VS Battles Wiki

We have moved to a new external forum hosted at https://vsbattles.com

For information regarding the procedure that needs to be exactly followed to register there, please click here.

READ MORE

VS Battles Wiki
Advertisement
VS Battles Wiki
Litchi Faye-Ling (Centralfiction, Character Select Artwork)
All I wanted was to reclaim those days... Spent with Roy, and the Professor... I wanted it back...!
~ Litchi Faye-Ling

Summary

Litchi Faye Ling is a renowned doctor living in Orient Town, located in the 13th Hierarchical City of Kagutsuchi. She is a playable character in the BlazBlue series.

Powers and Stats

Tier: High 7-C | Low 6-B | At least Low 6-B, possibly 5-A

Keys: Calamity Trigger/Continuum Shift | Chronophantasma | Central Fiction

Name: Litchi Faye-Ling

Origin: BlazBlue

Gender: Female

Age: Likely at late 20s to early 30s

Classification: Scientist, Nurse, Alchemist

Powers and Abilities:

Superhuman Physical Characteristics, Genius Intelligence, Weapon Mastery, Master Hand-to-hand Combatant, Ars Magus and Alchemy User, Non-Physical Interaction (Can hit Arakune and Izanami), Soul Manipulation (Has stated she can bring Roy's soul back from the Boundary), Statistics Amplification (Can draw power from the boundary), Precognition and Clairvoyance (Is linked to her alternate selves to the point that she can see incoming events from alternate realities), Fire Manipulation (Via All Green), Limited Transmutation (Can change the structure of her staff at will), Psychometry (Alchemists are capable of gathering information on their surroundings as shown in Xblaze), Telekinesis (Is capable of manipulating her staff without contact), Information Analysis (Can examine a person's physical and mental condition with contact), Shockwave Generation (Capable of blowing people away by bursting), Regeneration Negation (Up to High-Godly; Is able to utilize Ars Magus, a weapon capable of killing the Black Beast, a creature that has the ability of Self Observation, which is what Terumi used to regenerate from Hakumen's Time Killer)

Resistant to the Following: Poison Manipulation, Madness Manipulation, Biological Manipulation and Statistics Reduction (Can resist the effects of Seithr, which is poisonous, can induce addiction and deteriorate bodies, as well as reducing the power of others), Memory Manipulation (Can resist the effects of Cauldron and/or Boundary, which erases memories), Chaos Manipulation (Resist the Boundary, which turns everything into a spiraling chaos), Void Manipulation/Existence Erasure and Corruption (Type 2) (Can resist the effects of the boundary, which can erase those that enters it, and corrupt them beyond recovery in a similar fashion to what happened to Arakune), Technology Manipulation (Is unaffected by the effects of Seithr, which can mess with technology), Corrosion Inducement (Resists getting corroded by the Cauldron), Time Manipulation (Can resist the effects of Cauldron and/or Boundary, which stops time by existing), Mind Manipulation and Information Manipulation (Able to resist the boundary/cauldron, which when entered or get closed, will result in taking infinite information and memories, dating across beginning of time and all possibilities), Heat Manipulation (Is unfazed by the intense heat from a cauldron), Paralysis Inducement (Could fight Hakumen without getting paralyzed), Transmutation (As a chosen, she's unaffected by the Embryo's effect to turn everything into seithr), Death Manipulation (Can survive blows from Nu-13, an Anti-Observer weapon, which has the Immortal breaker ability of implanting death into the victim), Life Manipulation (Can withstand the effects of seithr, which can give sentience with its presence), Perception Manipulation (Resist the effects of Ars Magus, which nullifies senses of the user), Soul Manipulation, Healing and Regeneration Negation (up to High-Godly), and Fear Manipulation (Is capable of fighting against Ragna with the Azure, which can inflict soul damage beyond the help of a multiversal entity, and negate any form of Recovery, is also unfazed by his passive fear hax, can also shrug off blows from the Azure, which is superior to the Nox Nyctores, which are superior to Ars Magus, weapons that are capable of killing the Black Beast, a creature that has the ability of Self-Observation, which is what Terumi used to regenerate from Hakumen's Time Killer), Physics Manipulation (Could tanks blows from Azrael, who is so strong that he bends and breaks physics whenever he strikes), Power Nullification (Is able to use her powers despite Kushinada's Lynchpin being activated), Explosion Manipulation, and Spatial Manipulation (Was able to withstand Bolverk, which can pierce through space)

Attack Potency: Large Town level+ (Can hold her own against CT Arakune) | Small Country level+ (Was able to harm CP Bang) | At least Small Country level+, possibly Large Planet level (Could go toe to toe with CF Arakune and Kokonoe). Able to ignore conventional durability using power of the Cauldron.

Speed: FTL (Can keep up with Arakune) | At least FTL, possibly Infinite (Could keep up with Bang) | Infinite (Was shown to keep up with characters that can move through the Boundary with ease, which is stated to be infinite in size)

Lifting Strength: Class 5 | Class T | Class T

Striking Strength: Large Town level+ | Small Country level+ | At least Small Country level+, possibly Large Planet level

Durability: Large Town level+ | Small Country level+ | At least Small Country level+, possibly Large Planet level

Stamina: Superhuman (Able to fight while her body, mind and soul is being affected by the boundary)

Range: Tens of Meters with Mantenbō.

Standard Equipment:

  • Mantenbō: A staff Litchi is carrying throughout her fights. It is a staff that can turn into humanoid form and Litchi can control it at will. She can launch it, spin it mid-air, use it as her footing, and more for surprise mix-ups. A pretty good weapon for both offensive and defensive purposes overall.

Intelligence: Genius. She is the one who created Fluid Magic Element Theory, discovering it while not even Relius or Kokonoe thought it up before. Both of them praised her for this theory especially Relius who assigned her to be his secretary in Chronophantasma. Helped Relius on making Event Weapon Imitation. Has vast medical and scientific knowledge, to the point of being one of the smartest person within Sector Seven. She has knowledge on Alchemy as well, an advanced form of science that works on metaphysical elements like souls.

Weaknesses: None notable

Notable Attacks/Techniques:

  • Myriad Heaven Pole: Places the staff on the ground. If she launch the Mantenbō after this move, it will make it fly up into the air, then loop back to her.
  • The Great Wheel: Attacks the opponent by throwing the rod. It is trajectory can be altered in a flash.
  • Crimson Peacock: Litchi sends her stickman out spinning at he opponent, this hits the opponent into the air where they a finished off with a kick from both sides by Litchi and the stickman.
  • Straight Through: The pole wraps around and shields Litchi. Although it does not start right away, once it gets going she will guard point any and all hits. Can be combo'd by launching the rod to her opponent right after.
  • Tsubame Gaeshi: Launches the rod above Litchi for an anti-air attack.
  • Three Dragons: White: Moves forward while performing a low attack.
  • Three Dragons: Green: Rises up while attacking. Can be chain with the other Three Dragon techniques.
  • Three Dragons: Red: A charging overhead attack. Can be chain with the other Three Dragon techniques.
  • Reach: Last Chance: Litchi jumps to her rod to step on it.
  • One Shot: Attacks the opponent from top of rod.
  • Reach: Robbing the Kong: Jumps toward the rod and flings it towards the opponent.
  • Reach: Kong to Kong: Jumps toward the rod and uses it to spring towards the opponent.
  • The Four Winds: Launches the rod towards the opponent. It follows standard Mantenbō flying pattern, so depending on how it is placed it will act differently.
  • Kote Gaeshi: Moves rod forward or backward.
  • Thirteen Orphans: Transforms the rod and sends it after the opponent to pummel them.
  • All Green: Creates a flaming blast in front.
  • All Terminals: Litchi rushes forward with a ki-charged punch after a brief whirlwind of energy. After it connects, she pummels the opponent in a “ranbu-styled” combo composed of all sorts of kicks from her other attacks.
  • Nine Gates of Heaven: Litchi swiftly dashes forward and delivers her opponent one hundred kicks.

Gallery

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

Discussions

Discussion threads involving Litchi Faye-Ling
Advertisement