Ophelia doppel


"The witch of wǔdàn. Her nature is abandonment. A witch who eternally wanders with hollow footsteps within the fog. She can no longer remember what the horse that always accompanies her was." - Official Description of Ophelia

"The Doppel of abandonment. Its form is a Wǔdàn. The master of this emotion doesn’t trust her Doppel’s enigmatic power, borrowing its weapon in order to bear arms by herself. Judging by this Doppel’s abilities– manipulating mist, producing illusions, using suspicious hypnosis magic– one may imagine that its master only sees it as a loathsome reminder of her past. Nevertheless, her Doppel holds the past regrets that she stowed away in the depths of her emotions, and despite being suspicious of it, she allows it to assist her somewhat in attacking once it’s been summoned. Also, the candle holder that runs around while carrying the master appears to be a separate individual from the fluttering robe; the latter is the Doppel’s main body." - Magia Record Description

Powers and Stats

Tier: 7-B | At least 7-B | 7-B, at least 7-B when using Doppel

Name: Kyoko Sakura | Witch of Wudan | Doppel of Abandonment

Origin: Puella Magi Madoka Magica

Gender: Female

Age: 14

Classification: Veteran Magical Girl | Possibly a Crystalized Magical Girl, Doppel Witch | Wudan Witch of Abandonment

Powers and Abilities: Superhuman Physical Characteristics, Immortality (Types 2, 6 and 7), Magic, Healing (Mid level, scaled from Corbeau), TelekinesisTransformationTelepathy, Weapon Creation and EnhancingEnergy Projection, Magic Detection, Pain Inhibition, Portal Creation. Resistance to the following: Magic, Life Absorption, Status Effect Inducement (This includes Resistance to Power Nullification) and Mind Manipulation, unconventional Soul Manipulation Resistance. Fire Manipulation, Duplication, Instinctive Reaction with Impulse Spear, Regeneration (Mid) Negation with Scorpion Spear, Homing Attack, Forcefield Creation, can bypass forcefields and barriers with attacks. | Same as before, plus Weather Manipulation, Mind Manipulation, Reality Warping, Familiar Summoning, Pocket Reality Manipulation, Illusion Creation, Teleportation, Absorption, Invisibility, Curse Manipulation, Self-Resurrection (Able to resurrect from her Grief Seed, although this isn't applicable for combat unless the Grief Seed is filled with despair) Immunity to Soul Manipulation (Lacks a soul) | Same as before, plus Status Effect Inducement (Stun and Burn), Statistics Amplification (Attack Potency), Statistics Cut (Defense and Attack Potency), and Empathic Manipulation

Attack Potency: City level (Battled against False Sayaka, and managed to hold her own despite being overall outmatched) | At least City level+ (Should be far superior to her original magical girl form.) | City level (Stronger than her original magical girl form), At least City level+ as Doppel Ophelia (Far above her base form)

Speed: Massively Hypersonic+ (Is extremely faster than Homura Akemi, even while holding back she is capable of easily fending off Sayaka Miki, who is the second fastest magical girl of the Holy Quartet. Rated as a 4 in her official stats)

Lifting Strength: Unknown

Striking Strength: City Class | At least City Class+ | City Class, At least City Class+ as Doppel Ophelia

Durability: City level+ (Has a superior rating for defense than offense, rated as 3.5) | Mountain level (Superior to her magical girl form) | City level+ normally, Mountain level as Doppel Ophelia

Stamina: At least Superhuman (Rated 3 in stamina should be extremely superior to Sayaka Miki's 1 rating)

Range: Kilometers | Kilometers, likely higher

Standard Equipment: Spear

Intelligence: Very High (Was trained by Mami Tomoe, has a year of experience as a magical girl)

Weaknesses: Brash, impulsive, lazy.

Notable Attacks/Techniques:

  • Rosso Fantasma: A technique where she creates illusions of herself to distract her enemies. The illusions can also hurt her enemies.
  • Scorpion Spear: Kyoko's last resort, an attack in the shape of a scorpion tail that ignites her spear, which can kill her, but as shown in the Wraith Arc, it doesn't necessarily have to. It also has the ability to negate Regeneration (Up to Mid).
  • Impulse Spear: A spear summoned directly from her soul gem without the need of even transforming, as the name suggests is summoned by the user's impulse.
  • Pain Inhibition: Magical girls are resistant to pain inducing abilities, due to their consciousness not being directly connected to their body. Instead, a pain inducing ability needs to affect their soul gem/consciousness to be effective.
  • Transformation Spear: As a witch, she can also transform into a spear.
  • Fireball: Extremely hot balls of fire spewed out, usually by familiars/clones.
  • Witch's Kiss: Witches can manipulate the mind on innocent bystanders by thought (not an actual kiss), often causing them to commit suicide or create suicidal cults. It has been generally potrayed to be able to effect groups of people at once, and one witch has even manipulated an entire fortress.
  • Barrier: The standard ability for most witches, the barrier is a small pocket universe that can greatly vary in terms of size made to protect the witch from the outside world, only accessible by magical girls or when witches allow access. They are based around the witch's former life's mental condition prior to dying and becoming a witch.
  • Familiar Summoning: Another standard ability, a witch can summon several familiars (or create alongside the barrier) to fight on her behalf. If they absorb enough life energy, they can become duplicates of the witch itself.
  • Absorption: A witch can passively absorb the life energy of those who enter their barriers. However, this is a rather lengthy process, so some witches tend to have an instant-absorption method, or simply absorb all of it by killing the enemy.
  • Reality Warping: A witch can manipulate reality to cause issues for their enemies. This has been shown from manipulating the outsides of the barrier to attack the enemy, preventing them from even entering, or manipulate unresistant enemies themselves.
  • Memoria: The crystallized memories of a magical girl, which now grants special abilities to a user.


Key: Kyoko Sakura | Ophelia | Magia Record



Notable Victories:

Notable Losses:

Inconclusive Matches:

Vergil (DmC:Devil May Cry) Vergil's profile (Magical girl Kyoko was used and speed was equalized)

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