A cold, taciturn young woman with a vendetta against devils, "Lady" crosses paths with Dante as he took a job to take out Arkham, who is later revealed to be Lady's father. Despite her prowess, she is no match for Dante and is merely toyed with in every encounter with him. After Temen-Ni-Gru incident is resolved, Lady and Dante become associates, with the former offering the latter work doing various jobs. Dante's gambling habit catches up to him however, and he soon owes her a great deal of money. This leads into the events of Devil May Cry 4, in which Lady assists him in stopping the rise of The Savior along with Trish.
Powers and Stats
Tier: 9-C normally. 9-A with the Kalina Ann
Name: Lady, real name Mary
Origin: Devil May Cry
Age: 18 (DMC 3), Over 30 (DMC4)
Classification: Human, Demon Hunter
Attack Potency: Street level normally (Can engage fodder demons in melee combat). Small Building level with the Kalina Ann (Can blast away large numbers of demons and generate a considerable explosion on impact)
Lifting Strength: At least Peak Human (Can easily carry a seemingly endless supply of ammo and explosives along with the Kalina Ann, a pistol with enough stopping power to hurt demons, and a submachine gun)
Striking Strength: Street Class in melee combat and with normal firearms. Small Building Class with the Kalina Ann
Durability: Wall level (Got kicked along with Dante and Vergil and fell a fair height but was still combat ready, can withstand the recoil of the Kalina Ann's blasts, allowing to her rocket jump)
Stamina: High (Fought threw Temi-Ni-Gru which is infested with fodder demons and only needed to rest a few times, scaled a large part of the tower, managed to fight Dante for a while, but he was toying with her the whole time.)
Range: Standard melee range normally. Tens of meters with firearms.
Intelligence: Lady, despite being a normal human, is exceptionally skilled with firearms, wielding a pistol, rocket launcher, and submachine gun in combat with enough skill to impress Dante. She is also able to use acrobatic maneuvers along with her weapons in combat, jumping and flipping over foes and even using the blasts of the Kalina Ann as a propellant to leap long distances. She is also inhumanly skilled at handling explosives, and is able to toss them around herself in such a way that only enemies around her are blown away and hit with the shrapnel despite being extremely close to the blast radius of over a dozen explosions.
Standard Equipment: A Custom CZ 75B, a VZ.61 Scorpion Sub Machine Guns, Kalina Ann (a customized missile Launcher with a mounted bayonet and grappling hook), Grenades
Weaknesses: Normal human weaknesses, she has to stand still to charge the Kalina Ann
Notable Attacks and Techniques:
- Charged Shot: Lady is able to take extra time to prime one of her firearms, charging up to three times to deal greatly increased damage with a wider effective area.
- Ring of Fire: Lady tosses a great number of stick grenades around her, blowing away nearby foes with a powerful series of explosions and remaining unharmed despite being in the middle of the blast.
- Rocket Jump: Lady is able to ride the explosions of her Kalina Ann's rounds to leap high into the air, blasting away nearby foes and granting her additional mobility.