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IMG 5995
I want my mother to return to how she was!

Lapin witch form
Whoever uses the sword, will perish by the sword.
~ Witch Lapin's French Runes

51065 lapine witch

Summary

Lapin is the oldest sister of the three adopted children of Isabeau de Bavière, the others being Corbeau and Minou. Their goal in Tart Magica is to cause a new Dark Age in France by continuing the 100-Year War and eventually rule over the world using the Magical Girl powers.

Powers and Stats

Tier: At least 7-B, possibly 7-A. 7-A as a witch

Name: Lapin, her witch name is unknown (Like all of Isabeau's Witches), alternatively called Lapine.

Origin: Puella Magi Tart Magica: The legend of "Jeanne d'Arc"

Gender: Female

Age: Unknown (Is apparently the oldest adopted daughter of Isabeau de Bavière, which might be a side-effect of ability to transform back into a regular human).

Classification: Magical Girl, Witch

Powers and Abilities: Puella Magi Physiology, Witch Physiology (Puella Magi), Technology Manipulation (Creates turrets with Energy Projection and Flight; generally summoning three at once), Self-Resurrection (Capable of resurrecting herself even without her body), Magnetism Manipulation, Power NullificationFlight, Stamina Reduction through her Magia, Damage Boost (Specifically energy attack potency) & Statistics Amplification (Attack Potency) with her Connect.

Attack Potency: At least City level, possibly Mountain level (Is ranked as a 4 in the tiering system in her magical girl form, placing her between second timeline Madoka Kaname and Mami Tomoe). Mountain level (Far superior to her magical girl self.) as a witch

Speed: Massively Hypersonic+ (Is ranked as a 4 in speed as well. As a witch, not only does she become faster, she is also shown to be able to contend with several magical girls at once.)

Lifting Strength: Unknown, At least Class K with Magnetism Manipulation (Lifted all the weapons from the French army to make a massive blade in the sky capable of wiping out the entire battlefield at once from sheer size alone.)

Striking Strength: At least City level, possibly Mountain level. Mountain level as a witch.

Durability: City level as a magical girl (Ranked 3 in terms of durability). At least City level, likely Mountain level as a witch (Far more durable than her magical girl form, usually witches are able to tank their own attacks)

Stamina: At least Superhuman (Ranked as a 3 in terms of stamina), as a witch her stamina is virtually limitless.

Range: Extended Melee range as a magical girl, several dozens of meters with her turrets. Interdimensional as a witch (Every witch is capable of affecting people outside of their own labyrinth, which located on a different dimension from the real World).

Standard Equipment: Her Soul Gem, two sickles, and several drones (Shown up to 27, however the attack's name implies it can reach up to 100).

Intelligence: Somewhat Below Average (Is overall extremely young [Though it is implied this might be because of her reversion process], and while she does have experience in combat, all of her enemies until her defeat were only normal human soldiers), might actually be higher as a witch (Overall grammar and font is improved, somehow capable communicating in French).

Weaknesses: None notable

Notable Attacks/Techniques:

  • Connect: A Puella Magi's ability to bestow other magical girls abilities in the midst of combat.
    • Gonna Keep Playing: Enhances the blast damage and attack potency of any girl who Lapin connects with.
  • Lapine Aux Cent Yeux: Lapin summons somewhere between 27 (which is what's shown on screen) and 100 (which the name of the attack implies) of turrets and fires at her opponents, leaving a large cloud of pink dust. Reduces the stamina of her enemies and decreases their ability to recover, while restoring stamina herself.
  • Resurrection: Whenever her soul gem is completely corrupted (which can be done via reduction of stamina or damage) she will transform into her witch form. Even if the witch form is completely destroyed from Matter Destruction she will revert back into a magical girl, meaning her soul gem is also recreated.
  • Magnetism Manipulation: Is capable of removing every metal object in a battlefield at once, including magical produced ones, to form a massive blade capable of covering said battlefield from sheer size.
  • Power Nullification: Using her "eyes" she can nullify the power and abilities of her enemies. It should be noted that this works on more than one person at a time.

  • Weapon Creation: Most Puella Magi are capable of creating weapons out of thin air using their magic. While most select specific weapons, some with a heightened mastery of their abilities can create different weapons with their own minor capabilities.
    • Telekinesis: On top of creating weapons, they can also control their weapons in the air and with no limit to how much at a time. The same applies to many weapons that they have enhanced.
  • Puella Magi Physiology: Because their bodies no longer harbor a soul, they effectively act like flesh puppets that have no real impact on the 'essence' of a magical girl. According to several interviews and in-series showings, a magical girl can have all their blood drained from their body and still fight with little impairment, or have their head torn off or shot through and still walk just fine.
    • Fusionism: When two opposing magical abilities (Like Fire Manipulation and Ice Manipulation) or opposing main abilities (Like a magical girl who wished for Creation and another who wished for Existence Erasure) combine their attacks, the result is an attack the multiplies in power. In addition, if two soul gems were to harbor the same body, the result can be them swapping control or fusing into one magical girl, albeit temporarily.
    • Extrasensory Perception: Magical Girls were shown to be capable of detecting despair and magic from within their cities as well as being able to telepathically communicate with one another. As of Magia Record, it is shown that their abilities extend well into other cities and is not limited to emotions or magic.
  • Witch's Kiss: Witches can manipulate the mind on innocent bystanders by thought (not an actual kiss), often causing them to commit suicide or create suicidal cults. It has been generally portrayed to be able to affect groups of people at once, and one witch has even manipulated an entire fortress.
  • Barrier: The standard ability for most witches, the barrier is a small pocket universe that can greatly vary in terms of size made to protect the witch from the outside world, only accessible by magical girls or when witches allow access. They are based around the witch's former life's mental condition prior to dying and becoming a witch.
  • Familiar Summoning: Another standard ability, a witch can summon several familiars (or create alongside the barrier) to fight on her behalf. If they absorb enough life energy, they can become duplicates of the witch itself.
  • Absorption: A witch can passively absorb the life energy of those who enter their barriers. However, this is a rather lengthy process, so some witches tend to have an instant-absorption method, or simply absorb all of it by killing the enemy.
  • Reality Warping: A witch can manipulate reality to cause issues for their enemies. This has been shown from manipulating the outsides of the barrier to attack the enemy, preventing them from even entering, or manipulate unresistant enemies themselves.

  • Feats:

    • Casually blitzed an entire squadron of French soldiers alone, often cutting them into little pieces before any of them could notice.
    • Despite her overall youth, she is capable of taking on a group veteran magical girls all alone.
    • Was only defeated by BFR due to the sheer potency of her abilities.

    Notable Matchups

    Notable Victories:

    Notable Losses:

    Inconclusive Matches:

    Discussions

    Discussion threads involving Lapin
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