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Martian Manhunter Post-Crisis DC Comics

Summary

Martian Manhunter, also known as J'onn J'onzz and John Jones, is a superhero from the planet Mars and the last surviving member of his race. A martian holocaust killed his wife and daughter, nearly driving him mad until he was brought to Earth in an accident caused by scientist Saul Erdel. His natural abilities include super-strength, super-speed, invulnerability, flight, shape-shifting, intangibility, and telepathy.

He has been a member of almost every incarnation of the Justice League of America. Although he holds great reverence for his homeworld, he has come to greatly respect his adopted world as well and protects it as his home. In his secret identity, to blend into humanity, he is a gritty hard-boiled police officer.

Martian Manhunter was created by Joseph Samachson and Joe Certa, first appearing in Detective Comics #225 (1955)

Powers and Stats

Tier: 4-B

Name: J'onn J'onzz, John Jones, Martian Manhunter

Origin: DC Comics

Gender: Male

Age: At least a thousand years old

Classification: Alien, Martian, Member of the Justice League

Powers and Abilities: Superhuman Physical Characteristics, Flight, Telepathy, Illusion Creation, Mind Manipulation, Memory Manipulation, Sleep Manipulation, Enhanced Senses including telescopic, microscopic, and X-ray vision, Energy Projection, Shapeshifting, Sizeshifting, Can survive in space, Telekinesis, Matter Manipulation, Invisibility, Heat vision, Sonic scream, Super Breath, Durability Negation with Intangibility (can phase through people to kill them), Immortality (Types 1 and 3), Regeneration (Low-High)

Attack Potency: Solar System level (Consistently shown as equal, or even superior to Superman), his phasing ignores durability

Speed: Massively FTL+ Combat and Travel Speed

Lifting Strength: Multi-Stellar

Striking Strength: Solar System Class

Durability: Solar System level (Regeneration and intangibility make him very difficult to kill)

Stamina: Extremely high

Range: Planetary, Galactic with telepathy

Standard Equipment: None notable

Intelligence: Vast knowledge of earth and alien races throughout the universe, decades of combat experience against all types of foes, accomplished detective, has read and processed the knowledge of every mind on earth multiple times

Weaknesses: Fire

Feats:

Scans the minds of everyone on Earth

Looks through the minds of everyone on Earth again.

Can read mind on galactic range

Turnes Joker sane temporarily

Resists Starro's mind control and shrunk to the size of a blood cell

Erases Doctor Psycho's memory (Psycho specializes in telepathy)

Causes Stinton to hallucinate

Mindwipes entire Justice League at once

Links several lanterns minds together to insert a memory and erases himself from their minds

Martian Manhunter has mind controlled Tier 2 beings like Vishnu, Captain Atom and even The Spectre

Puts Vishnu to sleep

Mind controls Captain Atom and shows him his birth place in dream

Mind Controls the entire Justice League and Spectre, mind controls Spectre again

Notable Attacks/Techniques:

  • Telepathy: Arguably J'onn's greatest power, his telepathy can easily shut down minds, alter memories, read the entire contents of a person's mind, read and affect minds on a planetary scale, communicate across vast stretches of space and dimensions, manipulate souls, and affect cosmic beings.
  • Shapeshifting: J'onn has free transformation, he can change his size at will, stretch his appendages, increase or decrease his mass (although sometimes this requires absorbing nearby inert mass, like that of the ground of a planet), disguise himself as a human or other being, or an inanimate object, manipulate his body for more effective attacks (such as increasing the size of his lungs for more powerful breath attacks)
  • Martian Vision: J'onn is capable of projecting destructive beams of energy from his eyes, these generally aren't as powerful as Superman's heat vision, but they can do formidable damage and are very accurate. They can also be used passively to scan targets with sensory powers.
  • Linear Vision: An obscure ability that allows J'onn to resist time manipulation and reality warping to an extent, and also protect his allies from it. However, it requires a great amount of concentration and energy and he can only keep it up for so long.

Note: Before making any changes to this page, please read and follow the Power-scaling Rules for Marvel and DC Comics.

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

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