Graves 2
We're here for your gold, not your heads, so don’t nobody decide to be a hero.


Malcolm Graves is a renowned mercenary, gambler, and thief—a wanted man in every city and empire he has visited. Even though he has an explosive temper, he possesses a strict sense of criminal honor, often enforced at the business end of his double-barreled shotgun Destiny. In recent years, he has reconciled a troubled partnership with Twisted Fate, and together they have prospered once more in the turmoil of Bilgewater’s criminal underbelly.

Powers and Stats

Tier: Low 7-C

Name: Malcolm Graves, the Outlaw

Origin: League of Legends

Gender: Male

Age: Unknown (At least in his 30s)

Classification: Human, Mercenary, Thief

Powers and Abilities: Superhuman Physical Characteristics, Expert shotgun marksmanship, Regeneration (Mid-low), Skilled thief, Defense increases as he fights

Attack Potency: Small Town level+ (Can fight on-par with Garen, and similarly powerful champions)

Speed: Hypersonic+ with Massively Hypersonic+ reactions and combat speed (Can keep up with champions like Kled and Garen, as well as close range lightning/light-based attacks)

Lifting Strength: Superhuman (Can carry and withstand the kick of a shotgun the size of his body)

Striking Strength: Small Town Class (Buskshot can move champions as large as Cho'Gath, Nautilus, and Malphite)

Durability: Small Town level+

Stamina: Superhuman

Range: Several meters with his shotgun

Standard Equipment: "New Destiny" (His shotgun), Smoke canisters

Intelligence: Above Average

Weaknesses: None notable

Notable Attacks/Techniques:

  • Basic Attack: Graves fires a shell from his shotgun.
  • New Destiny:
    • 12-Gauge: Each of Graves's basic attacks consumes 1 shell and sprays 4 pellets in a cone. Enemies hit take physical damage plus bonus damage for every pellet that hit them beyond the first. Critical strikes spray 6 pellets over a 50% wider cone and deal additional physical damage.
    • Buckshot: Pellets stop at the first enemy unit or structure they hit, meaning Graves is not guaranteed to hit his target. Each pellet will apply on-hit effects but enemies will only suffer on-hit effects once per Shell. Non-champion units hit by more than one pellet are knocked back.
    • Double Barrel: Graves' shotgun Destiny holds up to 2 shells. After spending both shells or sitting on one for 4 seconds without attacking, Graves will take 1 second to reload during which he cannot attack.
  • End of the Line: Graves fires a round in the target direction that deals physical damage to all enemies it passes through and leaves behind a powder trail. After 2 seconds or upon impact with a structure or terrain, the round detonates, dealing physical damage to all enemies in a wide perpendicular area and in a reverse wave along the powder trail.
  • Smoke Screen: Graves fires a smoke canister at the target area, dealing magic damage to all nearby enemies upon impact and creating a cloud of smoke for 4 seconds, which slows enemies within and reduces their sight radius.
  • Quickdraw: Graves dashes in the target direction, gaining bonus attack speed, armor and magic resistance for 4 seconds. Each pellet reduces Quickdraw's cooldown by 0.5 seconds upon impact with an enemy and, against non-minions, also refresh its bonus resistances. Quickdraw resets Graves's autoattack timer.
    • True Grit: Graves gains bonus armor and magic resistance every second if he has dealt or received damage in the last 3 seconds, stacking up to 10 times.
  • Collateral Damage: Graves fires an explosive shell in a straight line, dealing heavy physical damage to every non-champion enemy it passes through, as well as the first enemy champion it collides with. After hitting a champion or reaching the end of its range, the shell explodes, dealing 80% of its original damage in a cone.


Notable Victories:

Notable Losses:

Inconclusive Matches:

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