: Small Building level | Building level (Tanked dozens of hits from the Boss using an avatar identical to his own) | City level

Stamina: Superhuman

Range: Varies from standard melee range to hundreds of meters | Extended melee range, dozens of meters with fire and energy attacks, Unknown with reality warping | Varies from standard melee range to several thousand meters

Standard Equipment: 9MM Tactical Quickshot Pistol | The Nocturne | None notable

Intelligence: Genius (Mentally comparable to Kinzie, Created a virtual world that can be accesses via implanting the consciousness into virtual reality, and is able to counter-hack almost any attempt at Kinzie hacking this world)

Weaknesses: Very cocky, Cannot utilize his superpowers outside the Simulation | Even cockier to the point of having a god complex, His reality warping can be countered by outside hacking | Power-Suppression fields can disable his powers for a few seconds

Notable Attack/Techniques:

Super Powers: By altering his code within The Simulation, Matt is capable of bending the simulation to his will and acquiring powerful superhuman abilities that allow him to easily traverse the simulation.

  • Super Sprint: This Super Power enables Matt to travel on foot at high speeds when sprinting, however he doesn't have the full capabilities of this ability as the Boss does.
  • Super Jump: Super Jump is a power that lets Matt jump much higher than normal, however he doesn't have the full capabilities of this ability as the Boss does.
  • Blast: The blast superpower unleashes a concussive force. However, Matt is limited in that he does not have access to any of the elemental augmentations available to the Saints.
  • Telekinesis: Telekinesis grants the ability to lift people, vehicles, and other objects in the air and hurl them great distances.
  • Stomp: The Stomp Super Power causes powerful shock-waves to emanate outwards from a massive stomp to the ground.

Key: Real World | In Virtual Reality | Super Homie


Notable Victories:

Notable Losses:

Inconclusive Matches: