“ | A sane man would run...but I ain't the runnin' kind! | „ |
Summary
A warrior as fearless as he is ornery, Kled is a popular folk hero in Noxus. Embodying the furious bravado of his nation, he is an icon beloved by the empire's soldiers, distrusted by its officers, and loathed by the nobility. Tall tales such as "The Great Hussar", "The High General Marshal Sergeant", and "The Mountain Admiral" trace back to the founding of the empire. Many soldiers claim Kled has fought in every campaign the legions have waged, has "acquired" every military title, and has never once backed down from a fight. Though the veracity of the details is often questionable, one part of his legend is undeniable: Charging into battle on his untrusty steed, Skaarl, Kled fights to protect what's his...and to take whatever he can get.
Powers and Stats
Tier: Low 7-C
Name: Kled, The Cantankerous Cavalier, The Great Hussar, The High General Marshal Sergeant, The Mountain Admiral, Sir Admiral Major Lord Colonel Major Centurion Rear Forward Brigadier Admiral Forward Admiral Major Lieutenant Sergeant Commodore Sergeant General Colonel Sergeant Double Admiral High Major Commodore of the First Legion Third Multiplication Double Admiral Artillery Vanguard Company and Lord Major Admiral of the Second Legion's Forward Artillery-Cavalry Multiplication
Origin: League of Legends
Gender: Male (Skaarl is female)
Age: Over 1000
Classification: Yordle (Skaarl is a Drakalops), Folk Hero, Pluridecorated Noxian Army Soldier
Powers and Abilities: Superhuman Physical Characteristics, Weapon Mastery (Skilled marksman and axe wielder), Martial Arts (Skilled in hand-to-hand combat), Small Size (Type 0), Enhanced Senses (Highly enhanced sense of hearing and sight, All Yordles have hearing that is far superior to any human and can see the infrared spectrum of light), Perception Manipulation (Yordles passively alter their appearance so they do not appear as a Yordle to anyone besides another Yordle), Longevity, Spatial Manipulation (All Yordles are able to open portals to Bandle City, which resides in the Spirit Realm), Portal Creation, Dimensional Travel, Incorporeality (All Yordles are natural denizens of the Spirit Realm, and as such their true forms are incorporeal), Social Influencing (Described as having infectious courage, even when beaten and bloodied his presence alone in the heat of combat inspires others to stand alongside him even against impossible odds.), Extrasensory Perception (Via Bear Trap on a Rope and Jousting), Power Nullification (Can partially nullify healing and regeneration Via Bear Trap on a Rope), Rage Power, Statistics Amplification (Speed Amplification Via Violent Tendencies, Jousting, and CHAAAAAAARGE!!!), Damage Boost (Via Violent Tendencies), Forcefield Creation (Via CHAAAAAAARGE!!!), Reactive Power Level (CHAAAAAAARGE!!! grants increasing damage, speed, and shield durability proportional to how long it is used), Air Manipulation (Via CHAAAAAAARGE!!!), Skaarl has Immortality (Types 1 and 8 [Drakalops are the physical embodiments of the desolation of the Noxian Plains].) and Invulnerability
Attack Potency: Small Town level+ (Has singlehandedly defeated entire Freljordian, Demacian, Noxian, and Ionian armies. Should be comparable to Poppy. Somewhat comparable to Sion.)
Speed: Subsonic reactions and combat speed (All Yordles are stated to be much faster than normal humans, Casually caught a crossbow bolt, Comparable to Sion, As a combat-oriented Yordle he should be comparable to the likes of Teemo, Tristana, and Poppy), Hypersonic+ with Skaarl (Skaarl can attain these speeds)
Lifting Strength: Class K (Despite his size he is able to wield a long axe larger than himself with little difficulty, Should be comparable to Poppy)
Striking Strength: Small Town level+
Durability: Small Town level+
Stamina: Superhuman (Has on multiple occasions taken on entire armies on his own without tiring, even when wounded prior to it.)
Range: Extended melee range with Long Axe, Several meters with Bear Trap on a Rope, Tens of meters with Pocket Pistol
Standard Equipment: Skaarl, Long Axe, Pocket Pistol, Bear Trap on a Rope
Intelligence: Gifted (Despite being almost completely insane, Kled is highly skilled in combat, described by veteran Noxian soldiers as a veritable whirlwind of death, ever-present in the heart of battle and cutting down so many enemies that they would begin piling up around him. Since his entry into the mortal world Kled has fought in every single Noxian campaign ever waged, acquiring every military title in the process, and has played crucial roles in multiple key battles for Noxus, singlehandedly turning the tides of what would have otherwise been horribly one-sided losses. Over the course of his career Kled has taken on entire armies of Freljordian, Demacian, Noxian, and Ionian warriors and emerged victorious.)
Weaknesses: None notable
Notable Attacks/Techniques:
- Skaarl the Cowardly Lizard: Kled rides his semi-trusty mount, Skaarl. While mounted, all damage dealt to the duo is suffered by Skaarl. After taking enough damage Skaarl will flee, forcing Kled to dismount. While dismounted, Kled gains bonus attack range and bonus movement speed while moving towards enemy champions, but his base movement speed is reduced and his basic attacks deal slightly reduced damage. Additionally, Kled gains the ability to restore Skaarl's Courage on takedowns and for dealing damage to reunite again.
- Beartrap on a Rope: While mounted Kled hurls a bear trap tied to a piece of rope in the target direction, dealing physical damage to all enemies it passes through. The bear trap stops at the first enemy champion or large monster hit, attaching to them. While attached, they are revealed. Kled then pulls them towards him, dealing physical damage, grievously wounding them, and slowing them.
- Pocket Pistol: While dismounted Kled sprays a cone of five pellets in the target direction, dealing physical damage while recoiling himself in the opposite direction. Kled periodically stocks an ammo charge, up to a maximum of 2. Kled will store ammo even while mounted.
- Violent Tendencies: Kled periodically enters a frenzy that grants him bonus attack speed on his next 4 basic attacks, with the final attack dealing bonus physical damage.
- Jousting: While mounted Kled and Skaarl dash in the target direction, dealing physical damage to all enemies struck and pulling minions and small monsters towards him. Upon hitting an enemy champion or large monster Kled and Skaarl dash through them, marking them and revealing them. At the end of the dash Kled and Skaarl gain bonus movement speed. Kled and Skaarl can then dash through the marked target to apply the same effects again.
- CHAAAAAAARGE!!!: While mounted Kled and Skaarl charge towards the target location, during which they're unable to issue move and attack commands or cast abilities, but they become immune to crowd control. The charge is interrupted instantly if Kled dismounts during it. While charging, the duo gain bonus movement speed and a shield proportional to the amount of time spent traveling. The duo trails a directional draft in their wake, granting allies within it bonus movement speed. Skaarl homes in on the first enemy champion in range, colliding with the first visible enemy champion on the way, or the main target, to knock them back and deal physical damage, increased based on the amount of time traveled.
Others
Notable Victories:
Notable Losses:
Inconclusive Matches: