The ability to manipulate magnetic fields.
Users can generate, control and manipulate magnetism in all its forms, both natural (planetary, solar, lunar, stellar, magnetosphere, magnetic materials/ferromagnetism, etc.), organic (generated by the electric currents of living beings) or artificial (everything creating/using electricity). User can affect any matter that is magnetic (iron, nickel, cobalt and their alloys, some rare earth metals, naturally-occurring minerals such as lodestone) manipulating and controlling them as they will and indirectly use them to manipulate other things.
Note that this power isn't Metal Manipulation, it is the ability to control magnetism, but using this capability a Magnetism Manipulator can control certain metals.
- Generate and manipulate magnetic fields, and indirectly through them control anything that is affected/connected/ by/to them:
- Release the magnetic force in varying ways:
- Metal Manipulation limited to iron, nickel, cobalt and their alloys.
- Limited Matter Manipulation by affecting the metalic particles in the non-metalic objects.
- Limited Mind Control by affecting the metallic particles in the brain.
- Limited Motor-Skill Manipulation by affecting the metallic particles in the body.
- Magnetic Force-Field
- Magnetokinetic Constructs, including weapons, walls, armor or allies/servants.
- Electronic Disruption
- Magnetic Attacks
- Magnetic Infusion
- Sense magnetic fields, how they move and anything that moves/disturbs them.
- Detect metallic objects, advanced users can track humans by iron in their blood.
- May be limited controlling existing/local magnetic fields.
- Magnetism in objects is destroyed at high temperatures.
- Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.