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I control my fate!
~ Lightning

Summary

Lightning is main protagonist of the Final Fantasy XIII trilogy and the second main female protagonist in the history of the franchise. Having lost both of her parents by the age of fifteen, Claire Farron sought to become an adult as quickly as possible in order to take care of her younger sister, Serah. To this end she joined the Guardian Corps, rising to the rank of Sergeant and adopting the moniker "Lightning". She eventually lost sight of her goal, becoming increasingly embroiled in her work and not spending enough time with Serah, much to the latter's frustration. The main story begins when Serah is chosen as a Pulse L'Cie, causing her falling out with Lightning as the latter didn't believe her at first, but later realized that Serah was telling the truth and thus was a victim of Bodhum's Purge, a systematic destruction of all influences of Pulse. Joining with a man named Sazh Katzroy, whose son was caught in a similar situation, she seeks to rescue her sister and eventually save all of the world after being branded as a L'Cie herself.

Powers and Stats

Tier: 5-C | 2-A | 2-A | 2-A

Key: L'Cie | Etro's Knight | The Savior | Dissidia

Name: Lightning/Claire Farron

Origin: Final Fantasy XIII

Gender: Female

Age: 21 | 21 (Physically) | 521

Classification: Human/L'Cie, former member of the Guardian Corps | Etro's Knight | The Savior

Powers and Abilities:

All base abilities plus Superhuman Physical Characteristics, Magic, Conceptual Manipulation (Type 2), Space-Time Manipulation (Magic is shown in the novels to remove concepts and warp space and time itself,[1] like the Devil's road, which the concept of time was lost,[2] and time and space were twisted to the point[3] the past, present and future[4] existed as one[5]), Law Manipulation (Magic is stated to rewrite[6] the natural order of things[1]), Subjective Reality (Magic,[6] in its basest form,[7] is projecting one's inner[8] mind onto reality[9], and is powered by intelligence and mental strength[6]), Durability Reduction (Magic ignores durability to physical attacks requiring specific resistances to reduce the damage of), Forcefield Negation and Intangibility (Magic negates conventional physical durability, barriers, and armor, requiring specific defense against magic which is powered by the mind and spirit), Non-Physical Interaction (Magic as a whole is shown to affect a wide variety of different beings, from intangible/immaterial beings to non corporeal beings, to abstract concepts like Chronodia, who's the flow of time itself [10], to Nonexistent beings like Exdeath and Cloud of Darkness), and Power Modification (Including Duplication, Fusionism, Statistics Amplification, Size Manipulation, Homing Attack, Danmaku, Aura, Breath Attack, and Energy Manipulation; Magic users across the games have consistently shown the ability to manipulate the shape and properties of their own magical abilities, with even higher tiers of spells simply being considered stronger versions of the same basic ability), Summoning (Can summon her Eidolon "Odin" from her L'Cie brand), Energy Manipulation and Projection, Deconstruction (Cross scaled from the L'Cie Qun'mi whose forcefields are able to do this), Technology Manipulation (Cross scaled from the L'Cie Qun'Mi whose abilities as a L'Cie are able to reactivate and control machinery), Immortality (Types 1 and 2; L'Cie's are stated to not be able to age unless they enter crystal stasis and are able to remain alive even after normally fatal injuries, such as Quin'Mi who was fused to the land after being caught in the Ultima Bomb at Lorica. Is also able to survive a fatal blow with 1 HP remaining via the "Reprieve" ability), Blessed (L'Cie's are implanted with Crystal Shards on their bodies. Due to the Mythology of the Crystals being the same as the classic games, this would grant her the abilities of The Crystals as a result. Even after losing L'Cie status, she still retains this power as crystal energy mixed into the soil, now granting people inner crystal power), Elemental Manipulation which can extend to Fire Manipulation, Ice Manipulation and Matter Manipulation (Macro-Quantum; via Fire and Ice magic, Both Fire and Ice related abilities are stated to affect the target's electrons[11], and even negate durability in the process[11]), Electricity Manipulation and Pain Manipulation (via lightning magic, Lightning spells are capable of attacking the target's nerves[12]), Water Manipulation (via Water, Watera, and Waterga), Air Manipulation (via Aero, Aerora, and Aeroga), Earth Manipulation (via Quake), Poison Manipulation, Disease Manipulation, and Corrosion Inducement (Can inflict Poison, which is also stated to corrode the target[11]. The Poison spell is called "Bio" in the Japanese. The Bio spell can cause diseases), Status Effect Inducement (via Daze and Dazega, which stuns the target), Limited Death Manipulation (via Deathblow), Information Analysis (via Libra), Pain Manipulation (Via Pain: The "Pain" spell inflicts the "Pain" ailment which causes one to be unable to use physical capabilities), Power Nullification: (Via Fog and Fogga: Disables an enemies spell casting capabilities), Healing (For herself and others via Cure, Cura, Curasa, Curaja and Mediguard), Resurrection (for herself and others, via Raise and Renew), Statistics Amplification (via Bravera, Faithra, and Haste spells, which the former increase physical and magical attack prowess, while the latter increases speed), Purification (Type 3, via Esunaga), Forcefield Creation (via Protect), Limited Empathic Manipulation (Via Provoke and Charge: Causes enemies to target you), Instinctive Action and Damage Boost (via Vendetta), Curse Manipulation and minor Probability Manipulation (via Curse which lowers the target's odds of interrupting actions), passive Damage Reduction (via Fringeward), minor Power Modification and Elemental Manipulation (via Enfire, Enthunder, Enwater and Enfrost; Can cause basic attacks of any role to have elemental attributes), Statistics Reduction (via Debrave, Defaith and Slow; the former two reduces an enemies physical and magical prowess, while the latter reduces speed), and Resistance Reduction (via Deprotect, Deshell and Imperil, which lowers an enemies physical, magical and elemental resistances), Time Stop (via Stopga), Regeneration Negation and Immortality Negation (Types 1, 2, 3, 4, 5, 6, 7, 8, 9, and High-Godly: Able to kill the Fal'Cie Orphan whose immortality is upscaled from L'Cie who are not able to age unless they enter crystal stasis and are able to remain alive after fatal injuries, such as Quin'Mi who was fused to the land after being caught in the Ultima Bomb at Lorica. Killing Orphan also effectively destroyed his "Heart" and "Soul". The Crystals also grant negation of these immortalities and regeneration abilities), Supernatural Willpower (Able to revert back to her human form from the Cieth transformation through pure strength of will. Scorching out her L'Cie brand in the process), and Passive Fate Manipulation (The Goddess Etro rescued the party from their fates as L'Cie's through removing their brands altogether. This would mean The Goddess Etro protected and them and changed their fates to prevent incapacitation and death)

Same as before plus Dimensional Travel (All Eidolons reside in Valhalla and are able to freely traverse through Etro's Gate to come to the aid of the summoner), Immortality (Types 1 and 8; Eidolons' spirits dwell within crystals known as Eidolth's and will remain alive as long as the Eidolith remains in tact), Death Manipulation, Durability Negation, and Space-Time Manipulation (All Eidolon's can cast the "Doom" Spell which kills the target in 1800 seconds. Odin's Zantetsuken technique instantly kills a foe and opens a rift in Space-Time to take their remains), passive Empathic Manipulation (Odin's Role is a Sentinel which draws enemy attacks towards him and away from Lightning), Forcefield Creation and Damage Reduction (via Ullr's Shield), Electricity Manipulation and Pain Manipulation (via Lightning Strike, and Thunderfall), Elemental Resistance Negation (via Penetration: Ignores an enemies elemental resistance when attacking), Automatic Resurrection (via Arise; Revives the summoner to full health upon death/incapacitation. However, the Eidolon will disappear afterwards) and Inorganic physiology (Type 2: This incarnation of Odin is mechanical)

Resistance to Physical Attacks (via various accessories; Higher with "Protect" spells), Magic, Conceptual Manipulation (Type 2), Space-Time Manipulation, Law Manipulation, and Subjective Reality (Can resist the effects of Magic, which have these properties), Fire Manipulation, Ice Manipulation, and Matter Manipulation (Macro-Quantum; Can resist these elements and Fire and Blizzard spells plus their higher levels are stated to affect the electrons of the targets to create fire or ice), Electricity Manipulation and Pain Manipulation (Able to resist various Lightning Magic which can attack the nerves), Air Manipulation (Able to resist wind based spells), Earth Manipulation (can resist the Quake spell. Is also able to resist Earth damage with the Gaian Ring), Water Manipulation (Capable of resisting water based magic. Along with other elements with Raijin, Nerid, Sylphid, and Gaian Rings), Absolute Zero (Should be comparable to Snow Villiers who can fight against the Shiva sisters. His ice magic also has Shiva's properties), Death Manipulation and Blood Manipulation (via Seraph's Crown. The death spell is also stated to solidify the target's blood), Poison Manipulation, Disease Manipulation, and Corrosion Inducement (Can resist the Poison spell and status effect, which is also stated to corrode the target. The Poison spell is also called "Bio" which can inflict diseases), Radiation Manipulation (Can fight Bahamut and withstand his Megaflare attack. Which is said numerous times to be nuclear power), Pain Manipulation, Empathic Manipulation, Power Nullification, Curse Manipulation and minor Probability Manipulation, Status Effect Inducement, Statistics Reduction, and Resistance Reduction (The party able to resist all of these status effects, and further amplify resistance with the "Veil" spell), Data Manipulation (The Party is capable of surviving in Orphan's Cradle. An entire reality made of data. Which can materialize data into physical matter), Regeneration Negation (High-Godly) and Immortality Negation (Type 1, 2, 3, 4, 5, 7, and 8; Is capable of withstanding hits from numerous foes that draw on the power of The Crystals and is still capable of healing from their attacks), Corruption, Mind Manipulation, Soul Manipulation, and Fate Manipulation (Through their own strength of will and and the memories she shared with her friends. She along with the rest of her party were able to revert back to their human forms after Fang had turned them into Cieth. Cieth are described as both "Mindless" and "Soulless" beings. During their Cieth transformation which they were able to change their initial focus to that of saving Cocoon rather than destroying it, scorching out their l'Cie brands and turning them white. Which indicates defying their fate from Fal'Cie control. L'Cie brands allow a Fal'Cie to control the their servants), Time Stop and Resistance the effects of Chaos (Able to move when the Chaos had stopped time around her including freezing everyone in place, and survived being swallowed by the Unseen Chaos, bringing her to Valhalla. The process of which described her existence being distorted which means it affected her "Heart and Soul" and was erased from History. The Heart and Soul are also naturally infused with Chaos, and has shown to be able to stand around it)

Same resistances as before, plus Resistance to Enhanced Time Manipulation (Can resist Caius Ballad's stoppage of time. Which can work in Valhalla and the Void Beyond which are places conceptually devoid of time and can work against beings who resist this effect such as Serah and Noel), and Enhanced Immortality Negation (Types 1, 4, 5, 6, 8, and 9: Able to fight and withstand attacks from Caius Ballad. Who as a Guardian should be able to severe someone's Heart and Soul like Noel Kriess did to him)

All previous abilities minus Multiple Selves (Type 2), Passive Fate Manipulation, and Immortality (Type 4; For the Soul), plus Weapon Mastery (Of Swords, Greatswords, Staves, Dual Blades and Shields), Immortality (Types 1 and 2 as The Goddess of Death), True Flight, Deconstruction (Attacks from Lightning and Snow are able to disintegrate foes), Blessed, Chi Manipulation, Holy Manipulation, Restoration, and Passive Space-Time Manipulation (Power and Enhancement; Blessed by Bhunivelze to become the Savior and was infused with his Holy Light, a special energy called Eradia, in which the savior uses as a Life Force. Eradia is capable of repairing the fabric of Space-Time, that was eaten away by Chaos. Restoring the lost "13th" hour. Can also use this energy offensively. This energy was also able to restore the Crimson Blitz after it had been destroyed by Lumina, transforming it into the Ultima Weapon), Passive Aura, Statistics Amplification, and minor Blood Manipulation (The Ultima Weapon and Ultima Shield are imbued with a special aura that increases the saviors power dramatically. The Ultima Weapon in particular has a mind of it's own and glows crimson with the blood of enemies it has slain. The accumulation of so much Eradia can also cause the Savior's crest to glow), Non-Existence Interaction (Nature 3, Aspect 1 and 2), Soul/Conceptual (Type 1) Absorption, Life Force Absorption, Energy Absorption, and Power Absorption (Lightning is able to absorb people's souls into herself, helping her Eradia grow in the process to guide them to the new world and protect them against harm. Can call upon the souls of all mankind and channeled their combined power to defeat Bhunivelze. The soul is said to embody both everything and nothing, with beings that exist in their astral form simultaneously exist and don't exist. The soul is also made of and infused with Chaos which have various different concepts of Space-Time and Form, ranging from being ambiguous to being Non-Existent. Is also able to fight with Material Non-Existent beings such as Caius Ballad. Also cross scaled from Class Zero who can absorb a foe's Phantoma, restoring MP in the process. Both of which are the very idea of one's fundamental existence), possibly Fate Manipulation (Should scale from Bhunivelze and Etro, who as deities are able to manipulate the fates of living beings. Meaning it can bind even Type 4 Acasuals. Lightning became the successor to Etro and was infused with Bhunivelze's power meaning it should scale to her), Magnestism Manipulation (Via Magnet, which creates a vortex that draws in nearby enemies and deals continuous damage for a short amount of time), Madness Manipulation (Type 2), and Morality Manipulation (via Confused; which drives the target insane and attack anyone, even their allies. Making friend and foe indistinguishable), Damage Transferal (via Counterblow and Counterspell; takes an attack and returns it upon the attacker as physical and magic damage respectively), Damage Reduction and Healing (via Mediguard; as well as various guard and healing abilities), Creation and Passive Empathic Manipulation (Is able to conjure a Moogle Doll which draws an enemies' attention for a short time), Resurrection (via Arise), minor Probability Manipulation and Attack Negation (via Lucky Dice; which has a random chance of making incoming attacks ineffective), Resistance Negation (Army of One ignores an enemies' resistances altogether), Dimensional Travel and BFR (Opened a portal which sent Bhunivelze into another dimension. With the Savior being able to travel into it herself, as they plunge into Chaos), Awakened Power and Empowerment (Gained a burst of power when motivated by her friends. Allowing her to overpower Bhunivelze's blast with her allies when she struggled to hold it back before), Time Manipulation and Stop (via Chronostasis, Overclock, and Escape), and Transmutation (Crystalized Bhunivelze and sent him into the Unseen realm. Although whether he truly died or was just put sleep again is unknown)

Same as previous plus Transformation and Statistics Modification (Can switch various schemata at will, which can change equipment and outfits with her statistics altering as well), Power Mimicry (Can utilize the equipment and garbs of fellow Final Fantasy Protagonists Cloud Strife, Aerith Gainsborough, Yuna, and Tidus. Which allow her to use some of their abilities such as Cloud's Cross Slash technique. Which paralyzes the target), Unholy Manipulation (The Divine Wear Schemata has the Crocea Mors blade and Abyss Gate Shield. Which are stated to be artifacts of the Devil infused with evil Miasama), Attack Negation (The Aegis Shield is capable of negating all attacks), Life Manipulation (The Cosmocrator armor is said to be imbued with the life of all creation), Morality Manipulation and Conceptual Manipulation (Type 3; Excalibur is the sword of God, said to deny all evil and return it to nothingness), and Nonduality (Type 1; The Celestial Body Armor is said to make it's wearer beyond "Good and Evil")

All previous abilities enhanced, plus Martial Arts (As a warrior of the cycle, Lightning has experience fighting alongside and against various other characters such as Warrior of Light, Cecil Harvey, Squall Leonhart, Terra Branford, Bartz Klauser, Garland, Sephiroth, and many more, and has been able to match pace with them), Immortality (Type 8; reliant on her Crystal which let him return from fading from existence after Cosmos' death) & Regeneration (Low-Godly), Summoning (Can summon various Eidolons from Summonstones and the World of Illusions), Willpower Manipulation (a person's will is power there and enables them to do a multitude of things the stronger their will[13]), Reactive Power Level (the greater someone's will, the greater their power[13]), Law Manipulation (Beings with strong wills can overwrite the laws of the world and bend them to their will[13]), Creation (With a powerful enough will, once can create various things such as phone lines, airships and even entire countries and worlds[13]), Sealing (Can seal off large areas and people with her will, such as Cecil sealing himself in Castle Baron or the cast sealing Kefka inside a Torsion[13]), Dimensional Travel (Characters can open Torsions, rifts in space-time to travel various dimensions[13]), and Immortality (Type 2) (Due to the crystal core of darkness's influence in the hands of Ardyn, warriors will not die no matter how injured they are)

Resistance to Mind Manipulation, Soul Manipulation (Via Zalera, the Death Serpah, who was going to absorb the souls of every living being on the planet), Corruption & Body Puppetry (Due to their light, Warriors of Materia can dispel attempts to control them), Empathic Manipulation, and Madness Manipulation (Type 3; Resistant to the effects of the True Moon, which is capable of affecting the hearts and minds of all living beings on the planet[9]), Gravity Manipulation (Unaffected by the gravitational pull of the True Moon, which even the Lunar Whale couldn't escape from[9]), Spatial Manipulation, Deconstruction, and BFR (Can withstand the attacks of Atomos, who manipulates space[9], crush enemies down to a molecular level[14], and can warp them into another dimension[14]), Extreme Cold and Cosmic Radiations (Can fight and survive on the moon), Absolute Zero (Can survive Shiva's ice attacks[15], including Diamond Dust),

Hellfire Manipulation (Via Ifrit, Phoenix, Rubicante, and Marilith), Ice Manipulation and Absolute Zero and Duplication (Via Shiva who's Ice and aura are stated to reach Absolute Zero including her Diamond Dust, Shiva can duplicate herself[15]), Water Manipulation (via Kraken, Cagnazzo, and Leviathan), Necromancy (Via Lich), Spatial Manipulation, Deconstruction, and BFR (via Atomos, who manipulates space[9], crush enemies down to a molecular level[14], and can warp them into another dimension[14]), Death Manipulation and Space-Time Manipulation (Via Odin, who's Zantetsuken instantly kills an enemy and opens a rift in space time to take their remains[16]), Matter Manipulation and Radiation Manipulation (via Megaflare, which is stated[17] numerous times to be a nuclear power[18]), Attack Reflection (via Carbuncle), Poison Manipulation and Corrosion Inducement (The Poison status effect, which is also stated to corrode the target[11]), Darkness Manipulation and Perception Manipulation (The darkness status ailment via various equipment, which would render the target blind[19]), Power Nullification (The Silence status, which would render the target's ability to use magic null), and Petrification (Via Malboro's Bad Breath), Resurrection (Phoenix can revive fallen party members), Light Manipulation and Holy Manipulation (Via Alexander), Explosion Manipulation and Self-Destruction (Via Bomb), Healing (Via Sylph and Asura), Earth Manipulation (Via Titan), BFR (via Typhon), Soul Manipulation (Via Zalera, the Death Seraph, who was going to absorb all souls on the planet[20])

Attack Potency: Moon level+ (Defeated Orphan's initial form with a few spells, the entire party combined were capable of defeating Orphan without the aid of Ragnarok) | Multiverse level+ (Is a peer of Caius Ballad and superior to Serah and Noel, who had previously defeated a six-armed Gilgamesh and Omega) | Multiverse level+ (Overpowered Bhunivelze and was molded by him to become the new Etro, and held back the Chaos that caused the Apocalypse and the black hole that would end up swallowing the old universe) | Multiverse level+ (Is comparable to the other Warriors of Materia and draws power from the gods of the cycle. Participated in the defeat of Shinryu)

Speed: Sub-Relativistic (Able to more or less keep pace with Odin, who's fast enough to keep up with Lightning as Etro's Knight, while fighting side-by-side) | Massively FTL+ (Was able to keep pace with Gilgamesh and Omega) | Massively FTL+ (Clashed with Bhunivelze and dodged his lasers; also moved at these speeds when fighting him) | Massively FTL+ (Can keep up with the other Warriors of Materia)

Lifting Strength: Class M (Able to outmuscle and topple monsters of this size) | Class T (Capable of halting a massive meteor) | Class Y (Overpowered Bhunivelze and pushed him through space at faster-than-light speeds, who was this strong physically through size alone) | Immeasurable (Is superior to Neo Exdeath and Enuo)

Striking Strength: Moon level+ (Killed Vercingetorix with a physical strike) | Multiverse level+ | Multiverse level+ | Multiverse level+

Durability: Moon level+ (Able to survive Orphan's Merciless Judgment) | Multiverse level+ (Tanked Caius' most powerful magic) | Multiverse level+ (Can tank Bhunivelze's Hypernova) | Multiverse level+

Stamina: Superhuman (She and her allies fought through the city of Eden for a better part of the day) | Superhuman, possibly Infinite (She stated that her battle with Caius could last for an eternity if there is no clear victor) | Likely Infinite (By virtue of being the divine savior imbued with Bhunivelze's power, was never shown to be physically tired in spite of 13+ days of non-stop stress and combat. Chaos is also stated to not have a beginning or an end)

Range: Extended Melee Range with her gunblade, Multiversal+ with magic (Magic as a whole is shown to affect omnipresent beings such as Exdeath when he's become one with the Void itself, which spans across the entire Final Fantasy Multiverse, can even banish foes into the Void with the Teleport ability) | At least the same | At least Multiversal+ (Chaos exists at all points of Space and Time, extending across the Visible World, The Historia Crux, The Invisible World, and Valhalla, and even the Spiral which is a Multidimensional structure containing multiple worlds, of which the total reach Infinite)

Standard Equipment: Gunblades, Swords, Staves, Shields, varying Schemata and miscellaneous items

Intelligence: Gifted; A former member of Cocoon's Guardian Corps, Lightning is capable with all forms of military equipment and is a highly-skilled special ops agent. She is a master swordswoman and an expert markswoman, clashing with foes like Caius Ballad in combat and accurately shooting targets while fighting at high speeds and even while in free fall. Despite her loathing of her status as a L'Cie, she later masters the abilities it grants her, mastering a wide variety of potent elemental magic and status debuffing effects and forming an intimate and close relationship with her Eidolon, Odin, who follows her into combat even after completing her Focus. In addition, combat technique is so refined that she is still able to clash with her former allies Noel Kreiss and Snow Villiers on even ground despite resting on Etro's Throne for five hundred years, during which time the latter two spent countless hours training.

Weaknesses: Has a limited supply of magic with which to use her most potent abilities, though this does not apply to abilities done through "Chaos". Weaknesses provided by the "Heart and Soul".

Notable Attacks/Techniques:

Physical Attacks

  • Blitz: Lightning whips her weapon around in a circle, attacking entire groups of enemies that choose to surround her.
  • Counter: Lightning's counterattack to certain targets. It can range from Level 1 to Level 3.
  • Launch: Lightning sends the opponent skyward, leaving them helpless against follow-up attacks unless they have a flight ability.
  • Smite: The instant an airborne opponent is about to recover from being staggered, Lightning attacks with a single physical blow for immense damage.
  • Deathblow: Has a chance to instantly slay targets hit who are below a certain HP threshold.
  • Block: A well-timed block can deflect much of the damage dealt by an attack and leave her in an advantageous position.
  • Mediguard: Guards against all attacks while continuously healing her own HP.
  • Steelguard: Guards against all attacks extremely effectively. The more attacks are absorbed, the more potent it becomes.
  • Magic Slash: A special attack inflicting both physical and magic damage simultaneously.
  • Relentless Assault: Attacks with a series of Magic Slash attacks.
  • Flamestrike: Attacks with a fire-imbued strike.
  • Aquastrike: Attacks with a water-imbued strike.
  • Froststrike: Attacks with an ice-imbued strike.
  • Sparkstrike: Attacks with a thunder-imbued strike.
  • Galestrike: Attacks with a wind-imbued strike.
  • Flame: Releases a large blast of fire magic that inflicts physical damage.
  • Flood: Releases a large blast of water/ice magic that inflicts physical damage.
  • Lightning: Releases a large blast of thunder magic that inflicts physical damage.
  • Wind Slash: Releases a large blast of wind magic that inflicts physical damage.
  • Shadowbind: A strike that greatly extends the length of time for which an enemy is staggered and additionally immobilizes them.
  • Darkness: Sacrifices some of her own HP to inflict heavy damage to a target and all enemies in an area near it.
  • Ashura: Sacrifices some of her own HP to inflict immense damage to a single target, likely stagger them, and throw them into the air.
  • Cosmic Arts: A lengthy physical combo, concluded with a Ruinga.
  • Army of One: Lightning blitzes an opponent with a series of powerful melee attacks, concluded with a single, powerful attack, for extreme damage output.

Magic

  • Blizzard/Blizzara/Blizzaga: An ice elemental spell at various levels depending on the intensity it is cast, with Blizzard being the weakest and Blizzaga the strongest.
  • Fire/Fira/Firaga: A fire elemental spell at various levels depending on the intensity it is cast, with Fire being the weakest and Firaga the strongest.
  • Thunder/Thundara/Thundaga: A thunder elemental spell at various levels depending on the intensity it is cast, with Thunder being the weakest and Thundaga the strongest.
  • Aero/Aerora/Aeroga: A wind elemental spell at various levels depending on the intensity it is cast, with Thunder being the weakest and Thundaga the strongest.
  • Firespark/Firesparka: A spell that simultaneously inflicts fire and thunder damage.
  • Firestorm/Firestorma: A spell that simultaneously inflicts fire and wind damage.
  • Icespark/Icesparka: A spell that simultaneously inflicts ice and thunder damage.
  • Icestorm/Icestorma: A spell that simultaneously inflicts ice and wind damage.
  • Element/Elementa/Elementaga: A spell that assails targets with fire, water, ice, and thunder all at once.
  • Ruin/Ruina/Ruinga: A spell that deals non-elemental damage at various levels depending on the intensity it is cast, with Ruin being the weakest and Ruinga the strongest.
  • Magnet: Deals magic damage continuously to enemies in an area while pulling them towards its center.
  • Ultima: Blasts all enemies in a giant area with a burst of energy, dealing heavy non-elemental damage.
  • Enfire/Enwater/Enfrost/Enthunder: Imbues an ally's attacks with one of four elemental attributes.
  • Barfire/Barwater/Barfrost/Barthunder: Increases an ally's resistance against one of four elemental damage types.
  • Poison/Poisonga: A spell that deals light damage and afflicts a target with Poison, slowly draining away their HP.
  • Imperil/Imperilga: A spell that deals light damage and afflicts a target with Imperil, reducing all of their elemental resistances.
  • Slow/Slowga: A spell that deals light damage and afflicts a target with Slow, slowing down their movements.
  • Haste/Hastega: A spell that bestows Haste upon a target, speeding up their movements.
  • Curse/Cursega: A spell that deals light damage and afflicts a target with Curse, making them easier to interrupt and knock around, and making it harder for them to do the same in return.
  • Dispel/Dispelga: A spell that deals light damage and removes one of a target's status enhancements.
  • Stopga: Lightning stops time and cancels all actions taken by the opponent at the time of casting at the cost of doing the same for Lightning herself.
  • Disaster: A spell that deals moderate damage and afflicts a target with Curse, and also dramatically lowers all of their stats.
  • Cure/Cura/Curasa/Curaja: A spell that restores a target's HP, with Cure being the weakest and Curaja being the strongest.
  • Esuna: A spell that removes a status ailment from a target.
  • Quake: Rends apart the earth, launching all enemies in a giant radius into the air.
  • Teleport: Instantly teleports to a location.
  • Overclock: Dramatically slows time instantly, allowing her to act at far higher speeds for a short time.
  • Chronostasis: Stops time for up to 75 seconds, though she cannot interact directly with other beings in this time.
  • Arise: Automatically returns to life upon death.
  • Summon: Odin: Lightning is able to generate a crystal that she shatters with her blade to summon the Eidolon Odin, an armored knight who specialized in lightning and physical attacks. At Lightning's command he will transform into the steed Sleipnir for her to ride as part of their Gestalt Mode, providing her with powerful series of attacks such as Crushing Blow, Razor Gale, Lightning Strike, and Thunderfall, finishing with the mighty Zantetsuken, a spinning attack that instantly fells weakened foes before dismissing Odin until later.


Gallery

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

Discussions

Discussion threads involving Lightning (Final Fantasy XIII)
  1. 1.0 1.1 Final Fantasy IV Novel 1, chapter 5, page 198
  2. Final Fantasy IV Novel 1, chapter 5, page 199
  3. Final Fantasy IV: The After Years Novel, chapter 1, page 67
  4. Final Fantasy IV: The After Years Novel, chapter 1, page 73
  5. Final Fantasy IV: The After Years Novel, chapter 3, page 147
  6. 6.0 6.1 6.2 Final Fantasy IV Novel 1, chapter 1, page 29
  7. Final Fantasy IV Novel 1, chapter 3, page 107
  8. Final Fantasy IV: The After Years Novel, chapter 2, page 109
  9. 9.0 9.1 9.2 9.3 9.4 Final Fantasy IV: The After Years
  10. Final Fantasy I
  11. 11.0 11.1 11.2 11.3 Final Fantasy IV Settings Guidebook
  12. Final Fantasy IV Novel 2 Ch7 page 54
  13. 13.0 13.1 13.2 13.3 13.4 13.5 Dissidia Final Fantasy Opera Omnia
  14. 14.0 14.1 14.2 14.3 Dissidia Final Fantasy
  15. 15.0 15.1 Dissidia Final Fantasy NT
  16. War of the Visions: Final Fantasy Brave Exvius
  17. Final Fantasy IV: The After Years Novel, chapter 5, page 270
  18. Final Fantasy IV: The After Years Novel, chapter 5, page 271
  19. Final Fantasy V GBA Manual
  20. Final Fantasy XII
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