|“||Weapons are boorish. A true hero can kill with a stare!||„|
|~ Lancer unleashing his Noble Phantasm|
Lancer of "Red" ("赤"のランサー, "Aka" no Ransā) is the Lancer-class Servant of Shirou Kotomine of the Red Faction in the Great Holy Grail War of Fate/Apocrypha. Originally summoned by one of the five puppet Masters of the Red Faction, he later becomes one of the Servants of Shirou.
Lancer's True Name is Karna (カルナ, Karuna), the Son of the Sun God (太陽神の子, Taiyōshin no Ko), the invulnerable hero of the Indian epic Mahabharata, as a hero on the vanquished side. The central conflict of The Mahabharata is the war over influence between the Pandava royal family and Kaurava royal family. Karna became famous as the rival of Arjuna, the great hero of Hindu mythology.
He is also summoned as Launcher (ランチャー, Ranchā) in the Moon Cell Holy Grail War of Fate/Extra CCC, he is the Launcher-class Servant of Jinako Carigiri. He is actually a Lancer-class Servant, but his Master changed it to Launcher due to Brahmastra being a beam-like attack.
Powers and Stats
Tier: 7-A. 6-B with Brahmastra Kundala. Unknown, At least 5-B, likely much higher against gods with Vasavi Shakti
Name: Lancer of Red (in Apocrypha), Launcher (in Extra CCC), Karna, Son of the Sun God, Hero of Charity
Age: Summoned at his prime (likely between early twenties and late thirties physically)
Classification: Lancer/Launcher-class Servant, Heroic Spirit, Demigod
Powers and Abilities: Superhuman Physical Characteristics, Fire Manipulation, Electricity Manipulation, Is able to amplify his speed, strength, and durability with Prana Burst (Flames), Master Spearman, Regeneration (Mid-Low), Minor Fate Manipulation with Brahmastra (It is an attack that's guaranteed to hit upon activation), Soul Manipulation (all Servants can consume souls to replenish their mana), Magic Resistance and Resistance to Conceptual Attacks, Soul Attacks, Instant Death, and Spatial Attacks via Kavacha and Kundala, Expert Hand to Hand Combatant, Intangibility and Invisibility in spirit form, Immunity to conventional weapons, Able to instinctively ride most vehicles and mounts, Has a skill which causes his opponent's to underestimate him, he is able to discern anyone's personality and if they're lying instantly
Attack Potency: Mountain level (Wounded Siegfried despite his Armour of Fafnir, which nullifies B-Rank Attacks and below. His thrusts are stated to be comparable to an A-Rank Attack, allowing them to pierce God Hand, He was also winning the duel against his brother). Country level with Brahmastra Kundala (Would have instantly destroyed Joan of Arc even with her Luminosite Eternelle, a defensive barrier which easily tanked an explosion which destroyed mountain-sized fortress and razed the surrounding landscape, officially clocked in as an Anti-Country Noble Phantasm), Unknown, At least Planet level with Vasavi Shakti (A Divine Construct-class Noble Phantasm that destroyed Akhilleus Kosmos, a conceptual shield said to represent the world), much higher against gods (Due to its Anti-Divine effect, it can even kill Divine Spirits and those as strong as them such as the Titan Sefar)
Speed: Hypersonic+ with High Hypersonic combat speed (Mach 15 with 45 reactions)
Lifting Strength: Class 25 via power-scaling
Durability: Mountain level, much higher with Kavacha and Kundala (Is a conceptual defensive armament that reduces all damage, physical or conceptual, by ninety percent. It's potent enough to render attacks from Siegfried or Vlad as minor wounds that will quickly heal.)
Stamina: Virtually tireless for as long as he has sufficient prana, Easily shrugged off having thousands of spears impale him from the inside out, being more annoyed than injured as he burned them away. Managed to stay alive and use Vasavi Shakti despite getting pierced by Cú Alter's Gouging Spear of Carnage, Most minor injuries are easily healed by his Master's prana supply.
Range: Extended melee range with spear alone. At least several hundred meters with Brahmastra and even higher with Brahmastra Kundala.
Standard Equipment: His armor, earring, and spear; Kavacha and Kundala, and Vasavi Shakti respectively
Intelligence: As one of the most famous heroes of the Mahabharata Karna is an extremely skilled fighter, his spearmanship is said to tread far into the realm of gods. He's cold and calculating in combat, easily maneuvering his spear to strike Siegfried's vital points 80 times despite the latter's incredible swordsmanship. During his fight against Arjuna he managed to steadily gain the upper hand and was about to deal a finishing blow before Cú Alter back stabbed him. He is also extremely adept at reading body language due to his Discernment of the Poor skill and is singled out as the single most powerful Servant of the Great Holy Grail War due to his sheer power and technique, being more annoyed than hindered in his fight with Vlad III, in spite of the fact that the latter is also considered an "absurdly overpowered Lancer".
Weaknesses: He has to sacrifice his armor to use the Anti-God effect of Vasavi Shakti, is left weakened afterwards. He's pitifully obedient, following his Master's will to the letter. His power is limited by the prana output of his Master (a poor Master will lead to a stat decrease and his stats lead to an absurdly high prana cost) and his prana cost is noted to be absurd for an ordinary Master to handle, limiting his combat effectiveness
-Kavacha and Kundala: O Sun, Become Armor: The golden armor and earring given to Karna by his mother, Kunti. Due to being light itself taken shape, it is difficult for even the gods to destroy. It is as thick as it looks, an invincible armor that protects against all harm, physical or conceptual. As long as it is active, all damage inflicted on Karna will be reduced to a tenth of its original value. He can fight others without worry as their attacks are negated by ninety percent, reducing even powerful blows to minor scratches that can be healed in the midst of battle. In Fate/Extra CCC, he was able to bestow it upon his Master to protect her from being deleted should he be defeated. Even then he was able to call upon its powers in combat to temporarily defend him from an incoming attack.
-Brahmastra: O Brahma, Cover the Earth: A Noble Phantasm granted to Karna by Parashurama of the Brahmin. It has a special classification as an "Anti-Army, Anti-Country" Noble Phantasm, and it is utilized by calling upon the name of the god Brahma. It will pursue the enemy and surely hit, but it cannot be used on opponents of greater ability than himself due to a curse. It will manifest as a different projectile weapon under each class, as it appears as a lance under the Lancer class, a bow under the Archer class, and a visualization of his intimidating stare, resembling a beam that is shot from his eye, in Fate/Extra CCC.
- Brahmastra Kundala: O Brahma, Curse Me: Karna's hidden Noble Phantasm and trump card. It is the projectile weapon Brahmastra bestowed with the sweltering heat effect of Karna's attribute, Prana Burst (Flames), then fired. Brahmastra already has a wide effective range, and the added effects widen it even further and raises its power exponentially. Its performance is to the point of being compared to modern nuclear weapons and would have instantly killed Ruler (Fate/Apocrypha) had she tried to block it with her Luminosité Eternelle.
-Vasavi Shakti: O Sun, Abide to Death: A spear of light that can even kill gods. It is a spear of mortality made out of lightning that is manifested by converting his golden armor, Kavacha and Kundala, due to Indra snatching it away in the legend and then rewarding Karna's noble posture with the spear. It can only be used once, exchanging tremendous defensive power to equip a spear with a powerful "anti-god" performance. It is said to be able to destroy anything in a single hit, a single strike that removes all impurities. As it is sufficient to kill gods, Heroic Spirits, Magical Beasts, Phantasmal Beasts, Divine Beasts, shields, fortresses, Bounded Fields, and every other existence can, as a matter of course, be seen equally meaningless before its might. It is so powerful that a shield that embodied the world itself was required to stop it. However, it can only be used once, and Karna is left weakened upon completion. In Fate/Extella, the spear's connection with Indra also granted Karna the ability to manipulate electricity and call down lightning bolts to attack his foes.
-Magic Resistance: grants protection against magical effects. Differently from the Resistance effect that merely rejects Magical Energy, this ability cancels the spells altogether. Cancel spells with a chant below two verses. Cannot defend against Magecraft on the level of High-Thaumaturgy and Greater Rituals. However, when receiving the effect of the golden armor Noble Phantasm, it will not be limited to this
-Divinity: is the measure of whether one has Divine Spirit aptitude or not. At high levels one is treated as a mixed race of a Divine Spirit, and the level declines when the Heroic Spirit's own rank as a Monster, Demonic Beast raises. It can also decrease due one's dislike for the gods. It also has an effect which reduces special defensive values called "purge defense" in proportion to the Divinity's Rank.
-Riding: The Class Skill of Rider and Saber, is the ability to ride mounts. Rider-class Servants will typically possess a high rank, and A-rank can allow for Phantasmal Beasts and Divine Beasts to be mounted. Due to his A-Rank in this skill, he is able to mount and steer virtually any vehicle or beast except for those of the Phantasmal and Divine Beast Rank at speeds that can take Servants by surprise. He cannot ride Dragon Kind either, since an additional, unknown Skill is required for such a thing. Karna gains his rank in this ability from the many figures of him riding his war chariot in the Mahabharata, making him eligible for the Rider-class in the process.
-Uncrowned Arms Mastership: Karna's incredible skill was never recognized by others due various reasons. As a result, his opponent will perceive the ranks of Karna's weapons, Divinity, and Riding will appear one rank lower than they actually are until they learn his true identity.
-Discernment of the Poor: A skill that renders it impossible to deceive him with words, mannerisms, or excuses, allowing him to grasp the true nature of his opponents due to living without a single relative to help him for many years.
-Prana Burst (Flames): An ability that allows Karna to increase his overall performance by concentrating and expelling large amounts of magical energy, drastically increasing the strength and speed of his blows. Karna's variation wreathes his body and weapon in flames due to his nature as son of the Sun God Surya, further bolstering the strength and speed of his attacks which are already A-Rank in attack power (enough to casually tear down a building). He is also able to use it on himself to burn away hindrances, such as the spears that impaled him from the inside out, without harm to himself but razing the surrounding landscape in the process.