One of Dysdark's three musketeers, Lock was originally the most playful of the bunch. However, once his own master, Dyspear, died he showed his true self soon enough, revealing an egocentric mastermind obsessed with becoming King, taking the fallen Dyspear's place.

It was later revealed that Lock was actually a fairy, kidnapped from his home and brainwashed to do evil in Dyspear's name he's struggled with massive insecurities since. Eventually overcame them and became an ally of the Precures.

Powers and Stats

Tier: Unknown | High 7-A | High 7-A

Name: Lock

Origin: Go! Princess Precure

Gender: Male

Age: Unknown. Seems to be younger even than the Princess Precures

Classification: One of Dysdark's Three Musketeers, Fairy

Powers and Abilities: Superhuman Physical Characteristics, Energy Manipulation, Dream Manipulation (Also counts as Sealing), Empathy Manipulation (Can feed on despair to grow stronger), Flight, Portal Creation, Life Creation (of Zetsuborgs with various powers depending on the dreams of the sealed individual), Duplication (Of himself), Teleportation | Everything before | Everything before, Fire Manipulation, Air Manipulation

Attack Potency: Unknown | Small Island level (Superior to Cure Scarlet) | Small Island level (Superior to all the Princess Precures even when they attack at once)

Speed: Unknown | Supersonic+ | Supersonic+

Lifting Strength: Unknown

Striking Strength: Unknown | Small Island Class (Can harm those of this durability) | Small Island Class (Superior to the Precures)

Durability: Unknown | Small Island level | Small Island level

Stamina: High. Has never been shown to tire.

Range:  Melee range | Melee Range | Several meters

Standard Equipment: None notable

Intelligence: High. Manipulated and tricked the Precures, stealing their keys and leaving them powerless in response

Weaknesses: None notable

Key: Base | Adolescent | Consumed by despair


Notable Victories:

Notable Losses:

Inconclusive Matches: