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MalacathStatue

God of curses, hear my prayer!

Lord of the betrayed, give me strength!

Keeper of the grudge, harden my heart!

Holder of the broken promises, ignite my anguish!

Master of the sworn oath, grant me the ferocity to overcome my enemies!

Malacath, hear my prayer!

~ Prayer to the Furious One

Summary

Malacath is the Daedric Prince of Curses and Conflict, whose patronage lies upon the spurned and the ostracized, a characteristic which, fittingly, makes him the principal deity worshipped by the Orsimer, the so-called "Pariah Folk," and likewise, this nature as a god of the exiled and the rejected makes him exceedingly unpopular even among his own peers, to the point that some scholarly sources even claim he is not recognized as a Daedric Prince by the majority of Oblivion's royalty, and describe him as a weak, but nonetheless exceedingly vengeful God.

Malacath is also an unusual case amidst the Lords of Oblivion in that, he is, in truth, the debased form of an aetherial spirit, being the tortured and hollowed up remnants of the Aedroth Trinimac, allegedly brought to life after the Knight of Auri-El lost a battle to the Daedric Prince Boethiah in the Merethic Era, although Malacath himself scoffs at such tales and dismissed them as a product of the excessive literal-mindedness of mortals. Whatever the case, Trinimac is seemingly forever lost, and in his place only the fallen husk that is is the God of the Betrayed remains.

Powers and Stats

Tier: High 1-B

Name: Malacath (Also called Mauloch, Malauch, Orkey, Orkha, Malooc, Malak and Muluk). Known by many other titles, among which are God of Curses, Lord of Ash and Bone, Lord of Monsters, Oathbreaker, Creator of Curses, He Who Speaks Sideways, the Furious One, the Keeper of the Bloody Curse, and the Defender of the Betrayed.

Origin: The Elder Scrolls

Gender: Inapplicable

Age: Inapplicable

Classification: Daedric Prince of Conflict, Curses and the Ostracized.

Powers and Abilities: Abstract Existence (Type 1. Gods are described as "manifest metaphors"[1] and their actions as "ideologies given skin,"[2] existing as aspects of the Aurbis that each personify a specific concept,[3] existing not as mere beings, but as the ideas themselves[4]), Acausality (Type 5. Gods from outside of the mortal plane are completely beyond linear time and reside in a state where all events are always happening simultaneously,[5][6] being as such unbound by cause, duration, consequence and eventuality,[7][8] with their lives being described as unable to support most of the qualities of a narrative.[1]), Causality Manipulation (Similar in nature and power to other greater Ada such as the Eight Divines, who are stated to be capable of modifying both the past and the future at their leisure[9]), Immortality (Types 1, 2, 3 and 5. Gods are unbound by the concepts of Life and Death, which only came to be during the creation of the Mundus,[10] and even incomplete deities such as Vivec can resurrect themselves at will from the timeless world of the gods[5]), Resurrection, Higher-Dimensional Existence, Time Manipulation (The nature of time in the planes of oblivion is completely subjective and determined exclusively by the will of the governing Prince, with the inhabitants of such planes being stated to not be subjected to time itself, but to their masters alone.[11]), Spatial Manipulation and Higher-Dimensional Manipulation (Being simply extensions of their being,[12][13] a Daedric Prince's personal realms are under their full control both in form and structure, with the more charitable ones being able to freely alter their number of dimensions as to create vistas comprehensible to the minds of mortals on a whim, as well as adopt the trappings of linear time to better suit interaction with them[14]), Large Size (Type 10), BFR, Teleportation, Telekinesis, Weather Manipulation, Incorporeality, Telepathy, Portal Creation, Soul Manipulation, Memory Manipulation, Matter Manipulation, Magic, Chaos Manipulation and Probability Manipulation (Daedric Spirits come to power by harnessing the chaos of possibilities that is the void of Oblivion,[15] being unable to truly create,[16] and instead only rearranging formless potential into something concrete), Reality Warping, Conceptual Manipulation (Type 1. Immensely above minor gods such as the Ideal Masters, who are stated to live in a platonic ideal of their own making beyond the Mundus.[17]), Energy Manipulation, Law Manipulation and Physics Manipulation, Transmutation, Mind Manipulation Sound Manipulation and Information Manipulation (The entirety of the Aurbis is, in fact, a song,[18] and entities with divine power are capable of manipulating the underlying tones of existence by acknowledging that principle, shaping reality through the manipulation of stories and archetypes,[19] making myth[20] and metaphor[21] manifest)

Attack Potency: High Hyperverse level (As a Daedric Prince, Malacath is one of the primary Ada that fundamentally maintain and comprise the infinitely-dimensioned[22] Void of Oblivion, holding absolute domain over and personifying one of the sixteen partitions that make up the entirety of the realm and represent the empty spaces behind the spokes of the Wheel of the Mundus.[23] In spite of his terrible reputation among the Lords of Misrule, Azura still considered Malacath to be one of the eight most powerful Daedric Princes,[24] with him having as such been called to participate in the Coldharbour Compact[25])

Speed: Immeasurable. Omnipresent within the Ashpit.

Lifting Strength: Immeasurable

Striking Strength: High Hyperverse level

Durability: High Hyperverse level

Stamina: Infinite

Range: High Hyperversal (Can freely traverse through Oblivion, an infinite-dimensional void which encompasses all possibility and contains an endless number of individual daedric realms)

Standard Equipment: The Hammer Volendrung, Scourge Axe, Helm of Oreyn Bearclaw, Saviour's Hide.

Intelligence: Supergenius. By virtue of his status as a Daedric Prince, Malacath, in both power and awareness, ranks highest among all Daedra, of which even the lowliest are said to have witnessed all of mortal existence, and to have a far more attuned sense of the Aurbis' scale and nature than even the most erudite of mortal scholars, boasting of a much broader ontological framework fit to dealing with the paradoxical nature of the higher realms.[26]

Weaknesses: None Notable

Gallery

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

References

Discussions

Discussion threads involving Malacath
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