Max Eisenhardt, better known as Magneto, is one of the most powerful mutants in the world and a recurring foe of the X-Men. After suffering from countless tragedies throughout his life, he became determined to end humanity's oppression of mutants by upending the human-led governments of the world.
Powers and Stats
Name: Magneto, Erik Magnus Lehnsherr, Max Eisenhardt
Origin: Marvel Comics, X-Men #1
Age: 82-83 years old
Classification: Human Mutant
Powers and Abilities: Superhuman Physical Characteristics, Magnetism Manipulation, Matter Manipulation (Atomic level), Electricity Manipulation, Energy Manipulation and Projection, Can perceive phenomena across the electromagnetic spectrum, Flight, Forcefield Creation, Earth Manipulation (Can create earthquakes and volcanoes), Technological Manipulation, Ice Manipulation (Can freeze an area to near Absolute Zero, by creating a magnetic vortex), Mind Manipulation (Can manipulate the electromagnetic fields that make up minds and potentially disperse them), Limited Gravity Manipulation (Could reverse gravity), Limited Biological Manipulation (Can manipulate the iron in blood, causing bodies to freeze and denying access to certain abilities), Can create wormholes, Invisibility (By bending light around him), Can amplify his physical abilities, Limited Telepathy, Resistance to Telepathy (Was able to battles with Xavier's telepathy on will alone), Mind Manipulation and Life-Force Absorption (Unaffected by Rogue's powers)
Lifting Strength: Unknown physically. Class T with magnetic telekinesis (He was able to lift an entire mountain with his magnetism due to it containing iron ore)
Range: Standard melee range, Planetary with abilities, Multiple light-years via Meditation.
Standard Equipment: His armor, including (in some incarnations) his helmet which helps block telepathic attacks.
Intelligence: Extraordinary genius, capable of creating advanced technology and a master geneticist, has built space stations, robots, advanced weaponry, genetically engineered super-powered creatures, and many other things, he is also a master combat strategist and tactician capable of ruling his own nation.
Weaknesses: Manipulating energies instead of magnetism can take a toll on his body, When severely injured, his body is unable to withstand the strain of manipulating great amounts of magnetic forces. He is unable to manipulate vibranium.
Note: There are many versions of Magneto, this profile only covers the 616 Marvel Comics version.
Note 2: Before making any changes to this page, please read and follow the Power-scaling Rules for Marvel and DC Comics.