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Koth

Summary

Koth is a character from Magic: The Gathering, a planeswalker from Mirrodin (Now New Phyrexia.) who is adept at Geomancy of many forms, and can manipulate this due to his Red mana. He was a leader of the Mirran Resistance, and is currently the only active member to stay with the Resistance (Ezuri eventually sided with Jin-Gitaxias as the "Claw of Progress",) besides Melira. He is a Vulshok of the Hammer tribe, though he is considered an "Alloy" among his kin due to his birth from Mixed Bloodlines.

Powers and Stats

Tier: At least Low 6-B

Name: Koth of the Hammer

Origin: Magic: The Gathering

Gender: Male

Age: Unknown (It was not mentioned how old a Vulshok can grow to be before passing.)

Classification: Vulshok Geomancer, Alloy (A mix breed of Vulshok as a result of two differing tribes.), Planeswalker

Powers and Abilities: Geomancy, Can use stone as armor, Can planeswalk to other planes/universes within the MTG multiverse, Mastery over Red mana, Magnetism, Magma/Lava Manipulation, Can cause volcanoes to erupt, Resistance to Existence Erasure (Should be able to survive briefly in the Blind Eternities)

Attack Potency: At least Small Country level+ (Capable of manipulating and damaging Darksteel, which is said to be indestructible by most Neowalkers.).

Speed: At least Massively Hypersonic (Comparable to other powerful planeswalkers)

Lifting Strength: Superhuman (Koth, as a Vulshok, is strong enough to lift large slabs of stone, and even use it as armor.)

Striking Strength: At least Small Country Class (Can overpower both Venser and Elspeth)

Durability: At least Small Country level+ (Survived against a bloodlusted Elspeth, who is considered to be among the most powerful new Planeswalkers, while not fighting back)

Stamina: Very High (Throughout his travels with Venser & Elspeth on Mirrodin, he has fought for the Mirran Resistance's freedom, and rarely tired until his fight against Elesh Norn, whom he failed to fight against.).

Range: Several dozen meters with basic Geomancy, higher with more powerful attacks.

Standard Equipment: Basic Vulshok gear, his clan (The Hammer)'s symbol branded on his pectoral, and his surrounding.

Intelligence: Is very intelligent as a leader, but believes Venser is getting in the way of that.

Weaknesses: Is easily angry and has all the mental weaknesses of any Berserker class character. Perhaps a bit too hopeful for a possible "Mirrodin Pure".

Feats:

  • Overpowered most of his opponents prior to him and Melira being the only survivors of the Resistance.
  • Is considered a very competent leader by Venser, and Elspeth.
  • Took the entire blow of a very powerful Spellbomb, and survived with minor damage.
  • Is familiar with many Geological rocks, metals, even gems.
  • Can form nearly any physical weapon with the environment around him, and even armor for his body.

Notable Attacks/Techniques: Geomancy for physical force, all the skills he was taught as a "Member" of the Hammer Clan.

Others

Notable Victories:

Notable Losses:

Inconclusive Matches: