Maokai OriginalSkin 2
All around me are empty husks, soulless and unafraid... but I will bring them fear.


Maokai is a rageful, towering treant who fights the unnatural horrors of the Shadow Isles. He was twisted into a force of vengeance after a magical cataclysm destroyed his home, surviving undeath only through the waters of life infused within his heartwood. Once a peaceful nature spirit, Maokai now furiously battles to banish the scourge of unlife from the Shadow Isles and restore his home to its former beauty.

Powers and Stats

Tier: Low 7-C

Name: Maokai, the Twisted Treant

Origin: League of Legends

Gender: Male

Age: Unknown (Described as existing long before living memory)

Classification: Treant, Nature spirit, Blessed Isles Guardian, Undead Slayer

Powers and Abilities: Superhuman Physical Characteristics, Immortality (Type 1), Regeneration (Mid-Low), Energy and magic absorption, Self-Healing, Magic, Can become temporarily intangible by transforming into a cloud of plant matter and magic, Plant Manipulation, Can make plants sentient, Can harm intangible beings

Attack Potency: Small Town level+ (Can fight on-par with Garen and similarly powerful champions)

Speed: Hypersonic+ with Massively Hypersonic+ reactions and combat speed (Can keep up with champions like Kled and Garen as well as close range lightning/light-based attacks)

Lifting Strength: Class K (Should be superior to Poppy and comparable to Galio)

Striking Strength: Small Town Class (Arcane Smash can move champions as heavy as Nautilus and Malphite)

Durability: Small Town level+

Stamina: Superhuman (Able to fight off hundreds of wraiths and spirits without tiring)

Range: Several kilometers with magic

Standard Equipment: Saplings, Starting/Essential Items (Health Potions, Doran's Ring, Cinderhulk Tracker's Knife, Mercury's Treads, Frozen Heart, Rod of Ages, Warding Totem)

Intelligence: Above average

Weaknesses: Has a limited supply of mana with which to cast spells, his spells have cooldown periods, during which time they cannot be cast (Both are highly exaggerated in-game for gameplay balance purposes; for instance, Ekko is shown to be able to use his ultimate ability in rapid succession in his cinematic)

Notable Attacks/Techniques:

  • Basic Attack: Maokai punches the opponent.
  • Sap Magic: Periodically Maokai's next basic attack heals him. Each time Maokai casts an ability or is struck by an enemy's ability, Sap Magic's cooldown is reduced by 4 seconds.
  • Arcane Smash: Maokai releases an arcane shockwave that travels forth in a line, dealing magic damage to all enemies it passes through and slowing them by 99% for 0.5 seconds. Enemies near Maokai are also knocked back.
  • Twisted Advance: Maokai dashes to the target enemy, becoming untargetable for the duration, dealing them magic damage on arrival and rooting them.
  • Sapling Toss: Maokai flings a Sapling to the target location that remains there for 30 seconds, granting sight around it. Upon spotting an enemy, the Sapling chases them for up to 2.5 seconds, exploding upon impact or at the end of its duration, dealing magic damage to all nearby enemies upon detonation and slowing them by 35% for 2 second. Saplings placed in brush grow, increasing their duration and dealing double damage over 2 seconds. The damage is capped against non-champions.
  • Nature's Grasp: Maokai summons a colossal wall of 5 thorny brambles that slowly advances forward, each stopping at the first enemy champion they collide with, dealing them magic damage and rooting them.
  • Vengeful Maelstrom: Maokai creates a magical vortex around himself for up to 10 seconds, reducing non-turret damage dealt to himself and allies in the vortex by 20% for the duration and storing double the amount absorbed, capping at Vengeful Maelstrom's base damage. At the end of its duration or upon reactivating Vengeful Maelstrom, Maokai detonates the vortex, dealing magic damage to all nearby enemies.


  • Health Potion: Regenerates health every half-second for 15 seconds. Limited to 5 at one time.
  • Doran's Ring: Grants bonus health, mana regeneration, and ability power. Restores 4 mana upon killing an unit.
  • Cinderhulk Tracker's Knife: Grants bonus health, lifesteal, and mana regeneration, and deals magic damage every second to nearby enemies. Basic attacks against monsters deal bonus damage, and damaging a monster through any means applies Health Drain, which deals magic damage over 5 seconds while restoring health.
    • Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 2 charges which refill upon visiting the shop.
  • Mercury's Treads: Grants bonus movement speed and magic resistance, and reduces the duration of all crowd control effects by 30%, except for Suppression, Stasis and Airborne effects such as Knockbacks, Knockups and Pulls.
  • Frozen Heart: Grants bonus armor and cooldown reduction, and cripples nearby enemies' attack speed by 15%.
  • Rod of Ages: Grants bonus health, mana, and ability power. Additionally, 15% of damage taken from champions is gained as mana. Spending mana restores 20% of mana spent as health, up to 25 per cast.
  • Warding Totem: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 120 seconds. Stores one charge every 90 seconds, up to 2 maximum charges. Limited to 3 Stealth Wards active at a time.


Notable Victories:

Notable Losses:

Inconclusive Matches: