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Magnus the Red Primarchs coverart
The ancient knights’ quest for the grail, the alchemist’s search for the Stone of the Philosophers, all were part of the Great Work and are therefore endless. Success only opens up new avenues of brilliant possibility. Such a task is eternal and its joys without bounds; for the whole universe, and all its wonders… what is it but the infinite playground of the Crowned and Conquering Child, of the insatiable, the innocent, the ever-rejoicing heirs of the galaxy and eternity, whose name is Mankind?

Daemon magnus
Do you remember what you said to me, brother? Do you remember what you said to me as we fought before the Pyramid of Photep? Do you remember the words you used? I do. As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now.

Summary

Magnus the Red, the Primarch of the Thousand Sons Traitor Legion, is one of the few surviving Primarchs and is currently an extremely powerful Daemon Prince of the Chaos God Tzeentch. He was also known during the early years of the Imperium as the Crimson King and the Red Cyclops.

A giant in both physical and mental terms whilst still an inhabitant of the Materium, the copper-skinned Magnus possessed tremendous innate psychic ability, and constantly sought to understand the nature of the Warp, becoming a Sorcerer of formidable power. Magnus thought he would be able to control the Great Ocean of psychic energy that was the Warp; however, his prodigious and careless application of his psychic gifts eventually caused him to fall out of favour with his father, the Emperor of Mankind, as well as with the majority of his brother Primarchs. His psychic immaturity, recklessness, and arrogance also caused his own undoing, as it eventually brought about his own damnation and servitude to the Dark God of Change Tzeentch.

In the end, Magnus lead his XVth Legion to the banner of Horus and fought on the Arch-Heretic's side during the Great Betrayal of the Horus Heresy. He survived those events and ascended to the position of a Daemon Prince of Tzeentch as a reward for his service to the Changer of Ways. He has spent the majority of the ten millennia since the end of the Horus Heresy ensconced atop his tower upon the Planet of the Sorcerers within the Eye of Terror, planning the ultimate destruction of the Imperium he believes betrayed him and his Legion. Magnus' greatest grudge, however, is with the Space Marines of the Space Wolves, who he holds accountable for the destruction of his homeworld of Prospero and the corruption of his Legion during the early days of the Horus Heresy.

Powers and Stats

Tier: 4-B | At least 4-B, possibly higher | Unknown. At least 2-B

Name: Magnus the Red, The Crimson King, The Red Cyclops

Origin: Warhammer 40,000

Gender: Male

Age: 10,000+ years old

Classification: Space Marine Primarch of the Thousand Sons, Alpha Plus pysker, Daemon Prince of Tzeentch

Powers and Abilities: Superhuman strength, speed, and durability, Immortality (Type 1 and 3), Telekinesis, Telepathy, Vast Psychic Power, Reality Warping, Regeneration (Low-Mid), Immunity to most poisons and toxins, Mind Manipulation, Astral Projection, Matter Manipulation, Spatial Manipulation, Time Manipulation, Dimensional Manipulation, Numerous Spells, Death Manipulation, Matter Manipulation (On an atomic level), Soul Manipulation, Precognition, Pyromancy, Mind Manipulation, Mind Destruction, Can step out of and into reality at will, Technopathy, Invisibility, Can induce hallucinations and paranoia, Can take away the powers of others, Can nullify use of psychic powers and mystical abilities via sheer force of willIntangibility, Can tear open space-time and create vortexes into the Warp, Can vastly enhance his own physical characteristics, Can control the nervous systems of others, etc.  | All previous abilities enhanced to an immense degree, Immortality (Type 1 and 4), Regeneration (Low-Godly), True Flight, IncorporealAcausality

Attack Potency: Solar System level (Comparable to the other Primarchs, such as Sanguinius, who managed to make a small crack in Chaos-empowered Horus' armor and had earlier before fought Ka'Bandha, one of Khorne's greatest Bloodthirsters, and broke his spine. Ka'Bandha is almost certainly stronger than lesser Bloodthirsters, who can grow to the size of star systems in the Eye of Terror, and the likes of Khârn, who can fight great enemies in the Eye of Terror. Due to his status as one of the most powerful psykers in existence, Magnus should at least be comparable to Teturact, who could warp an entire solar system, including the space between planets, and beyond with his influence). Ignores durability with many of his psyker powers. | At least Solar System level, possibly higher (Much stronger than his previous self, and doubtlessly superior to lesser Bloodthirsters, who can grow to the size of star systems in the Eye of Terror, and the likes of Khârn and Ahzek Ahriman. Should be comparable, if not superior to, Madail.) | Unknown. At least Multiverse level (In the Warp, Magnus was said to be capable of being whatever he wanted to be in a place where universes were created and destroyed with nothing but a stray thought)

Speed: Massively FTL+ reactions/attack combat (Comparable to Angron and Sanguinius) | Massively FTL+ | Immeasurable (The Warp and its inhabitants exist beyond the bounds of time, space, and causality)

Lifting Strength: Class T+, much higher with telekinesis and psychic amps | At least Class T+Unknown

Striking Strength: Solar System Class | At least Solar System Class, possibly higherUnknown

Durability: Solar System level | At least Solar System level, possibly higher | Unknown

Stamina: Immense | Limitless | Limitless

Range: Extended melee range (several meters), Kilometers with most powers, Planetary with time manipulation and shields | The same, if not higher | At least Multiversal

Standard Equipment: Power Armor, Power Sword, Force Staff

Intelligence: Holds vast, intimate knowledge of the Warp and Chaos, tactful leader of the Thousand Sons Legion, a sect of superhuman warriors with intelligence significantly above that of mere men. Every Primarch bears intelligence far beyond all manner of the average or even above average human reach, with virtually all of them being considered geniuses in the fields they hold expertise in, with few capable of matching up their intellect individually. Among even his brothers he was a rather grand intellectual, with a pursuit of knowledge that led him to new fields of savvy (but ultimately harmful) experimentations with the essence of the Warp, becoming a resourceful wielder of the Immaterium and its raw strength to quite a degree compared to those even immersed in the mannerisms of it.

Weaknesses: Hitting his missing eye | Forgets his true power when in the materium in a weakened Avatar form | None notable

Note: Magnus Respect Thread.

Key: PrimarchDaemon Prince | In the Warp

Others

Notable Victories:

Sephiroth (Final Fantasy VII) Sephiroth's Profile (Daemon Prince Magnus and Advent Children Sephiroth were used)

Notable Losses:

Inconclusive Matches:

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