Knack is the titular character in the game of the same name. He is a being made up of ancient relics that was brought to life by Doctor Vargas as a way to combat the Goblin threat.
Powers and Stats
Tier: Varies from 10-C at his smallest to 8-C at his biggest | At least High 8-C | Varies from 10-C at his smallest to 7-B at his biggest
Origin: Knack (series)
Gender: Inapplicable, but usually described as male.
Classification: Relic Golem, Creation of Doctor Vargas
Powers and Abilities: Superhuman Physical Characteristics, Size Manipulation, Regeneration (Mid-High), Limited Telekinesis, Ice Manipulation (Ice Knack), Electricity Manipulation (Iron Knack), Limited Stealth Mastery (Stealth Knack), Limited Fire Manipulation (Burning Wood Knack), Sunstone Energy grants Knack the ability to fire his relics as projectiles, form a relic hurricane, or create an AoE blast | Same as before | Same as before, Attack Reflection (Can parry projectiles back at enemies), Limited Power Nullification (Can disable barriers with Boomerang and the Ultimate Move), Sunstone Energy now grants Knack an additional Shield around himself, and the ability to generate swords from his hands
Attack Potency: Varies from Below Average Human level in his smallest form (Is 2 feet tall) to Building level in his biggest (Can fight foes at this size ) | At least Large Building level (Fought and beat the Final Guardian, even after it had merged with The Giant Orb) | Varies from Below Average Human level in his smallest form to City level in his biggest (Fought the Artifact Boss, whose energy powered the Armageddon Machine, which was going to destroy New Haven)
Speed: Supersonic+ (Can dodge tank fire)
Lifting Strength: Class 100 (Can lift tanks with ease)
Striking Strength: Varies from Below Average Human Class to Building Class | Large Building Class | Varies from Below Average Human Class to City Class
Durability: Varies from Below Average Human level in his smallest form to Building level in his biggest | At least Large Building level | Varies from Below Average Human level in his smallest form to City level in his biggest, higher with a Super Crystal (When broken, a Super Crystal makes Knack invulnerable to most enemies)
Stamina: High. Is capable of performing acrobatic feats and changing size effortlessly. Fought Katrina's Mech despite being wounded and wearing down rapidly.
Range: Melee, at least dozens of meters with telekinesis
Standard Equipment: None notable
Intelligence: Knack is capable of thinking on the fly and improvising when the situation calls for it. He is also good at solving puzzles.
Weaknesses: Without relics, Knack is incapable of forming a body. Poisoned relics can disrupt the arcane energies that bind Knack together, effectively wearing him down over time. Attacking the orb in his chest will temporarily unbind his relics.
-Relic Energy: A force that binds Knack's body together. With it, Knack is capable of adding relics to his body to increase his size, or pulling off devastating attacks.
-Heavy Punch: Allows Knack to punch through solid objects such as rocks or shields.
-Hook Shot: Knack pulls enemies closer to him. He is also able to grab objects with this move.
-Boomerang: Knack throws a boomerang made up of relics which binds any enemy it hits. In addition to that, it can disable electrical barriers.
-Ultimate Move: Knack unleashes a barrage of punches that ends with a single blow that can smash through unbreakable barriers.
-Sunstone Energy: Energy obtained from smashing sunstones. This energy allows Knack to perform moves such as Crystal Swords - which grant Knack twin blades, Shockwave - which allows Knack to blow off relics at high speeds and inflict heavy damage over a wide area, Storm - which allows Knack to attack with a whirlwind of relics that home in on enemies, and Crystal Blast - which allows Knack to fire off crystals like projectiles at high speeds.
Key: Knack 1 | Colossal Knack | Knack 2