Koth is a character from Magic: The Gathering, a planeswalker from Mirrodin (Now New Phyrexia.) who is adept at Geomancy of many forms, and can manipulate this due to his Red mana. He was a leader of the Mirran Resistance, and is currently the only active member to stay with the Resistance (Ezuri eventually sided with Jin-Gitaxias as the "Claw of Progress",) besides Melira. He is a Vulshok of the Hammer tribe, though he is considered an "Alloy" among his kin due to his birth from Mixed Bloodlines.
Powers and Stats
Tier: At least 9-B. Likely much higher.
Name: Koth of the Hammer
Origin: Magic: The Gathering
Age: Unknown (It was not mentioned how old a Vulshok can age before passing.)
Classification: Vulshok Geomancer, Alloy (A mix breed of Vulshok as a result of two differing tribes.), Planeswalker.
Powers and Abilities: Geomancy, can use stone as armor, Can planeswalk to other planes/universes within the MTG multiverse, Mastery over Red mana, Magnetism, Magma/Lava Manipulation, can erupt volcanoes.
Attack Potency: At least Wall level. Likely considerably higher (Koth can break through stone, and can even possibly manipulate Darksteel, which is said to be indestructible by most Neowalkers.).
Speed: At least Peak Human movement and reactions.
Lifting Strength: Superhuman (Koth, as a Vulshok, is strong enough to lift large slabs of stone, and even use it as armor.)
Striking Strength: At least Wall Class (Koth's attacks can break through solid stone, thus can overpower both Venser, and Elspeth; the latter of which eventually got a God-Killing Weapon; Godsend.)
Durability: At least Building level (Detonated a powerful Spellbomb that he withstood the full blast of, and survived.)
Stamina: Very High (Throughout his travels with Venser & Elspeth on (then) Mirrodin, he has fought for the Mirran Resistance's freedom, and rarely tired until his fight against Elesh Norn, whom he failed to fight against.).
Range: Several dozen meters with basic Geomancy, higher with more powerful attacks.
Standard Equipment: Basic Vulshok gear, his clan (The Hammer)'s symbol branded on his pectoral, and his surrounding.
Intelligence: Is very intelligent as a leader, but believes Venser is getting in the way of that.
Weaknesses: Is easily angry and has all the mental weaknesses of any Berserker class character. Perhaps a bit too hopeful for a possible "Mirrodin Pure".
- Overpowered most of his opponents prior to him and Melira being the only survivors of the Resistance.
- Is considered a very competent leader by Venser, and Elspeth.
- Took the entire blow of a very powerful Spellbomb, and survived with minor damage.
- Is familiar with many Geological rocks, metals, even gems.
- Can form nearly any physical weapon with the environment around him, and even armor for his body.
Notable Attacks/Techniques: Geomancy for physical force, all the skills he was taught as a "Member" of the Hammer Clan.