Fire mario

Ice mario

Tanooki mario by dillanmurillo-d8qschm

Credit to Dillanmurillo


Metal mario trophy pose by maxigamer-darib74

Credit to Maxigamer

Cape mario render smw25th anniversary by nibroc rock-d9hj4nd

Credit to Nibroc-Rock

Mario Sunshine

444px-MegaMario NSMB2


Gold Mario (2)

Cat mario


8-Bit Mario


Mario is the main character and protagonist of the long-running and highly successful Mario series. He was created by Japanese video game designer Shigeru Miyamoto and also serves as the main mascot of Nintendo. Mario made his first appearance as the protagonist of the arcade game Donkey Kong, released in 1981.

Since Super Mario Bros., his trademark abilities have been his jumping and stomping powers, with which he defeats most of his enemies, and his ability to gain powers with a plethora of items, such as the Super Mushroom, Fire Flower, and the Super Star. Games have usually portrayed Mario as a silent character without a distinct personality (Fortune Street is a notable exception).

According to Nintendo's philosophy, this allows Mario to fit in many different genres and roles. In most games, he is the hero that goes on an adventure to save Princess Peach from Bowser, but he has been shown doing many other activities besides adventuring, such as racing and sporting with his younger twin brother and others.

Powers and Stats

Tier: 4-A

Name: Mario

Origin: Donkey Kong (First Appearance), Super Mario Bros (Official debut)

Gender: Male

Age: 24-25

Classification: Human/Plumber

Powers and Abilities: Superhuman Physical Characteristics, Versatility, Pyrokinesis without Fire Flower (In some games), Enhanced Jumping skills, Skilled hammer wielder, Water Manipulation with the F.L.U.D.D., Resistance to Gravity Manipulation (Has adjusted his gravity to walk normally on hundreds of different sized planets and has been near black holes), Time Travel, Time Manipulation (Via Battle Cards or Stop Watch), Shares a telepathic bond with Luigi, Can (sometimes) hurt ghosts, Possession (Via Cappy), Portal Creation (via Magic Window), Various Power-ups such as the Mushroom which grows the user in size, The Fire Flower gives Mario Pyrokinesis, The Mega Mushroom grows the user to gigantic proportions, The Starman grants the user Near Invincibility, The Ice Flower grants Cyrokinesis, The Cape Feather (And several other powerups) grants him Flight, many other abilities, including Transmutation, Animal Manipulation, Size Manipulation, Intangibility, Invisibility, Stat Buffing/Debuffing, Metal Manipulation, Earth Manipulation, Cloud Manipulation, Duplication, etc., Resistance to Elemental Manipulation, Fear Manipulation, Transmutation, Poison Manipulation, Sleep Manipulation, Instant Death Attacks, Stat Debuffing, and Power Nullification with the Super Suit

Attack Potency: Multi-Solar System level (Comparable and fought beings powered by Power Stars and capable of creating realms with multitude of stars such as King Boo.)

Speed: At least Sub-Relativistic (Can perform actions while being shot out of the Bye Bye Cannon), likely Massively FTL+ (Can quickly travel between different galaxies and react with Launch Star. Dodged Bowser's meteor attacks, which can tag Starship Mario and flew the center of the universe in a short time)

Lifting Strength: Class G (Effortlessly lifted a castle), certain power-ups like Mega Mushroom increase his strength even further

Striking Strength: Multi-Solar System Class

Durability: Multi-Solar System level

Stamina: Very high

Range: Depends on the power-up. Standard melee range to Tens of meters with power-up.

Standard Equipment: Hammer, F.L.U.D.D, and various power-up and items.

Intelligence: Above Average (Is known to possess a doctorate and several other occupations. He's also an experienced plumber and combatant expert)

Weaknesses: None notable

Notable Attacks/Techniques:

Jump: Mario jump on his opponent and crushes him/her with sheer strength. He can perform various jump techniques:

  • Spin Jump: Mario spins while jumping, allowing him to jump on spiky enemies and hazards such as buzzsaws. This move can also allow Mario to hover, slowly descend, deflect projectiles, and clear fogs and smoke. Using this move with the Fire or Ice Flower with make Mario scatter fireballs or ice balls in multiple directions.
  • Drill Spin: After using a Spin Jump or spinning in air, Mario will descend and spin much faster in a drill-like fashion with tremendous force. This attack does double damage on spiky enemies.
  • Super Jump Punch: Mario strikes the target multiple times with a punch while jumping.
  • Super Jump: Mario will jump multiple times on a single enemy at a quick rate. He can do this up to 100 times in a row.
  • Ultra Jump: This attack is not only more powerful than Super Jump, but it can attack multiple enemies at once.
  • Expanded Triple Jump (Unofficial name): Mario will perform the Triple Jump. The final jump makes him invincible to enemies and attacks.

Pyrokinesis: Mario can manipulate fire and perform various fire techniques without a fire flower in some games. Some of his techniques include:

  • Fireball: Mario will shoot a ball of fire from his hands. In Mario Kart: Double Dash, he can shoot up to five of them at once.
  • Firebrand: Taught by the Fire God. Mario charges fire energy in his palm and unleashes an explosive blast of flame on the enemies in close range. The fireballs from this move can be accumulated into a huge fireball for Mario to spike down on the target, inflicting a burn status upon the opponent.
  • Fire Orb: Mario fires an assault of small fireballs at his target.
  • Super Flame: Mario unleashes a barrage of large powerful fireballs from his fist.
  • Ultra Flame: Mario launch enormous and large fireballs that attack all foe onscreen. The entire surrounding glows red during the attack.
  • Fire Swing: Mario swings the weapon so fast that it catches on fire and then strikes the target with it. The target is then cloaked in fire afterward.
  • Fire Strike: Mario's Super Strike. He strikes the target with such speed and force, the receiving end will catch fire.
  • Fiery Metal Mario: Mario's Mega Strike. He jumps incredibly high in the air, turning into a fiery Metal Mario and then delivers a kick that has tremendous re-entry force.

Cappy: A Bonneter that Mario befriended with. He grants Mario's signature cap special powers:

  • Cap Throw: Mario throws his hat which then returns to him like a boomerang. It can use to attack enemies, hit objects multiple times, clears poisonous terrains, and gain additional maneuvers.
  • Homing Cap Throw: Mario throw his hat which then seeks and hits the nearest enemy.
  • Spin Throw: Mario throws his cap and it spins around him for a few seconds, attacking anyone within the radius.
  • Capture: After his cap is thrown at his target, Mario begins taking control of the said target. This move can possess multiple creatures and even inanimate objects.

Invisibility Hat: An extremely rare hat that enables Mario to becomes invisible after wearing it.

Iron Hammer: Mario summons a giant iron hammer and hits the target with it. The force from the hit is powerful enough to leave a blazing trail on the target.

Magic Weapon: Mario forges a weapon of pure energy in shape of a hockey stick. It's only seen in Mario Sport Mix in a battle against the Behemoth.

Mario Tornado: Mario horizontally spins like a tornado, trapping opponents in a series of hits if they get caught.

Bye-Bye Cannon: After summoning a cannon and jumping in it, the cannon will fire clones of Mario and his ally that also jumped in. They attack the foe with a string of jumps and follow up with an assault of the stronger Spin Jump afterwards for maximum damage.

Jet Board Dash: Mario rides on a rocket-powered skateboard, building up it's speed. He then strikes the target with his hammer after reaching maximum speed.

Bomb Derby: Mario summons a stack of bombs to chuck at his foes with his hammer. This attack can lower enemies' attack power.

Cannonball Chuck: Mario summons a giant cannonball. He then swing and hurls at it toward his target, creating a shockwave from the impact.

Battle Cards: Mario can utilize cards with special effects to give himself an advantage in battle. Effects can range from increasing his attack, defense, and speed, doing the exact opposite to his opponent, recovering health, nullifying damage, or stopping time.

Spin Drill: Mario uses a drill to directly pierce through planets, dirt and enemies on his way (cannot drill through hard/un-drillable surfaces)

Power-ups: Mario can use several items which grant him several forms with special abilities which are stated in this list:

  • Fire Mario: Shoots fireballs of different sizes. The biggest ones are usually bigger than him.
  • Cape Mario: Float, fly, create an earthquake by slamming the ground, slow descent, reflect objects and spin at enemies.
  • Superstar Mario: Similar to Cape Mario with additional super speed and invincibility
  • Tanooki Mario: Grows a tail to attack with, turn into an invincible statue, and fly
  • Raccoon Mario: Similar to Tanooki Mario but without the ability to turn into a statue.
  • Hammer Mario: Throw hammers and block fire when ducking
  • Metal Mario: Invincibility, destruction of enemies, walking underwater, no need for air for a few seconds
  • Vanish Mario: Intangibility and invisibility for a few seconds
  • Boo Mario: Can float, go through walls, turn invisible, and attract Boos
  • Ice Mario: Freeze obstacles such as water or lava upon contact for some seconds(Super Mario Galaxy). Also shoot ice balls that can freeze enemies, fireballs, magical attacks(New Super Mario Bros Wii), and reduces their speed, defense, and attack power(Mario and Luigi: Partners in Time).
  • Mega Mario: Break almost anything, defeat enemies on contact, invincibility for a few seconds
  • Rock Mario: Encases Mario in a rock, making him able to crush enemies and granting the ability to destroy red crystals (who are harder than normal crystals)
  • Rainbow Mario: Invincibility, super speed, gain star bits, break objects, long jump, higher jump
  • White Tanooki Mario: This is basically the same item as the Tanooki leaf but with one major difference; it grants Mario Starman's one-hit kill ability, it also lacks the Starman's time limit so Mario is always in star/rainbow mode while using this item.
  • White Raccoon Mario: Similar to the White Tanooki power-up, with the only difference being its appearance and ability to walk on water. 
  • Gold Mario: Fires enormous gold fireballs that create a shockwave explosion on contact instantly killing enemies and turning them into coins. It is also shown to increase attack damage and resistances to opponents attacks
  • Cat Mario: Grants the ability to climb walls, scratch enemies with claws, perform a dive bomb attack, and increase sprint speed. It has a variant called Lucky Cat Mario, where it has all of the same abilities and the additional power to turn into a gold invincible statue that has the Starman's one hit kill ability
  • Double Mario: Mario creates a clone of himself. He can spawn up to five of them.

Note: The character's stats from the Paper Mario series are removed and separated for organization purposes. To see his statistics in the Paper Mario series, click here.


Notable Victories:

Sonic the Hedgehog (Sonic the Hedgehog (The Universe)) Sonic's profile (Note: Super Sonic 4-A version was used and speed was equalized)

Notable Losses:

Inconclusive Matches:

Start a Discussion Discussions about Mario