“ | It slips into the shadows of others and mimics their powers and movements. As it improves, it becomes stronger than those it's imitating. | „ |
~ Marshadow's Pokedex Entry in Pokemon Ultra Sun |
“ | It sinks into the shadows of people and Pokémon, where it can understand their feelings and copy their capabilities. | „ |
~ Marshadow's Pokedex Entry in Pokemon Ultra Moon |
Summary
Marshadow is a Mythical Pokémon native to the Alola Region. It's described as a Pokémon that is rarely seen as it often conceals itself in shadows, mimicking the movements of people and Pokémon alike.
Powers and Stats
Tier: At least 6-B, likely higher
Name: Marshadow
Origin: Pokémon
Gender: Genderless
Age: Unknown
Classification: Mythical Pokémon, Gloomdweller Pokémon
Powers and Abilities: Superhuman Physical Characteristics, Martial Arts, Stealth Mastery, Incorporeality, Shadow Manipulation, Fire Manipulation, Electricity Manipulation, Ice Manipulation, Status Effect Inducement (Burns, Flash Freezing, and Paralysis), Power Mimicry, Feint bypasses Shields, Instinctive Reaction and Precognition, Naturally resists Bug, Poison, and Rock-type moves due to it's typing, Life Force Absorption, Can guarantee critical hits (Which ignore defense boosts), Mind Manipulation (Was able to control the minds of a large group of Pokémon), Dream Manipulation (Can cause nightmares), Attack Reflection, Energy Projection
Attack Potency: At least Country level, likely higher (Ho-Oh's feather is its power source)
Speed: At least Relativistic+, likely higher (Easily kept up with Ash's Pikachu)
Lifting Strength: Unknown
Striking Strength: At least Country level, likely higher
Durability: At least Country level, likely higher
Stamina: Superhuman (The average pokemon is hardwired for battle and can go on fighting for lots of time despite being injured. Capable of spending a day on foot while fighting hordes of enemies in mystery dungeons with little to no breaks)
Range: Standard Melee Range
Intelligence: Gifted in battle as Delphox (Should be superior to 1st and 2nd stage Pokémon and are able to consistently fight the likes of Machamp which have mastered all martial arts, as well as Alakazam. Described as having learned the ultimate technique after slipping into the shadow of a martial arts master)
Standard Equipment: Marshadium Z
Weaknesses: Takes double damage from Fairy, Flying, Ghost, and Psychic-type attacks. It's Ghost-type attacks don't affect Normal-type Pokémon. Soul-Stealing 7-Star Strike can only be used once per battle.
Notable Attacks / Techniques:
- Abilities:
- Technician: For any move that has 60 or lower base power, its power is amplified by 1.5x.
- Moves:
- Laser Focus: A Normal-type status move. Guarantees the move used on the next turn will result in a critical hit.
- Assurance: A Dark-type physical move that makes physical contact. Doubles in power if the target had already received damage on that turn.
- Fire Punch: A Fire-type physical move that makes physical contact. Has a 10% chance to burn the opponent.
- Thunder Punch: An Electric-type physical move that makes physical contact. Has a 10% chance to paralyze the opponent.
- Ice Punch: A Ice-type physical move that makes physical contact. Has a 10% chance to freeze the opponent.
- Drain Punch: A Fighting-type physical move that makes physical contact. Marshadow recovers 50% of the damage dealt.
- Counter: A Fighting-type physical move that makes physical contact. If Marshadow is struck with a physical attack, it strikes back with double the damage. Will fail if the Marshadow hasn't taken physical damage. Alternatively Marshadow can reflect any physically based attacks with double the power.
- Pursuit: A Dark-type physical move that makes physical contact. Deals double damage if the target is about to switch out.
- Shadow Sneak: A Ghost-type physical move that makes physical contact. Has increased priority.
- Force Palm: A Fighting-type physical move that makes physical contact. Has a 30% chance of paralyzing the opponent.
- Feint: A Normal-type physical move that makes physical contact. Has increased priority and negates the effects of moves like Protect, Detect, or Wide Guard.
- Rolling Kick: A Fighting-type physical move that makes physical contact. Has a 30% chance of causing the target to flinch.
- Copycat: A Normal-type status move. Marshadow uses the last move that was used in battle.
- Shadow Punch: A Ghost-type physical move that makes physical contact. Does not factor in accuracy or evasiveness to always land a hit.
- Role Play: A Psychic-type status move. Replaces the Marshadow’s Ability with the target's.
- Jump Kick: A Fighting-type physical move that makes physical contact. Marshadow takes half the damage it would have dealt if the move misses.
- Psych Up: A Normal-type status move. Marshadow copies the target's stat changes onto itself.
- Spectral Thief: A Ghost-type physical move that makes physical contact and Marshadow’s signature move. Marshadow steals the target's stat buffs before dealing damage.
- Soul-Stealing 7-Star Strike: Marshadow's signature Z-Move. After obtaining Z-Power, the user, Marshadow, punches and kicks the target consecutively with full force.
- Close Combat: A Fighting-type physical move that makes physical contact. The Marshadow’s defense and special defense are lowered after using it.
- Sucker Punch: A Dark-type physical move that makes physical contact. Has increased priority, but only works if the opponent is about to use an attacking move.
- Endeavor: A Normal-type physical move that makes physical contact. Brings the target's HP down to Marshadow’s own. Fails if Marshadow has more health than the target.
- Shadow Ball: A Ghost-type special attack. Marshadow puts its hands together and creates a black and purple ball of energy which it then fires. It has a 20% chance to lower the target’s special defense.
Other
Notable Victories:
Notable Losses:
Inconclusive Matches:
Discussions
Discussion threads involving Marshadow |