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Summary

Mammoth Armed Reclamation Vehicle is a massive tank GDI used during the Third Tiberium War.

Powers and Stats

Tier: 8-A

Name: Mammoth Armed Reclamation Vehicle (M.A.R.V)

Origin: Command & Conquer

Classification: Super-heavy assault tank

Wielders: G.D.I.

Powers and Abilities: Superhuman Physical Characteristics

Attack Potency: Multi-City Block level (Many times more powerful than attacks capable of destroying buildings. As an Epic Unit, it is comparable to Nod's Redeemer and the Scrin's Eradicator Hexapod)

Speed: Superhuman (As fast as slower vehicles)

Durability: Town level (Can withstand nuclear weapons)

Range: Many meters. It outranges other tanks.

Weaknesses: Vulnerable to EMP effects

Feats: Its main feats are its incredible firepower and armor, allowing it to take on entire battlegroups of units and come out on top.

Notable Attacks/Techniques:

  • 200mm Sonic Cannons: The three main cannons fire consecutive blasts.
  • Hard point garrisons: Up to four GDI infantry can garrison hard ports on the M.A.R.V. so that they can fire out. The available troopers:
    • Rifleman Squad: Small auto-cannons.
    • Missile Squad: Missile launches. Very effective against vehicles and aircraft.
    • Engineer or Combat Engineer: Can gradually repair M.A.R.V if it is damaged.
    • Grenadier Squad: Launches grenades at a foe. Useful against large numbers of weaker foes.
    • Sniper Team: Sniper picks off enemy infantry from far away.
    • Zone Troopers: Aids a rail-gun for penetrating enemy armor.
    • Zone Raiders: Uses sonic grenades with good area-of-effect damage. Good against vehicles, infantry, and aircraft alike but can have a hard time hitting fast targets.

The M.A.R.V. also has a built-in Tiberium Refinery that processes any Tiberium it drives over into funds for its commander.

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