KSA Kirby Artwork







Sword Kirby KRTDL

Hammer Kirby KDL3D







KPR Kirby

TKCD Sword Hero artwork

~ Kirby


Kirby is the titular pink puff and main protagonist of the Kirby series of video games named after him. The series has been running for over two decades, and nearly thirty titles have been released under Kirby's name, most of which are developed by HAL Laboratory, Inc. or published by HAL for co-developing studios.

Kirby has been featured in his own anime series, many manga publications in several countries, and even an educational video co-starring Mario. The Kirby series is frequently merchandised by Nintendo, although most of its products are only released in Japan.

Kirby lives in his dome-shaped home in Dream Land, a country on his home planet Planet Popstar. His adventures take him throughout Dream Land and occasionally into local star systems for various reasons, and he has saved his homeland many times.

Powers and Stats

Tier: 4-A

Name: Kirby

Origin: Kirby

Gender: Male

Age: About 200 years old

Classification: Star Warrior, often referred to as a (Pink) Puffball, Alien, Pink Demon, "Hero of the lower world"

Powers and Abilities: Superhuman Physical Characteristics, Magic (By himself or copy abilities), Flight (Whether through his own abilities, copy abilities, Warp Star or Starship), Enhanced Senses, Can harm intangible beings and souls, Useful fighting style, Elasticity, Can turn into a limbless ball, Transmutation (By himself [Can spit enemies as Star Bullets], Cook, Baton, Bubble, Magic, and with Robobot Armor), Power Absorption (Upon contact), Duplication (By himself, Mirror, and with Replica), Warp Star Creation, Vehicular Mastery, Universal and Dimensional Travel (with Warp Star and magic sock), Empathic Manipulation (Can convert swallowed enemies into Helpers. Can turn enemies into allies with Friend Heart, able to overwrite Void Termina's effects on allies), Cloth Manipulation (Can create clothes for him or others), Power Bestowal (Turning enemies into allies gives them that exact same power), Can turn into a small ball of intangible energy, Can shoot out small air puffs (enhanced under the effects of the Mint Leaf and Big Air Bullet Boost Orb), Energy Projection, Danmaku, Telekinesis, Summoning (Can create Helpers from Copy Abilities. Can summon Animal Friends, Dyna Blade, an army of Gators, the Warp Star [naturally or calling it with his cell phone] or the Starship. Can summon a meteor to do massive damage and stun his enemies [after collecting 4 Power Tablets, which appear just by hitting his opponents a certain amount of times]. Can summon other Kirbys with his phone [Amazing Mirror only]), Longevity, Immortality (Type 3), Regeneration (Low-High, Low-Godly as Ghost Kirby; Can throw off half of his body, and recover from being popped as Balloon. Ghost Kirby recreates his body from nothing after absorbing life force), Resurrection (Can resurrect others naturally. Can resurrect himself with Reviving Tomato [It only works once]. When dead, he can transform into Ghost Kirby to absorb some Life-Force from an enemy upon contact and resurrect), Breaking the Fourth Wall, Toon Force, Can recover from being flattened, Attack Reflection (By himself [via Inhale and Star Spit], Mirror, Hypernova), Size Manipulation (By himself [via Star Dash], Mini, Giant Stone, and with Sparkling Stars and Jumbo Candy), Earth Manipulation (Can hit the ground to leave a fissure under his opponent), Dimensional Storage (Can store things in his stomach for later use), Can fuse enemies with copy abilities or each other, Can inhale foes and objects alike, trapping them in his stomach, an infinite parallel dimension to either spit them out as projectiles (normally turning them into star shaped energy bolts in the process) or copy their abilities by manipulating the space in stomach, giving him new abilities such as the following; Elemental Manipulation (Fire, Ninja, Ice, Spark, Plasma, Leaf, Tornado, Water, Metal, Volcano), Weapon Mastery (Sword, Hammer, Archer, Spear, Cutter, Parasol, Stick, Whip, Yo-Yo, Explosive Shuriken, Dynamite, Needle, etc.), Holy Manipulation (Doctor Healmore), enhance Martial Arts (Backdrop, Fighter, Throw, Ninja, Smash, Suplex), Forcefield Creation (Spark, Ice, Needle, Smash, and with Prism Shield), Statistics Amplification (With items and Final Weapons. Durability Augmentation [Stone, Metal], Speed Augmentation [Jet, Wheel]), Gravity Manipulation (UFO), Energy Manipulation and Projection (Beam, UFO, Crash, etc.), Darkness Manipulation (with Dark Matter Blade), Light Manipulation (Light, Water, Rainbow Sword), Love-Based Attacks (Love-Love Stick), Invulnerability (Stone, Metal, Wheel, Fire, Hi-Jump, and with Invincible Candy, Jumbo Candy and Metal Boost Orb), Sound Manipulation (Mike, Bell, and with Microphone), Teleportation (ESP), Better Telekinesis and Precognition (ESP), Afterimage Creation (Ninja), Poison Manipulation (Doctor and Poison), Acid Manipulation (Poison), Corrosion Inducement (Poison), Magnetism Manipulation (Electric Stone), Transformation (By himself [Able to use his Copy Abilities without requiring to swallow enemies], Wheel, Missile, Balloon, Ball, etc.), Summoning (Magic [Can call upon Meta Knight]), Animal Mimicry (Animal, Beetle, Wing), Life Manipulation (Magic), Intangibility, Immortality (Types 6 and 7), Invisibility, Self-Resurrection, Existence Erasure and Possession (Ghost), Extended Power Mimicry (Copy), Status Effect Inducement (Balloon, Ice, Spider), Thread Manipulation (Spider), Illusion Creation (Kabuki), Time Stop (Beam Mage), Information Manipulation, Data Manipulation, and Information Analysis (Via Copy, Robobot, and Halberd Mode, which scans opponents, reduces them to computing data, and absorbs their information), Homing Attack (Cutter [via Hyper Cutter], Tri-Missile Attack), Void Manipulation (Hypernova; those swallowed don't go to the stomach dimension, and are instead deleted entirely), Explosion Manipulation (Bomb, Ninja, and with Balloon Bomb, Cracker, Timed Dynamite, Action Star [Can cause all opponents to explode, dropping health to one point] and 3D Helmet Cannon), Sleep Manipulation (Sleep [self-induced], Ninja, Doctor, and with Action Star), Stealth Mastery (Mini, Ninja, Archer, Leaf), Bubble Manipulation (Bubble), Food Manipulation (Refrigerator), Paint Manipulation (Paint), Balloon Mimicry (Balloon), Portal Creation (Shard Gun), Healing (Refrigerator, Doctor, Sleep, and with Action Star, Maxim Tomatoes, Maxim Tomato Boost Orb, and some Power-Up Hearts), enhance Body Manipulation (Cutter, Needle, [Kirby 64 versions]), Spin Dash (Needle), Reality Warping and Creation (Artist; Allows him to paint things into reality), Invisibility with Invisibility Stone and Invisibility Boost Orb, Intangibility with Invisibility Stone, Statistics Reduction with Action Star (Can decrease the speed and jump of his opponents), Divine Weaponry with all Platinum Armor and Weapons, Limited Supernatural Luck with all Armor and Weapons (Increases the materials gain at the end of the battle), Enhanced Thievery with Cashgrabber Boost Orb (Increases the number of things he can steal from enemies), Limited Automatic Mobility with Deflector Boost Orb, Berserk Mode with Berserk Boost Orb, Resistance to Reality Warping, Magic, Possession (Multiple characters with this power were unable to possessing him. Crystal Shards prevent possession by expelling intruders from one's body), Transmutation (While he has been transmuted several times, he always kept his consciousness and at least his basic functions. Can avoid being spit as a star by other Kirby. Unaffected by Chef Kawasaki's transmuting cooking), Existence Erasure (Got hit by Drawcia's deletion wave and survived quite easily. Can fight Necrodeus when reduced to fractions of himself), Gravity and Radiation Manipulation (Withstood black holes numerous times), and Spatial Manipulation (Survived multiple space-based attacks from the likes of Marx, Magolor, Galacta Knight), and Mind Manipulation (Unaffected by Magolor controlling the inhabitants of Another Dimension and the mind controlling attacks of Void Termina. Also defeated Taranza and Dark Taranza despite their hypnosis magic), Fire, Ice and Electricity Manipulation (Resisted attacks from Dark Nebula), Immunity to Bone Manipulation (Lacks a skeleton), Can move in frozen time, Can fight without his soul in his body (though Kirby still needs it to exist to live). Limited contact-based Life-force absorption, Teleportation, Intangibility, Immortality (Type 7) and Resistance to Death Manipulation as Ghost Kirby

Attack Potency: Multi-Solar System level (Defeated Magolor and destroyed the Master Crown, which led to the collapse of Another Dimension. Defeated Dark Nebulawhose mere awakening seemed to destroy the black hole the two were fighting near. With help from the player, he defeated Drawcia, who warped massive portions of space in Kirby's galaxy into paint. Defeated Dark Mind, who presumably created an expansive road spanning thousands upon thousands of stars. Weapons, Boost Orbs, Power-Up Hearts, Final Weapons and Super Abilities effectively boost Kirby's destructive power even further), able to negate durability with various copy abilities or even base powers

Speed: Massively FTL+ (Is comparable, if not, superior to Dark Mind, Nightmare, Dark Nebula, Void Termina, Marx, Nova, Lor Starcutter and Dark Matter. Is capable of flawlessly piloting and controlling the Warp Star which is fast enough fly from NOVA's summon point which is the galaxy's end to Pop Star in short time frames. Able to move even faster with Invincible Candy, Dash Shoe, Boost Orbs and Power-Up Hearts for a limited amount of time.) 

Lifting Strength: Class Y (Vastly superior to Star Dream in its NOVA Form)

Striking Strength: Multi-Solar System Class

Durability: Multi-Solar System level (Took hits from Magolor. Unfazed by the effects of Dark Nebula's awakening. Can tank blows from enemies of equal power to him in their bloodlusted states. His durability is enhanced further with copy abilities made for durability augmentation), regeneration, self-healing and Ghost form makes him difficult to kill

Stamina: Very high (Kirby is almost never seen pushed to exhaustion even when fighting abominations through several phases. Fought Queen Sectonia straight through the entire night. Higher with Armor and stamina positions). Unlimited as Ghost Kirby

Range: Stellar

Standard Equipment: List of Armor and Weapons, a cell phone to call the Warp Star (although this is unnecessary as he can summon it and create one by himself) and can also summon his Starship. His magic sock to travel to Patch Land. Items such as Superspicy Curry, Mint Leaf, Maxim Tomatoes, Reviving Tomato, Invincibility Candy, Robobot Armor (Planet Robobot and official art only), Miracle Fruits, Action Star, Replica, Balloon Bomb, Cracker, Timed Dynamite, 3D Helmet Cannon, Invincible Candy, Jumbo Candy, Microphone, Invisibility Stone, spikeless Gordo, Team Cannon and Boost Orbs. While he is able to use Copy Abilities naturally, he has the following functions to help him even further; Copy Essence Deluxe, Copy Palette to store things in his stomach dimension and Ability Scrolls. The Blaze Wheelie or a miniature Heavy Lobster (Kirby Battle Royale only). The Tankbot and a robot dragon.

Intelligence: Genius. Was capable of building a space rocket in seconds, seemingly able to solve complex problems almost instantly (Touch! Kirby manga), showed creative ways of using new copy abilities to beat some bosses, is consistently capable of defeating ancient and/or skilled warriors such as Meta Knight, Nightmere, Galacta Knight, Kracko, Whispy Woods, Queen Sectonia, Landia, Parallel Landia and Magolor Soul (who is Magolor possessed by the ancient Master Crown).

Weaknesses: Kirby is naive outside of combat, and despite his age, he's still a young boy and has a habit of getting fooled into completing the enemy's plan.

Notable Attacks/Techniques:

No Copy Abilities

  • Inhale: Kirby begins sucking in air to quickly suck in small obstacles and most enemies his size. He can then choose to spit them out as Star Bullets or swallow them completely, allowing Kirby to copy their powers. He can also suck in air and wave his arms around to puff up and float into the air, allowing him to imitate flight or to increase his buoyancy, and spit out the air as an air puff attack.
  • Pocket Reality Manipulation: Kirby's stomach is a bottomless dimension in which he has the following abilities: When entering there their enemies can be transmuted into objects representing the ability Kirby gains with them, can fuse enemies together, can selectively choose enemies within his stomach to use Copy Abilities.
  • Friend Heart: Obtained in Kirby Star Allies, Kirby generates a Friend Heart which is then throw to his objective. Upon contact the Friend Heart will generate a major change in the empathy of the being affected to the point of making him change his morality towards being an ally to Kirby. The Friend Hearts can also be used to make feel an objective extremely happy, always making them have a deep appreciation for Kirby and other allies. It can also generate clothes in others and will always bestow them the ability to create Friend Hearts with all previous characteristics.
  • Summoning: Kirby can summon the following things;
    • 1 of his Animal Friends.
    • Dyna Blade for a singular attack.
    • An army of Gators.
    • His Starship and his Warp Star to improve air mobility and have access to high range projectiles.
    • Can sacrifice his copied ability to produce a "Helper", or a copy of the being he used to gain his copied ability to assist him in combat.
    • After collecting 4 Power Tablets (which appear just by hitting his opponents a certain amount of times) Kirby can summon a meteor to do massive damage and stun his enemies, he can always do this in combat with relative ease.
    • In Kirby and the Amazing Mirror Kirby can use his cell phone to call other 3 Kirbys which will heal some health in contact with Kirby and will assisted him in the tasks he's doing.
  • Guard: Kirby blocks damage coming in any direction. He can also perform a perfect guard blocking just when the opponent attacks.
  • Small ball of intangible energy: Kirby transforms into a small ball of energy which turns out to be intangible, he uses this power to mobilize himself or regroup with mates faster.
  • Ball Kirby: Kirby turns into a ball to have other mobility options.
  • Power Absorption: Shown in Kirby's Dream Course and Kirby Canvas Curse. Kirby throws himself at the enemy and will steal his abilities when touching him.
  • Warp Star: Although this ability rarely appears in the games, Kirby is able to spontaneously generate Warp Stars whenever he needs to, allowing him to quickly accelerate after extremely faster targets and crash it into them in a powerful explosion if necessary.
  • Slide Kick: Kirby simply slides against the ground, foot first.
  • Telekinesis: Kirby displayed this ability at the end of Team Kirby Clash Deluxe. Kirby can use telekinesis to lift things into the air, or to destroy things.
  • Duplication: Kirby can split himself into many (though usually just three) Kirbys. He usually does this to dance at the end of a boss fight, to compete against himself in minigames, or to mark his distance in his end-of-level goal games. He has been shown to create up to 6 Kirby.
  • Ghost Kirby: Kirby's ultimate resource. Once dead he can transform into Ghost Kirby, a pink and different version of his Copy Ability with the same name, in this form Kirby is intangible, immune to death manipulation, can teleport short distances, has immortality type 7 and can absorb some live of an opponent in contact to resurrect with little health. Kirby can access this form an unlimited amount of times when dying.


Items that Kirby finds and uses through his adventures.

If Kirby has one of these items when he is KO'd, it will automatically revive him to full health in a flash. It can also be used in the middle of combat as a normal Maxim Tomato.

Heals all of Kirby's health when eaten. He can keep several of them without being used in his stomach.

Heal varying amounts of his health.

When this item is attacked, one of the following effects occurs at random:

  • Everyone's speed increases.
  • Causes everyone to explode, dropping Health to one point.
  • Decreases the speed and jump of all the other opponents, that will also have a maroon aura around them.
  • Puts all opponents to sleep.
  • Drops a bomb on all the opponents.
  • Drops a random Food item. One may occasionally be a Maxim Tomato.
  • Drops three Timed Dynamites

The Dash Shoe drastically increases the speed and jump of any Kirby who touches it, it also surrounds him with a blue glow. The item's effects are temporary.

Debuting in Kirby's Block Ball. Upon touching the item, Kirby will split into two.

Armor used by Kirby in Team Kirby Clash Deluxe to improve certain stats. List of Armor. Most notably, his Holy Cap DX its holy, his Golden Cap DX boosts his battle skills and his Platinum Hero Helm DX, Platinum Lord Helmet DX, Platinum Doctor Miter DX and Platinum Mage Coronet DX have divine properties (based on their Japanese descriptions)

Weapons used by Kirby in Team Kirby Clash Deluxe to improve certain stats. List of Weapons. Most notably, his Gale Blade DX is imbued with the power of wind, his Golden Blade DX, Golden Hammer DX, Golden Flask DX and Golden Staff DX boosts his battle skills, his Dark Matter Blade DX technically leave him attack with darkness, his Holy Flask DX has holy water, his Chuchu Flask DX (supposedly) has love-based power, his Platinum Hero Sword DX, Platinum Lord Hammer DX, Platinum Doctor Flask DX and Platinum Mage Staff DX have divine properties (based on their Japanese descriptions).

Gives Kirby extra powers constantly or when activated:

Will improve Kirby's aerial mobility and allow him to spit an unlimited number of air bullets much faster and farther for a limited time.

It starts growing in size after being picked up, and explodes by itself if held for too long.

When held, it fires arcing shots automatically to a fixed distance ahead of the carrier for as long as it lasts.

Once Kirby picks up a Timed Dynamite, the clock shown on it will slowly begin to tick down. Once the clock makes one cycle, the dynamite will explode.

When Kirby puts on the 3D Helmet Cannon, he immediately begins rapidly shifting from foot to foot. The helmet's explosives cannon fires automatically.

When collected, Kirby becomes invincible for a short time, and almost any enemy he touches will be instantly defeated, or at least damaged.

When this item is used, Kirby grows to an enormous size and temporarily become invincible while rapidly flashing different colors.

When the mike is spat out, Kirby will screech into it, greatly damaging all enemies on screen.

The character holding it cannot fly or float with it. As long as it is being held, its carrier is both invisible and intangible. The Invisibility Stone will respawn in its original place if destroyed. It only lasts for a limited time, and flashes red when it is close to expiring.

It can fire lasers of various sizes and power depending on how many Kirby are using it.

A vehicle that Kirby can use, its charge attack is a powerful dash attack.

When picked up and thrown by Kirby, the Gordo grows in size and his spikes jut out, making him a temporary hazard and an immovable obstacle for opponents.

Called "Lobster Tank" by fans. Another vehicle that Kirby can use, its charge attack is a powerful electro shock that comes from its mouth area.

Used to increase his statistics. The effects are shared with allies.

  • Speed Power-Up Hearts: Increases speed.
  • Health Power-Up Hearts: Increases and heals all health.
  • Attack Power-Up Hearts: Increases attack potency.
  • All Power-Up Hearts: Gives all previous effects at once.

Normal Copy Abilities

Abilities that can be acquired through inhale, can be found in a fair amount of levels, can be taken from level to level, and can be used indefinitely. (Note: Some abilities got combined with others throughout time. Burning became a part of Fire, Freeze became a part of Ice, and Plasma became a part of Spark. For that reason, Burning, Freeze, and Plasma won't be listed.)

Animal icon
  • Rage Slash: Kirby slashes with animal claws. This move has low range, but is powerful. This can also be used to dig horizontally.
  • Animal Fury: Kirby jumps onto the opponent and starts furiously clawing at them before jumping off.
  • Cling: Kirby uses his claws to cling to a climbable ceiling.
  • Cling Slash: Kirby slashes upwards, destroying dirt above him, and moving upwards.
  • Shovel Dig: Kirby slashes downwards, digging his way down.
  • Drill Spin: Kirby spins like a drill and charges in a chosen direction. Kirby is temporarily invincible while using this move.

KTD Archer icon
  • Shot: Kirby fires a single arrow forward.
  • Snipe Shot: Kirby fires a more powerful arrow that travels farther.
  • Magic-Star Arrow: Kirby fires a powerful, glowing arrow that pierces organic matter (enemies) and explodes against inorganic matter (walls).
  • Sharpshooter: Kirby aims his arrow while charging.
  • Sky Shot: Kirby fires an arrow at a ninety degree angle above him.
  • Sky-Shot Shower: Kirby fires an arrow above him, that splits into more arrows that fall around him.
  • Arrow Slash: Kirby uses his arrow as a blade, and lunges and slashes twice in front of him.
  • Leaping Quiver: Kirby jumps forward, and fires several arrows diagonally down below him.
  • Camouflage: Kirby pulls out one of several pieces of camouflage and hides behind it. It functions as a perfect defense, defending against all hits.
  • Hitman: Kirby quickly fires an arrow behind his camouflage, though it leaves him vulnerable during the shot.
  • Crawl: Kirby crawls with the camouflage on his back, still using it as camouflage, though he is vulnerable during the crawl.

KSA Artist Ability Icon
  • Brush Slash: Kirby swings his brush forward, unleashing paint.
  • Brush Splash: Kirby springs forward and swings his brush to release a wave of paint.
  • Painter: Kirby paints one of his three main friends on an easel, who come to life and attack with a hammer, a sword, and a spear respectively.
  • Sculpture: Kirby creates a slab of stone and makes a large sculpture to hold above his head.
  • Creative Destruction: Kirby slams the sculpture twice and then once into the ground, destroying the sculpture in the process.
  • Paintbrush: Kirby holds the paintbrush in front of him. It then grows several times in size as Kirby swings it, sacrificing the ability and covering everything, including the screen, with paint.

Backdrop Icon
  • Capture: Kirby inhales an enemy into his reach, or dashes forward to grab them.
  • Throw/Drop: After grabbing them, Kirby flips the enemy in a wrestler-like fashion.

Ball Icon
  • Ball Transformation: Kirby turns himself into a ball, and bounces around. Kirby is invincible once he has enough momentum, except the instant he hits a wall, and does a lot of damage.

Balloon icon
  • Inflate: Kirby expands himself enormously, allowing him to float around freely.
  • Pop: Kirby explodes, damaging and stunning the enemies in range.

KSA Beam Ability Icon
  • Beam Whip: Kirby creates a whip made of electricity, and swings it from a 45 degree angle to a negative 45 degree angle. This move goes through walls. This attack becomes longer and stronger with a Beam Scroll.
  • Wave Beam: Kirby charges, and fires a blast that literally blows through enemies (in that it goes through them), and can attack some larger enemies twice. As a Beam Mage, this move can put an enemy in a localized time-stop.
  • Capture Beam: Kirby grabs an enemy with his beam, and throws them, doing massive damage.
  • Cycle Beam: Kirby dashes forward and fires a spiral of blue energy orbs. Kirby can also make the move shorter, but stronger and hit more.
  • Beam Blast: Kirby jumps into the air and fires small energy bolts both, in front of him and diagonally below him, and gives Kirby slightly more air time.
  • Revolution Beam: Kirby suspends himself in midair and rotates the beam from his rod in a circle. This can be done indefinitely.

KSA Beetle Ability Icon
  • Horn Upper: Kirby slashes his big horn upwards.
  • Horn Flurry: Kirby quickly slashes his horn upwards many times.
  • Rocket Horn: Kirby quickly lunges forward, skewing all in his way. He then throws off the shish-kebob'd enemies.
  • Rocket Horn Dive: Kirby, during a Rocket Horn, flies upwards and back a little in a circle, slamming the skewered enemies on the ground.
  • Spiral Horn: Kirby spins around, sucking all enemies nearby into the tornado and slashing them with the horn. Kirby is invincible while using this move.
  • Catching Horn: Kirby skewers the enemy on the horn, rendering them helpless.
  • Carry Around: Kirby simply carries the enemy on his horn, and walks around.
  • Quick Throw: Kirby throws the enemy off of his horn after a Catching Horn.
  • Throw Drop: Kirby takes the skewered enemy, jumps high into the air, and slams them against the ground.
  • Crown Drop: Kirby takes the skewered enemy and does a double backflip, slamming them on the ground twice.
  • Slamming Drill: Kirby, after a Catching Horn, spins the enemy on the ground in a drill-like fashion.
  • Hover Wing: Kirby uses his beetle wings to hover in the air, going higher if he so desires. The wings do damage.

KTD Bell icon
  • Ring-Ding: Kirby shakes his bells in front of him, releasing sound waves that do damage.
  • Ring-Ding-Dong: Kirby waves both of his bells to create sound waves at a faster pace, and has increasing sound and pitch if he's hitting an enemy.
  • Ding Finale: During Ring-Ding-Dong, Kirby jumps and shakes both of his bells, releasing sound waves to the left and right. The sound waves bounce off of walls.
  • Quick Finale: Identical to Ding Finale, but doesn't require to be done during Ring-Ding-Dong, though its harder to execute because of it.
  • Sting-Ding: Kirby quickly spins around and springs up while rattling the bells, allowing him to create two large sound waves to his left and right.
  • Twin-Tinker: Kirby slides across the ground, and hurls his bells in front and behind him. The bells travel in an upwards curve, and bounce off of walls.
  • Tinker Melody: Kirby draws his bells towards himself, charging a bit. Upon releasing, sound notes fly all around. Kirby is rendered temporarily invincible during the execution of the move.
  • Bell Block: Kirby hides under an enlarged bell that used to be his hat. If the bell is hit with an attack, the bell will emit sound waves, doing damage to those hit by them.
  • Floating Ring-Ding: Kirby spins bells to the left and right of him while floating on water.
  • Underwater Ring-Ding: Same, but underwater.

KSA Bomb Ability Icon
  • Ready Bomb: Kirby creates a bomb out of thin air and holds it/aims it to throw.
  • Throw Bomb: Kirby throws the bomb. It explodes on contact.
  • Drop Bomb: Kirby drops a bomb on an enemy, stunning them until it explodes.
  • Bomb Set: Kirby places a bomb right in front of him. This has a delayed explosion.
  • Bomb Bowl: Kirby rolls a bomb straight in front of him. The bomb is unaffected by gravity.
  • Bomb Slide: Kirby does a sweep with the bomb in his hand. The bomb will be set on the ground, though it will automatically explode on contact with an enemy.

Bubble icon
  • Bubble Beam: Kirby releases a stream of bubbles from his wand, turning enemies into bubbles themselves, though the bubbles are filled with abilities best fitting the enemy in question, for Kirby to store in his stomach.
  • Big Bubble: Kirby charges a bit, and releases a larger bubble that curves and transmutes enemies into bubbles.

KTD Circus icon
  • Somersault: Kirby leaps forward, damaging any enemies in the way, and springs back to his original position.
  • Backsault: Similar to the above ability, but backwards, and Kirby doesn't spring back to his original position.
  • Fire-Hoop Jump: A flaming hoop appears above and in front of Kirby, and he jumps through it, catching fire and rolling upon landing on the other side of it. Kirby is invincible throughout this move.
  • Ball Balance:Kirby balances on a spinning ball. Kirby can also move a small distance upon using it. Kirby is invincible throughout the duration.
  • Baton: Kirby juggles purple batons above his head. Kirby can move a small distance during this move.
  • Fire Baton: A continuation of Baton. The attack gets stronger the longer it goes, and the batons catch fire.
  • Trampoline: Kirby jumps on a small blue trampoline that appears under him in a straight vertical line, dealing continual damage.
  • Acrobatics: During a Trampoline attack, Kirby continues to leap in the air. The aforementioned trampoline does damage if it falls on an enemy.
  • Balloon Pop Art: Kirby blows up a balloon until it pops, doing damage.

KSA Cleaning Ability Icon
  • Sweep: Kirby sweeps in front of him. The broom used for sweeping and dust from the sweeping both do damage. This can also be used actually clean, and to uncover secrets.
  • Sweep and Move: Kirby walks while sweeping, creating a gust of wind in front of him.
  • Broom Flick: Kirby creates a wider gust of wind in front of himself and sweeps it forward.
  • Clean Pitch: Kirby summons his friend Pitch, who turns into a bucket. Kirby then splashes water from him.
  • Charged Clean Pitch: Kirby summons his friend Pitch, who turns into a bucket, and charges up so Kirby can splash more water from him.
  • Clean Nago: Kirby turns into a cloth and summons his friend Nago, who pushes him forward.
  • Clean Chuchu: Kirby summons his friend ChuChu, who's flying above him on a broom, protecting them with a gust of wind. The bristles also create Star Bubbles.

Note: In the anime, the basic function of the ability is improved greatly. The broom can shooot out sparkles, and said sparkles damage enemies and magically erase garbage from existence. Kirby can also fly on the broom without the help of ChuChu.

  • Analyze Beam: Kirby uses a strange light to scan an enemy, replacing Copy power with that of the scanned enemy. It's basically his inhale, without the strain or small drawbacks of inhaling.

  • Angel Arrow: Kirby fires a single arrow forward. It can be aimed.
  • Arrow Acrimony: Kirby charges the arrow, and its shot at a much higher speed. It can be aimed.
  • Arrow Judgement: Kirby charges the arrow fully, and three powerful arrows in a tight spread come out instead of one. It can be aimed.
  • Heavenly Wrath: Requires an Ability Scroll. Kirby fires three arrows just like in Arrow Judgement, but it doesn't need to be charged, and the arrows are faster and unaffected by gravity.
  • Flight: Kirby uses his little wings to hover and fly around.

KSA Cutter Ability Icon
  • Cutter Boomerang: Kirby tosses the blade on his hat forward, and it flies back after a short distance. If it misses Kirby, it flies backwards indefinitely (Kirby gets a new blade on his hat immediately after the initial throw). Using the Copy Scroll for this ability allows this move to glow blue, grow larger and more powerful, and pass through enemies and some walls. Kirby can also choose to use the front half of his body as the cutter, but the move homes onto Kirby (for obvious reasons) on the return, and Kirby can do nothing but move (can't attack, fly, or other)
  • Hyper Boomerang: Kirby charges his blade until it enlarges and glows, and then throws it with more power. This move also bounces off of walls, if not made to return to Kirby's grasp.
  • Cutter Dash: Kirby dashes forward, using his boomerang blade as a sword.
  • Sweep Cutter Kirby throws a Cutter Boomerang like normal, but holds out another one while doing so, causing extra damage to anyone in melee range.
  • Cutter Drop: Kirby holds his cutter in front of him as he falls down damaging enemies. By dashing in midair the attack goes slightly faster.
  • Cleaving Cutter: Kirby attacks enemies too close to comfort with his boomerang blade used as a sword.
  • Final Cutter: One of most known move for Kirby's copy abilities, due to it being his Recovery Move in the Smash Bros. series. Kirby slashes thrice in front of him with his blade used as a sword again, but then leaps upwards and brings it down, creating a powerful shockwave. Every part of this move does massive damage.

KPR Doctor icon
  • Bouncing Capsule: Kirby throws a bouncing pill in front of him.
  • Pill Bopper: Kirby charges a bit, and throws out bouncing pills in all directions.
  • Science Lab: Kirby takes a little bit of time to create a concoction, resulting in either a fire, lightning, ice, or occasionally healing medicine. If Kirby takes too long, it explodes, and while the explosion does damage to enemies, it leaves Kirby temporarily vulnerable.
  • Research Vault: Kirby can choose to store the aforementioned concoction for later. Kirby glows the color of the medicine if so.
  • Spray Medicine: Kirby sprays a rainbow colored liquid above him from a syringe.
  • Bandage Spin: Kirby spins in the air damaging enemies around him, wielding bandages for increased range.
  • Clipboard Dash: Kirby rams in front of him, using a clipboard as both, a battering ram, and a shield.
  • Pharmacy: Kirby throws three pills from a bottle in midair.
  • Healing Area: As Doctor Healmore, Kirby can release medicine that heals allies that step on it. The amount varies on how long it's charged. It disappears after a short while.

KSA ESP Ability Icon
  • Psychokinesis: Kirby creates a bubble of psychic energy that explodes immediately.
  • PK Shift: Kirby creates a bubble of psychic energy that can move around. It detonates either when Kirby wants it to, when it can no longer sustain itself, or it hits an enemy twice.
  • PK Electroshift: PK Shift, but the bubble is bigger and electric and doesn't detonate after hitting an enemy twice.
  • Vanish/Reappear: Kirby vanishes into thin air as long as he wants. He can reappear near an enemy, doing damage with psychic waves that are released from his emergence.
  • PK Evade: When the enemy is about to attack, Kirby quickly disappears, and a bubble of psychic energy takes his place, doing damage. This attack functions as a type of precognition.
  • PK Insight: Just as the enemy is about to hit Kirby, Kirby quickly disappears, replacing himself with a larger, more powerful bubble of psychic energy, doing damage. This also functions as a type of precognition.

KSA Fighter Ability Icon
  • Vulcan Jab: Kirby releases a flurry of weak consecutive jabs, with each punch releasing a shockwave. Kirby can add upper-kicks and falling chops into the mix, and/or let the move go on indefinitely.
  • Smash Punch: Kirby throws a powerful overhead punch, releasing a wave of energy from his fist.
  • Force Blast: Kirby puts his hands behind him like he was preparing for a Kamehameha. He releases a ball of energy that travels forward, and it gets stronger and larger depending on how long it's charged, and has three forms: Force Blast, Mega Force Blast, and Giga Force Blast. The Giga Force Blast does fire damage. Kirby can instantly perform the Mega Force Blast without charging, but it requires skill (in game, it requires the input for a Hadouken in Street Fighter). This version is called the Instant Mega Force Blast.
  • Leg Sweep: Kirby slides across the ground with his foot extended, doing more damage than his normal slide kick, but still rather weak, however fast. Kirby is invulnerable during the execution of the move.
  • Spin Kick: Kirby does a whirlwind kick, and is temporarily invincible during the attack.
  • Somersault Kick: Kirby performs a running somersault kick to anyone too close to him.
  • Down Kick: Kirby uses downwards momentum to kick an opponent from above, bouncing off of them, giving him a chance to use this move again and again or follow up with something else.
  • Sky Kick: Same as Down Kick, but Kirby drops to the ground at a quicker pace.
  • Moon Somersault Kick: Kirby performs a Somersault Kick in midair, leaving behind a crescent shaped flash even after the move is finished. Kirby is temporarily invincible during this move.
  • Double Kick:As Kirby falls he preforms a kick and then he fires off a second kick, complete with an energy wave.
  • Rising Break: Kirby uses a powerful leaping uppercut that coats him in energy (it's a Shoryuken). Kirby is rendered invincible for the duration of the attack.
  • Foe Grab: Kirby grabs a nearby enemy.
  • Arm Throw: Kirby takes his grabbed enemy and tosses/punches him forward.
  • Juudou Throw: Kirby takes his grabbed enemy and throws them behind him.
  • Aerial Spin Kick: Kirby performs a whirlwind kick forward a small distance. In midair, he performs it stationary.
  • Energy Blast:Kirby shoots an energy blast that requires less time to charge as his health depletes. The lower Kirby's health, the more powerful the blast. Kirby instantly fires the blast at max power if his health is dangerously low. The Copy Scroll makes the move achieve maximum power without being at low health.
  • Air Drop: Kirby takes an enemy high in the air and slams them onto the ground.

KSA Fire Ability Icon
  • Fire Breath: Kirby blows fire breath from his mouth that can be tilted.
  • Spinning Fire Breath: Kirby spins in midair, blowing fire from his mouth.
  • Flaming Inferno: Kirby combusts himself into a living fireball, doing massive damage to all who come in contact with him.
  • Burn: Kirby cloaks himself in flames and dashes forward. This is slightly stronger in the air. Kirby can also choose to drop flames during this attack's dash phase, leaving a burning hazard for foes.
  • Searing Burn: Kirby stops his Burn attack short to create an explosion with that leftover energy.
  • Fireball Spin: Kirby spins like a wheel in midair before self-combusting. If the move is still in progress when he hits the ground, he rolls forward a bit, and can even go up walls.
  • Blazing Flare: Kirby spits a small flame to create a roadblock. Kirby can make the flame bigger and bigger if he desires.

Ghost icon

Note: There are two versions of this move. One is a natural copy ability, the other Kirby takes if he dies. The former can only possess and erase, while the latter can theoretically do all. For obvious reasons, the latter is also immortal.

  • Possess: Kirby charges forward and possesses an enemy if he comes in contact with them. All damage taken goes to the enemy.
  • Erase: Kirby puts the possessed enemy (an anyone the possessed enemy is holding) under his cloak, erasing them from existence.
  • Attack: Kirby throws a punch or two, or tackles. If this move hits, it brings Kirby back to life, and the target takes some damage. Kirby is invincible for a short time after revival.
  • Vanish: Kirby can render himself intangible, invisible, and invincible as long as he wants, but he can't attack for that time.

KSA Hammer Ability Icon
  • Hammer Nail: Kirby pounds his hammer downwards.
  • Giant Hammer: Kirby charges the hammer, and it grows massive. It flattens all who are underneath its pound.
  • Hammer Swing: Kirby swings his hammer around him in a spin. Kirby is invincible during this move, and this move can deflect projectiles.
  • Giant Swing: Kirby swings himself and the hammer in the air in a 360 degree motion vertically.
  • Ultra Giant Swing: Same as the giant swing, but Kirby does it quicker and twice.
  • Hammer Flip: Kirby charges his hammer until it's on fire, and then swings it upwards. This is one of Kirby's most damaging normal moves.
  • Hammer Throw: Kirby sacrifices his weapon and ability for one last (powerful) attack. After doing a Hammer Swing, he throws the hammer full force, doing instant massive damage to any enemy in its path.
  • Triple Hammer: Kirby charges the hammer and swings it three times, each hit more powerful than the last.
  • Hammer Twirl: Kirby holds the hammer's head below him and twirls it to perform rapid damage. This move can be used in the air and on the ground. Kirby is invincible during this attack, and touching him will damage enemies just as much as the hammer itself.

KRtDL Hi-Jump icon
  • Hi-Jump: Kirby is propelled into the air, aided by a small explosion beneath his feet.
  • Rocket Hi-Jump: Kirby charges and is propelled into the air with a blue force field around him and a bigger explosion.
  • Mega Hi-Jump: Kirby charges more and is propelled into the air with an orange force field around him. The explosion is smoky.
  • Rocket Dive: Kirby falls downward with a blue force field around him.

KSA Ice Ability Icon
  • Ice Breath: Kirby breathes ice in front of him, freezing enemies and items on contact. Said things can be kicked as projectiles afterwards. With an Ability Scroll, this can be angled. Kirby can also choose to use this move and spin around in place.
  • Freezer Blizzard: Kirby huddles down and creates a forcefield of freezing aura, freezing anyone who comes in contact with it solid. Kirby can't move during this move.
  • Ice Sprinkle: Kirby spins in midair while breathing his ice breath, still freezing all.
  • Super Ice Sprinkle: The same, but Kirby spins more, and the move hits more.
  • Ice Suction/Ice Ejection: Kirby inhales an enemy into his mouth, freezing them on the inside. He then spits them out as a block of ice.
  • Ice Ball: Kirby turns into a ball of ice that rolls around and explodes after a while.
  • Ice Block: Kirby hides in an ice cube.
  • Ice Scatter: Kirby comes out of the ice cube, blowing it up in the process. The shrapnel of the ice does splash damage to nearby enemies.

KPR Jet icon

Note: The exhaust from all of these attacks do fire damage.

  • Store Power: Kirby charges up the jet's energy, and can store it.
  • Somersault: Kirby does a quick moon kick that hits an enemy from above.
  • Jet Kick: Kirby lunges forward propelling himself with the jet with his foot extended, kicking enemies.
  • Jet Dive: Kirby dives forward, plowing into enemies.
  • Jet Dash: At full charge, Kirby dashes into enemies headfirst.
  • Jet Cracker: Kirby stops himself short during a Jet Dash, and the excess energy creates an explosion in front of him.
  • Jet Blow: Kirby gets enemies caught up in the jet thruster and blows them out of the back, sending them into other enemies.
  • Rocket Dive: Kirby grabs an enemies. He then takes the enemy in a loop and throws them into the ground, kicking them away after that.
  • Hover: Kirby uses the afterburn to keep him midair.
  • Ultra-jet Jump: At full charge, Kirby launches himself at high speed into the air. The fire from the thruster is massive.

  • Laser Blast: Kirby fires a laser that can bounce off of slopes.
  • Big Laser Blast: Kirby fires a normal laser, and then immediately fires a bigger laser. This move requires an Ability Scroll.

KTD Leaf icon
  • Leaf Attack: Kirby throws leaves in front of him that rise at an approximate 30 degree angle.
  • Leaf Tornado: Kirby spins, and leaves surround him like a tornado.
  • Leaf Scatter: Kirby ends the Leaf Tornado, scattering the leaves everywhere.
  • Leaf Dance: Kirby dashes with leaves surrounding him.
  • Leaf Hide: A special guard where Kirby hides in his own leaves, rendering him invincible.
  • Leaf Uppercut: Kirby conjures up a column of leaves to strike enemies quickly, powerfully, and accurately.
  • Leaf Rain: Kirby throws leaves downwards, and can be used to carpet bomb grounded enemies, given that it can be done in succession.

  • Roulette: Everything stops as a roulette spins. It stops on Kirby's command or randomly if left to linger. ? gives a random copy ability, 1-UP is obvious, Cherry turns all enemies into food, Invincibility Candy gives Kirby one, and Galaxia summons Meta Knight to slash all enemies on screen. Kirby loses the ability after using this move.
  • Doves: Kirby takes off his hat and three doves fly out of it, damaging all who they come in contact with.
  • Card Trick: Kirby throws three sharp cards forwards.
  • Clown Spring: Kirby lowers his hat, and a clown head springs out. It hops around a bit before returning to the hat.

Metal icon

Note: Kirby is naturally invincible in this form, to an obvious extent, at the cost of lowering flight helpfulness.

  • Ground Pound: Kirby ground pounds.
  • Ball: Kirby turns into a metal sphere that can roll around. Requires an Ability Scroll.

  • None: Kirby has no new moves. He can't even use his base ones. He's just small. The plus side is that he can get into small places.

KPR Mirror icon
  • Mirror Cut: Kirby swings his scepter down.
  • Reflect Force: Kirby sends out multiple mirror like objects from his scepter, cutting enemies and reflecting attacks.
  • Mirror Body: Kirby splits in two and reforms shortly after, damaging enemies that come in contact with either of the two Kirbys. One Kirby will come out in the direction the player is moving, and the other Kirby will go the opposite direction.
  • Reflect Guard: Kirby shields, which creates a barrier that reflects all ranged attacks that come in contact with it. The barrier breaks after time, but can be reformed instantly.
  • Mirror Body-Sky: Kirby splits into five, forming a vertical line upwards, damaging enemies who come into contact with any of the Kirbys.
  • Mirror Body-Wheel: Kirby splits into seven, with the original in the center and six around him. This move damages enemies which come into contact with any of the Kirbys.

Missile icon
  • Launch/Explode: Kirby turns into a missile, and explodes on contact with anything.

KTD Needle icon
  • Needle: Multiple spikes come out of Kirby.
  • Needle Burst: Kirby shoots spikes from his hat.
  • Rolling Needle: Kirby rollsaround at high speed while covered in needles.
  • Mega Needle: Kirby's hat turns into a large needle, shooting straight up.
  • Falling Spine: Kirby flips upside-down, sticking one large spike and several smaller spikes straight down.

KSA Ninja Ability Icon
  • Kunai Throw: Kirby throws a kunai in front of him. This can be done in an absurdly rapid succession.
  • Quad Shock: Kirby swings a knife downwards, and if it made contact with an enemy, he swings it back upwards, creating a powerful shockwave.
  • Stealth Slash: Kirby quickly lunges forward and slashes with his katana. This move is so fast that it leaves afterimages.
  • Air Drop: The original of the air drop moves. Kirby grabs an enemy and brings them high into the air, before slamming them onto the ground.
  • Ninja Kick: Kirby does a downwards kick from midair, and if he retains his midair stance, it can be used in succession.
  • Hide Guard: After taking a hit, Kirby becomes invisible. When he reappears, a powerful explosion ensues.
  • Shuriken Throw: Basically kunai throw, but with shurikens. It's slower but stronger.
  • Elemental Jutsu: Kirby builds up power around himself, before punching the ground and releasing fireballs everywhere for major damage.
  • Smoke Screen: Kirby releases a smoke bomb, doing damage and hiding Kirby in the process.
  • Blossom Storm: Kirby abruptly rises up and, with a fan in hand, swings downwards to conjure a plantation of cherry blossoms. Both his fan and the blossoms abruptly damage enemies before fading.

KSA Parasol Ability Icon
  • Parasol Swing: Kirby swings his parasol in front of him, doing damage, and also releasing a little bit of water. Kirby can continue to hold it out in front of him as a shield. With an Ability Scroll, damaging stars will emerge from the parasol.
  • Drift: Kirby's parasol slows his descent. Kirby can close the parasol to get rid of the effect, and reopen it to return the effect.
  • Parasol Dive: Kirby dives downwards, parasol first, damaging enemies in the way.
  • Circus Throw: Kirby takes an enemy and bounces them on his parasol before throwing them. This move does a surprising amount of damage.
  • Parasol Drill: Kirby races forwards, spinning his parasol in front of him like a drill.
  • Parasol Twirl:Kirby twirls the parasol underneath him, gaining invincibility from attacks and heavily damaging enemies that come into contact with him.

KPR Poison icon
  • Sticky Toxin: Kirby spits out a poison ball that leaves a puddle of corrosive acid.
  • Toxic Tower: Kirby shoots toxic liquid upwards. This can be tilted in a Tilted Toxic Tower.
  • Toxic Slide: Kirby surfs on a wave of poison, leaving puddles of acid in its wake. Both, the wave and the puddle do damage
  • Toxic Smog: Kirby exhales a smog that damages all who come in contact with it. It does not disappear for long time.
  • Poison Pummel/Toxic Swamp: Kirby uses a flurry of poison jabs (Poison Pummel), and leaps into the air, before bringing it down in a splash of poison (Toxic Swamp).
  • Toxic Ball: Kirby throws a ball of poisonous liquid that bounces around before exploding.

KSA Sleep Ability Icon
  • Doze off: A rather useless ability. Kirby falls asleep for a short while, rendering him vulnerable for attack. However, Kirby can pass this off via contact, and with an Ability Scroll, this can have Kirby heal quite a bit while asleep.
  • Early Wake: Kirby's sleep bubble grows larger and larger until it pops, waking Kirby up. The sleep bubble does minor damage.

In Kirby Battle Royale, Kirby has a much wider variety fo moves.

  • Pillow Attack: Kirby swings a pillow in front of him.
  • Pillow Uppercut: Kirby follows up by swinging his pillow upwards.
  • Pillow Takedown: Kirby finishes by slamming his pillow down, which deals a knockdown to the opponent.
  • Spinning Pillow Dive: Kirby spins around, extending his pillow outwards, doing damage to anybody who gets hit. The move not only is a good attacking move but also provides good coverage.
  • Burst Bubble: Kirby builds up a large sleep bubble bigger than him, which detaches from Kirby and slowly travels across, exploding upon contact with an enemy for massive damage. The move lasts a long while.
  • Nighty Nightcap: Kirby pulls out a green nightcap not unlike his own and puts it on an opponent's head, which puts them to sleep, leaving them vulnerable.
  • Sweet Dreams: Kirby falls asleep and dreams of eating cake, healing himself in the process. Unlike Doze Off, Kirby can instantly leave his sleep state.

KPR SmashBros icon
  • Vulcan Jab: Kirby punches multiple times, and the move leaves shockwaves. See the Fighter tab.
  • Final Cutter: Kirby rises upwards with a blade before bringing it down in a shockwave. It is important to note that this iteration only uses the rising and falling part of the move, without the initial three slashes. See the Cutter tab.
  • Stone: Kirby turns into an invincible stone, pounding into the ground. See the Stone tab.
  • Hammer: Kirby swings his hammer powerfully in front of him. It can be charged, and Kirby can move around while charging. See Hammer tab.
  • Giant Swing: Kirby spins around in midair with his hammer. See Hammer tab.
  • Ultra Giant Swing: Giant Swing, but Kirby spins more and faster. See Hammer tab.
  • Twinkle Star: Kirby does a powerful somersault in the air.
  • Smash Kick: Kirby charges up before launching himself into a powerful kick. See Fighter tab.
  • Air Drop: Kirby grabs an enemy, takes them high into the air, and slams them back into the ground. See Ninja tab.
  • Shield: Kirby's guard turns into the bubble shield from the Smash series, but unlike over there, it doesn't shrink.

KTD Spark icon
  • Spark: Kirby stops and creates an electric forcefield that hurts all who come in contact with it,and stops most projectiles. He can move with it sometimes, but the forcefield's radius decreases.
  • Charge Power: Kirby charges his static electricity for later attacks.
  • Spark Barrier: Enough charged power creates an electric aura that damages and repels those in its radius and makes Kirby invincible.
  • Spark Arrow: The result of a short charge. Kirby shoots a weak arrow of electricity at the target.
  • Spark Laser: The result of a longer charge. Kirby fires a somewhat quick, mediocre beam of electricity that passes through enemies.
  • Spark Wave: The result of a maximum charge. Kirby fires a powerful, fast ball of electricity that goes through everything.
  • Thunderbolt: Kirby projects a vertical bolt of lighting upwards from his hat.
  • Lightning Strike: Kirby fires a bolt of lightning below him.

KTD Spear icon
  • Spear Thrust: Kirby thrusts his spear forward.
  • Back Thrust: Kirby thrusts his spear behind him.
  • Skyward Thrust: Kirby thrusts his spear above him.
  • Moon Drop: Kirby, in midair, flashes his spear and twirls it downwards directly below him.
  • Spear Throw: Kirby throws his spear in an arc.
  • Spear Barrage: Kirby throws two spears in succession, with varying distances.
  • Triple Throw: Kirby charges and throws three spears instead of one with varying distances.
  • Multispear Attack: Kirby unleashes a flurry of forward jabs with the spear before finishing with a powerful thrust.
  • Spear Copter: Kirby charges, and then spins the spear above his head, making him hover, and shredding all enemies that come in contact with the spear.
  • Underwater Thrust: Same as Spear Thrust, but underwater.
  • Surface Thrust: Same as Skyward Thrust, but underwater.
  • Underwater Downward Thrust: Same as Moon Drop, but underwater.

KSA Spider Ability Icon
  • String Shot: Kirby fires a bundle of string that encases the enemy in pods on contact.
  • Net Work: Kirby charges for a little and creates a web around him, encasing any enemy that comes in contact with it in pods.
  • Skyward Web: Kirby creates a needle of web and projects it upwards.
  • Web Sling: Kirby dashes and fires a web in front of him, encasing an enemy into a pod on contact.
  • Web Scatter: Kirby fires three small webs in front of him, encasing enemies hit in a pod on contact.
  • Downward Web: Kirby fires a large web below himself.
  • Pod Kick: Kirby kicks the encased enemy forwards, using them as a projectile.
  • Pod Slam: Kirby slams the pod in front of him to use an another weapon, and then throws it forward.
  • Pod Slamabam: Kirby repeatedly slams the pod from side to side, hurting anyone who gets hit with it in the process. Kirby then throws the pod forward to get rid of it.
  • Pod Guard: Kirby encases himself in a pod. The pod has a defense mechanism in which it ejects web spikes if an enemy makes any sort of contact with it. An enemy that's too close to it when Kirby drops the guard takes damage as well.

KSA Staff Icon2
  • Jab: Kirby jabs his staff forward.
  • Up Jab: Kirby thrusts his staff directly upwards.
  • L-R Jab: Kirby holds his staff parallel to the ground while crouching. The staff then extends and does damage to enemies on both sides of Kirby.
  • Raging Staff: Kirby spins his staff around him and finishes with slamming the staff in front of him.
  • Pole Vault: From the air, Kirby thrusts his staff beneath him. Once it lands on the ground, Kirby stores energy to pole vault. Kirby will go farther the longer he stores energy.
  • Unrelenting Staff: After Pole Vaulting, Kirby speedily thrusts his staff diagonally downwards, finishing with a single powerful thrust.
  • Long Jab: Kirby runs forward and thrusts his staff out in front of him, elongating it slightly so it has more reach than a normal Jab.
  • Super Long Jab: Kirby charges a bit and then extends his staff forwards with increased reach.
  • Spinning Staff:' Kirby lets go of his staff, which spins upwards like a helicopter before it stops ascending and vanishes back to Kirby's hand.
  • Staff Counter: Right before getting hit, Kirby quickly spins the staff around his head, damaging enemies around him and avoiding damage.
  • Wet Jab: Kirby thrusts his staff in front of him while underwater.
  • Wet Up Jab: Kirby thrusts his staff upwards while underwater.
  • Wet Down Jab: Kirby thrusts his staff directly below him while underwater.

KSA Stone Ability Icon
  • Stone Change: Kirby transforms into an invincible stone with varying and interesting appearances, slamming onto enemies. Kirby can choose to slowly move around as a slightly larger than normal stone version of his normal self.
  • Change Back: Kirby burst out of stone form with a small explosion.
  • Turbo Stone: Kirby turns into stone while dashing, ramming into enemies as a stone.
  • Heavy Smash: Kirby takes longer to transforms, and spins, but turns into a larger stone and his drops create shockwaves.
  • Stone Uppercut: Kirby turns his hand into a stone human hand and uppercuts the opponent.
  • Mighty Uppercut: Kirby charges up Stone Uppercut before transforming.

KSA Suplex Ability Icon
  • Dash Grab: Kirby dashes at an opponent and picks them up. If Kirby starts off dashing, he can use a Turbo Dash Grab to go faster and farther. This is the prerequisite to lead into the following.
  • Torrent Lariat: Kirby holds the grabbed enemy in front of him and uppercuts them, having them go in a backwards arc.
  • Body Slam: Kirby throws his victim onto the ground directly in front of him, bouncing them upwards.
  • Pile Driver: Kirby leaps forward and smashes his enemy into the ground.
  • Rock Drop: Kirby makes a huge jump, holding the target over his head. At the climax of the jump, Kirby flips so that the target is below him, then slams it into the ground.
  • German Suplex: Kirby flips backwards and smashes the grabbed object/foe against the ground, sending them backward.
  • Back Breaker: Kirby hops in place, breaking the enemy on his shoulder, and tosses them to the side.
  • Air Body Slam: In midair, Kirby throws the opponent upwards.
  • Plunge Body Slam: In midair, Kirby throws the target into the ground, where it bounces at a higher angle.
  • Fury Stomp: Kirby stomps on the opponent several times in quick succession. This can be done on both, the ground and the air.
  • Pinpoint Kick: Kirby kicks straight down from above. This doesn't require a grab at first, and is the only move that doesn't.

KSA Sword Ability Icon
  • Chop: Kirby slashes with his sword.
  • Spin Slash: Kirby charges his sword with energy, and then spins around, sucking in and damaging all enemies in range.
  • Uppercut: Kirby does a quick sword motion up.
  • Multisword Stab: Kirby slashes with incredibly quick sword swipes that are nigh-impossible to see.
  • Final Cutter: Kirby jumps into the air and does a flip, and then comes crashing down with a shockwave. This is identical to the Cutter version, minus the first two sword slashes.
  • Sword Spin: Kirby spins himself and the sword in midair.
  • Chop & Thrust: Kirby swipes at the opponent in midair, pushing Kirby back a bit, giving him more distance.
  • Sword Beam: Kirby swings his sword and a beam comes out.
  • Drill Stab: Kirby lunges forward with his sword extended.
  • Down Thrust: Kirby drops downwards, impaling all enemies underneath his sword and creates a shockwave upon hitting the ground.
  • Upward Slash: Kirby rises with his sword.
  • Sword Dive: After an Upward Slash, Kirby spins around and comes down in a diagonal dive with his sword, looking like a variation of Final Cutter.
  • Twister Slash: Kirby charges his sword with energy, and does a spin attack while rising in the air.
  • Sky Energy Sword: Kirby raises his sword skyward and fills it with energy, and fires a crescent beam of energy from it.

  • Inhale: Kirby inhales an enemy into his grabbing range, and picks them up. He then aims them to where he wants to throw and chucks them.

KRtDL Tornado icon
  • Tornado Attack: Kirby turns into an invincible cyclone, taking enemies caught up in his windy fury with him. With an Ability Scroll, the terrain he runs over can determine its element.
  • Whirlwind Spin: Kirby uses wind in a spin attack, sending those caught up in it upwards.
  • Rising Gust: Kirby launches a small cyclone from his crown upwards.
  • Falling Gust: Kirby whips up a small tornado and fires it downwards.
  • Hyper Tornado After a Tornado Attack, Kirby extends the wind from the cyclone into a bigger, but shorter lasting tornado, doing heavy damage.

KPR UFO icon
  • Chain Beam: Kirby fires a beam identical to the basic Beam attack.
  • Smart Beam: Kirby fires a ricocheting laser beam after charging very lightly.
  • Heat Beam: Kirby charges a bit more to fire a stronger laser beam that doesn't ricochet.
  • Piercing Heat Beam: Kirby charges even more to fire an electric energy beam that can go through walls.
  • Heat Cannon: Kirby charges to maximum and fires a Piercing Heat Beam in front of him, two Heat Beams to the side at 45 and -45 degree angles respectively, and a Heat Beam directly behind.
  • Unidentified Flight: Kirby disappears and reappears many times in a zigzag pattern.
  • Mystery Catch: Kirby uses a tractor beam to drag an enemy into himself. The enemy disappears without a trace.
  • Star Guard: A ball of electric energy orbits around Kirby.

KSA Water Ability Icon
  • Wave Attack: Kirby shoots a pulse of water that travels along the ground.
  • Surf: Kirby surfs on a wave of water, allowing him to travel over water and fire without flying.
  • Wave Surf: Kirby raises his wave for Surf to deal damage and be rendered temporarily invulnerable.
  • Geyser: Kirby projects a column of water straight up from his crown.
  • Fountain Hover: Kirby faces the ground and spits water downwards, which makes him hover off the ground.
  • Water Crown: Kirby splashes damaging water at his feet.
  • Rainbow Rain: Kirby crouches, then projects a sphere of water around him and ends with a rainbow flourish.
  • Enhanced Water Gun: Kirby's underwater-exclusive Water Gun attack is increased in power and range.

KTD Wheel icon
  • Dash: Kirby dashes forward at high speeds as an invincible wheel.
  • Turn Jump: Kirby hops and turns, which renders him vulnerable.
  • Brake: Kirby stops rolling.
  • Slow Down: Kirby slows down, which renders himself vulnerable.
  • Downshift: Kirby drills downwards from the air, and continues rolling.
  • Rocket Start: Kirby charges up, and dashes forward with even more power and speed.
  • Soaring Jump: During a rocket start, Kirby has himself soar through the air, doing flips.

KSA Whip Ability Icon
  • Whip Strike: Kirby cracks his whip in front of him.
  • 100-Whip Slap: Kirby swings his whip for a flurry of strikes.
  • Ceiling Strike: Kirby cracks his whip upwards.
  • Jump Strike: Kirby leaps into the air and sends his whip at a -45 degree angle.
  • 100-Whip Dash: Kirby dashes while twirling his whip speedily.
  • Whip Tornado: Kirby uses his whip to create a vortex, and the whip grabs in all it can to damage.
  • Whip Grab: Kirby latches onto an enemy with his whip. This leads to Lash moves.
  • Front Lash: Kirby throws the enemy hard on the ground, having them bounce away.
  • Double Lash: Kirby slams the enemy on the ground twice, though they bounce away less.
  • Back Lash: Kirby turns around and throws the enemy that way instead.
  • High Lash: Kirby throws the enemy really far upwards.

KSA Wing Ability Icon
  • Feather Gun: Kirby fires sharp feathers.
  • Condor Head: Kirby dashes forward in a headbutt.
  • Combo Bomb: Kirby ends his Condor Head early and slams onto the ground in a more powerful downwards electric divebomb.
  • Combo Dive: Kirby ends his Condor Head early and slams onto the ground in a more powerful downwards diagonal electric divebomb.
  • Bomber Heading: Kirby dives straight down, head first, creating electric shockwaves upon hitting the ground.
  • Condor Dive: Same as Bomber Heading, but diagonally down instead of straight down.
  • Toss: Kirby tosses an enemy upwards, setting them up for an attack.
  • Shuttle Loop: After tossing, Kirby spins around the enemy in a loop before throwing, doing massive damage.
  • Flap: Kirby flaps his wings to fly as easy as he ever could without a vehicle. The wings do small damage.
  • Gust Roll: Kirby does a barrel roll, disorienting all in range.

KSA Yo-Yo Ability Icon
  • Yo-yo Throw: Kirby throws his yo-yo, damaging all who make contact.
  • Break Spin: Kirby spins on his head, dealing damage to those who touch him. If done in the air, he does more damage and has more momentum.
  • Yo-yo Up: Kirby throws his yo-yo upwards.
  • Yo-yo Down: Kirby throws his yo-yo in a downwards arc.
  • Yo-yo Orbit: Kirby spins his yo-yo in a circle around himself.
  • Hammer Drop: Kirby grabs an enemy and slams them into the ground with his yo-yo.
  • Gazer Spiral: Kirby spins around in the air, using his yo-yo as a weapon and a pole, and has two orbiting damaging stars spinning with him.
  • Walk the Dog: Kirby spins his yo-yo directly in front of him, the yo-yo staying in the same place.
  • Dog Walker: During Walk the Dog, Kirby moves around with the yo-yo, and the yo-yo stays the same distance from Kirby at all times.

Robobot Armor Modes

Abilities that can only be used when done with the Robobot Armor. All of these abilities are far more powerful than their normal counterparts. All Armor Modes can hover at least slightly, while others can outright fly.

  • Zig Zap: The armor releases a ball of electricity that bounces along the ground.
  • Big Zap: The armor charges up before releasing a bigger, faster, more powerful ball of electricity.
  • Zip Zap: The armor releases a ball of electricity from the air that bounces higher once it hits the ground.

  • Boomstepper: The armor releases an explosive robot that walks forward for a few seconds before exploding, or explodes automatically on contact with organic matter.

  • Whirling Saw: The armor shoots a saw from its hand that comes back to it after a short travel.
  • Cutting Shot: The armor charges and fires the saw, and it continues flying forward.
  • Roaming Saw: The armor can walk around with a buzzsaw extending from it before it fires the Cutting Shot.

  • Psithunder: Kirby raises the Robobot Armor's hands, forming one ball of energy above each. The energy is then released in an upward arc.
  • Psithunder Flash: The Robobot Armor forms and releases four balls of energy.
  • Psistorm: Kirby raises and waves the Robobot Armor's hands, forming four balls of energy above that rain down randomly at the same time.

  • Crimson Tail: The armor releases a long ranged stream of fire.
  • Hot Drop: As the armor dashes, it leaves a trail of fire.
  • Red Carpet: The armor shoots jets of fire from both sides.

  • Snowstorm: The armor releases a blast of ice from its fans.
  • Speedskater: The Robobot Armor moves forward smoothly forward on the ground while spinning and blowing cold air.
  • Blizzard Lance: The Robobot Armor charges an attack that releases three ice shards which stick to surfaces for a few seconds before disappearing.

This mode can fly freely.

  • Frequent Fire: The jet armor fires out several rapid-fire shots forward.
  • Missile Salvo: The jet armor fires two missiles foward.
  • Missile Spread: The jet armor fires four missiles; two normal missiles and one large missile forward and another large missile backwards.
  • Flip Flight: The jet armor boosts forward invincibly for a few seconds before moving back again.

  • Destructo-Amp: The Robobot Armor releases a short-ranged wave of sound that can bounce off of surfaces.
  • Solid Amp: The Robobot Armor releases a focused and long-ranged beam of sound.
  • Finale: The Robobot Armor jumps up and releases a large musical note which splits into four smaller notes that last for a few seconds.

  • Parasault: The armor uses its parasol arms to fly upwards, and the blades shred whatever they come in contact with.
  • Paraslam: The armor falls and creates a small wind storm underneath it.

  • Sharpshooter: The armor fires a small electric shot.
  • Cannon Blast: The armor fires an even larger shot after charging.
  • Super Cannon Blast: The armor fires a giant continuous beam of electrical energy.

  • Rock Crusher: The armor punches straight with its rock hand.
  • Rock Rusher: The armor unleashes a five-punch combo attack consisting of two punches forward, two uppercuts and one final smash down.
  • Earth Shaker: Kirby puts the armor's fists together and smashes downward.
  • Rock Blocker: The armor's fists are held up in a defensive position, blocking frontal attacks.

  • Power Beam Saber: The armor slashes forward with a giant beam blade.
  • Combo Beam Slash: The armor performs a combo attack consisting of four chops forward and one final spinning move.
  • Twin Saber Dance: The armor drills down with its beam swords.

  • Turbo Accelerate: The armor accelerates forward.
  • Speed Burst: The armor jumps prior to accelerating.
  • Burn Rubber: The armor spins in a circle repeatedly, creating fire.
  • 3D Spring Hopper: The armor hops from one plane to the other.

Super Abilities

Absurdly strong versions of a few normal abilities, only acquired through special, powered up versions of enemies. This has a time limit.

KRtDL Flare Beam icon
  • Flare Beam: Kirby fires a ball of electricity that can be maneuvered and dispersed.

KRtDL Grand Hammer icon
  • Grand Hammer: Kirby enlarges his hammer and performs a powerful overhead swing, smashing it on the ground beneath him, generating a shock wave. Moves objects down one unit.
  • Hammer Plus: Kirby enlarges his hammer into a festive, multi-colored form and slams it on the ground, creating larger shock waves and pounding objects down two units.
  • Super Hammer Plus: Kirby enlarges his hammer into a golden, star-studded monstrosity before smashing it on the ground, generating a massive shock wave and pounding objects down by three units.

KRtDL Monster Flame icon
  • Monster Flame: Kirby summons a large, fiery dragon that destroys everything in its path and lights fuses.
  • Target Flame: Kirby can make the Monster Flame go upwards or downwards at a slight angle.

KRtDL Snow Bowl icon
  • Snow Bowl: Kirby turns into a large snowball that absorbs any enemy that comes in contact with him.
  • Snow Attack: Kirby quickly rolls in the direction he's facing, destroying everything in his path.
  • Snow Crash: Kirby reverts to his normal self after a large snow explosion.

KRtDL Ultra Sword icon
  • Ultra Sword: Kirby sweeps a sword, cutlass, kendo stick, meat cleaver, Galaxia, bluefin tuna, or a golden paper fan in a wide arc in front of him.

Limited Use Abilities

Self-Explanatory. Most of these are known to do severe damage to everything.

  • Cook Pot: Enemies are magically forced into Kirby's pot, cooked, and transmuted into food for Kirby's consumption.

In the anime, this ability causes Kirby to wield a frying pan as a weapon, and uses it as a shield, reflecting attacks. However, he can cause it to grow to massive size and use it to fry or boil large enemies. He can also cause any kind of food to spontaneously appear from it. Furthermore, Chef Kawasaki, the Helper for Cook in Star Allies, can use Cook as an actual ability.

  • Crash Fireball: A large energy surge engulfs everything, doing severe damage to everything.
  • Supernova: Kirby charges, and releases an even more powerful surge of energy.

  • Dance Solo: Kirby dances his victory dance, but with more festive music. This small change makes the dance do severe damage to any enemy in viewing range.

  • Illuminate: Kirby tosses a small ball of light that expands, lights up dark areas, and reveals hidden doors. This move does not damage enemies, but can function as a blinding tool.

  • Megaphone: Kirby sings, doing severe damage to all who hear it.
  • Desk Mike: Kirby sings, but with more range.
  • Stand Mike: Kirby sings, and this has the maximum range.
  • Encore: Kirby sings a very loud chord, doing severe damage to all in range. Can only be used the third time.

  • Paint Out: Kirby paints everything in range, doing severe damage, and can be used for a number of functions. It can recolor and permanently blind enemies. It's good for bypassing invisibility.

In the anime, this ability can make paintings done with it become real.

Mix Abilities (Kirby 64)

In Kirby 64, Kirby could combine abilities to get a myriad of different ones.

Comes from ice and stone. Kirby turns into a stone used for the sport "Curling" to ram into enemies, freezing them.

Comes from double cutter. Kirby throws the front half of his body as a giant spiky boomerang, but it restricts movements.

Comes from double burning. Kirby blazes forward resembling a giant phoenix with increased strength, size, travel range.

Comes from double needle. Kirby extends giant versions of (from clockwise starting at 12 o'clock position) a corkscrew, a pencil, an oddleg caliper, a nail, a bee stinger, a fork, a cactus, and a syringe.

Comes from double spark. Kirby extends a spark forcefield that extends into a bigger one. Those who come into range with that one gets passively bolted by Kirby. Kirby can move, but it'll decrease the range.

Comes from double stone. Kirby transforms into a giant invulnerable stone version of himself that can plow down anything. Sufficiently strong foes can break him out of the form, but Kirby remains unharmed and they take damage from the exploding rock shrapnel.

Comes from bomb and stone. Kirby throws a large stick of dynamite that detonates shortly after in a large explosion and rock shrapnel, and can even damage Kirby if he's not careful.

Comes from spark and stone. Kirby spits out a rock that's electromagnetically connected to Kirby through a stream of electricity, and the rock damages anything it touches.

Comes from needle and bomb. Kirby turns into a gordo, temporarily gaining their invincibility, and eventually explodes, releasing spikes everywhere.

Comes from ice and bomb. Kirby walks around as a snowman, and then blows up, with freezing shrapnel.

Comes from spark and burning. Kirby rubs a towel on his head until it ignites through static electricity. Kirby then runs around invincibly, but in agony.

Comes from burning and cutter. Kirby spits out a giant flaming sword and swings it around. He can throw it forward just to spit out a new one.

Comes from bomb and burning. Kirby can explode fireworks with himself up to three times in succession before resetting, each explosion creating more fireworks than the last.

Comes from burning and needle. Kirby turns into a bow and fires a flaming arrow from himself.

Comes from double ice. Kirby turns into a giant snowball that rolls over and absorbs all that come in contact with it. Kirby can burst out of it, and all that was absorbed become instantly frozen.

Comes from ice and cutter. Kirby skates around, and jumps in the air, spinning with a frosty cyclone. Those not diced by the skates are frozen by the cyclone.

Comes from bomb and spark. Kirby becomes a walking light bulb that can explode and light up rooms.

Comes from cutter and spark. Kirby wields a double sided lightsaber and swings it around.

Comes from burning and ice.Kirby freezes himself into an ice cube and quickly melts himself. The ice from the freezing and the steam from the melting can do damage from the bottom an top respectively.

Comes from double bomb. Kirby fires three homing missiles from his mouth.

Comes from spark and needle. Kirby turns into a giant tack that brings lightning down from above.

Comes from bomb and cutter. Kirby throws shurikens that stick onto an enemy and explode.

Comes from stone and needle. Kirby creates a drill on his arm that plows through enemies. Kirby can release the drill and it goes through walls.

Comes from ice and spark. Kirby turns into a refrigerator and launches food that damages on contact. Kirby can eat the food to heal himself.

Comes from cutter and needle. Kirby turns his arms into a giant bear trap that clamps on enemies unfortunate to get caught in its path.

Comes from needle and ice. Kirby turns into an icy snowflake that slowly grows, and freezes those who come in contact with it.

Comes from stone and cutter. Kirby turns into a block that gets shaved down into statues of his animal friends that have their own strengths and weaknesses. Rick can climb walls, Coo can fly longer than Kirby, Kine does nothing but turn around (it's a reference), Pitch can fly higher than Kirby and rolls down hills, ChuChu can jump higher than Kirby, and Nago can Triple Jump.

Comes from burning and stone. Kirby forms a small volcano on his head and fires burning rocks from it.

Mix Abilities (Squeak Squad)

In Kirby Squeak Squad, there were separate mix abilities that were formed in the Copy Palette. All of these require Ability Scrolls

  • Ice Bomb: Kirby does the normal bomb attacks, but with cryogenic energy attached with it.
  • Thunder Bomb: Kirby does the normal bomb attacks, but does electric damage.

  • Fire Sword: Kirby uses the normal sword attacks, but all contact burns and does fire effects.
  • Ice Sword: Kirby uses the normal sword attacks, but slashes freeze on contact and do ice damage.
  • Thunder Sword: Kirby uses the normal sword attacks, but attacks have electrical effects.

Mix Abilities (Star Allies)

  • Blizzard Bomb: Upon being empowered by ice, Kirby's bombs gain ice properties. The bombs freeze anything caught in the explosion and Bomb Bowl has the bombs leave a trail of ice when rolling.
  • Blizzard Cutter: Upon being empowered by ice, Kirby's boomerangs gain ice properties. The boomerangs create a mass of damaging crystalline ice on whatever surface they touch, organic or otherwise. Final Cutter also creates a shockwave of icicles instead.
  • Blizzard Hammer: Upon being empowered by ice, Kirby's hammer gains ice properties. Hammer Twirl creates two icicles on both sides of him. Kirby creates a trail of ice with Hammer Swing. Hammer Flip creates a series of increasingly large icicles in front of him the longer he charges.
  • Blizzard Ninja: Upon being empowered by ice, Kirby's ninja techniques gain ice properties. Knife Throw has Kirby toss kunais that freeze any surface, including the enemy, on contact. Stealth Slash has Kirby create for icicles in front of him and slash them in half, sending ice debris behind him. Smoke Screen and Blossom Storm has Kirby create two icicles to each side of him, the icicles from the latter move being larger than those of the former. Quad Shock has Kirby freeze the enemy with a slash and knocking them away, creating four increasingly large icicles.
  • Blizzard Sword: Upon being empowered by ice, Kirby's sword gains ice properties. Drill Stab has Kirby leave a trail of ice. When Down Thrust hits the ground, Kirby creates two icicles on each side of him. Upward Slash has Kirby create a mass of ice upon going upwards while Sword Dive has him shatter it, sending forward ice debris. Sword Spin has the added property of flinging four icicles around Kirby during the attack.
  • Blizzard Whip: Upon being empowered by ice, Kirby's whip gains ice properties. The whip is white and covered in ice and snowflakes when lashing. 100 Whip Slap has Kirby build up a mass of damaging ice in front of him. 100 Whip Dash has Kirby create ice on a surface that damages those who come in contact with it. Whip Tornado creates an icy whirlwind, which has four icicles rain down from the whip that shatter into smaller icicles. Any enemy grabbed and thrown with Whip Grab will have the properties of an ice projectile.
  • Blizzard Yo-Yo: Upon being empowered by ice, Kirby's yo-yo gains ice properties. When the yo-yo is used, it's white and covered in ice. Yo-yo orbit leaves a pile of damaging ice on both sides of Kirby. During Walk the Dog and Dog Walker, the yo-yo becomes an icicle and leaves a pile of damaging ice in its wake. Same thing happens during a Break Spin. An enemy grabbed and thrown with Hammer Drop has the properties of an ice projectile. Gazer Spiral has Kirby create a pillar of ice as he rises, and at the apex of his jump, he shatters some of the ice and icicles fall from it.
  • Blizzard Staff: Upon being empowered by ice, Kirby's staff gains ice properties. With Raging Staff, Kirby builds up a large mass of crystalline ice, then shatters it with the final strike, shooting ice debris forward. During Pole Vault, Kirby leaves a small mass of ice where he landed. With Unrelenting Staff, Kirby builds up a large mass of crystalline ice on any surface, wall, or ceiling his rapid jabs hit, then shatters the ice with his final strike, shooting ice debris forward. Super Long Jab has the stab release small bits of ice debris from the tip. When the staff vanishes during Spinning Staff, it releases two chunks of ice on all sides.

  • Zap Bomb: Upon being empowered by beam or plasma, Kirby's bombs gain electric properties. Explosions release a spark followed by a lightning bolt coming down. And rolling them along the ground creates a trail of sparks.
  • Zap Cutter: Upon being empowered by beam or plasma, Kirby's boomerangs gain electric properties. The boomerang creates sparks on anything that it touches and Final Cutter calls down a lightning bolt at the apex of Kirby leap and the landing creates an electric blast with a large radius, shooting out a shockwave consisting of a large spark.
  • Zap Hammer: Upon being empowered by beam or plasma, Kirby's hammer gains electric properties. Hammer Twirl brings down a bolt of lightning when Kirby starts twirling the hammer. Hammer Swing leaves a trail of sparks. Hammer Flip has the swing bring down a lightning bolt onto himself, which creates electrical explosions the more Kirby has charged.
  • Zap Katana: Upon being empowered by beam or plasma, Kirby's ninja techniques gain electric properties. Kirby's kunais have electric trails that burst into sparks upon impact. Stealth Slash has lightning bolts strike behind Kirby while he's dashing. Smoke Screen has Kirby summon a lightning bolt downwards, which leaves a small explosion. Blossom Storm has Kirby summon a bolt of lighting onto himself that he fires downwards for a large explosion. Quad Shock has Kirby slash the enemy and hit them with a series of lightning bolts.
  • Zap Sword: Upon being empowered by beam or plasma, Kirby's sword gains electric properties. Sword Drill leaves a trail of sparks. Down Thrust has a lightning bolt hit the sword for a small electrical explosion when Kirby hits the ground. Sword Dive does the same for a larger explosion. With Twister Slash, at the apex of his jump, Kirby drop a lightning bolt onto himself for yet another electrical explosion.
  • Zap Whip: Upon being empowered by beam or plasma, Kirby's whip gains electric properties. The whip is green and lashing surrounds it with sparks. 100 Whip Slap has the strikes turn into arcing lightning bolts which leave sparks on the ground. 100 Whip Dash creates a spinning trail of electricity. Whip Tornado spins with electricity and shoots down lightning bolts at the apex. Any enemy grabbed and thrown with Whip Grab has the properties of an electric projectile.
  • Zap Yo-Yo: Upon being empowered by beam or plasma, Kirby's yo-yo gains electric properties. The yo-yo is green and using it surrounds it with sparks. Yo-yo Orbit leaves a trail of sparks around Kirby. The yo-yo occasionally gets struck with a lighting bolt from a random angle when Kirby is Walking the Dog. At the end of a Break Spin, Kirby strikes himself with a lightning bolt that creates a large electrical explosion. Any enemy grabbed and thrown with Hammer Drop has the properties of an electric projectile. Gazer Spiral has him drop a lightning bolt on himself at the beginning and release exploding lightning bolts at the apex of the attack.
  • Zap Staff: Upon being empowered by beam or plasma, Kirby's staff gains electric properties. With Raging Staff, each of Kirby's strikes summon down a bolt of lightning that hit the tip of the staff, and the overhead slam creates a brief spark wherever the final lightning bolt hits. When Pole Vaulting, a small electrical trail is left where Kirby landed. With Unrelenting Staff, each of Kirby's rapid jabs create a small spark, and his final strike shoots a lightning bolt diagonally downward. For a Super Long Jab, Kirby summons down a bolt of lightning that hits the tip of the staff and leaves a spark behind wherever the lightning lands. For Spinning Staff, when the staff disappears, it creates a large growing spark that eventually dissipates.

  • Splash Bomb: Upon being empowered by water, Kirby's bombs gain hydrokinetic properties. Bombs explode in a burst of water and when being rolled on the ground, they create a trail of water.
  • Splash Cutter: Upon being empowered by water, Kirby's boomerangs gain hydrokinetic properties. Boomerangs create a burst of water on whatever they impact and Final Cutter has the shockwave be an actual wave.
  • Splash Hammer: Upon being empowered by water, Kirby's hammer gains hydrokinetic properties. Hammer Twirl shoots out water droplets from all sides, Hammer Swing leaves a trail of water, and with Hammer Flip, Kirby shoots out droplets in front of him, with more the longer he charges.
  • Splash Katana: Upon being empowered by water, Kirby's ninja techniques gain hydrokinetic properties. Kunais are encased in water and release a burst of water on impact. Kirby shoots three large drops of water that splatter behind him as he dashes forward with Stealth Slash. Smoke Screen has Kirby shoot a large droplet of water to either side of him. Blossom Storm has Kirby release multiple drops of water around him. Quad Shock slashes the enemy and overwhelms with a wave of water.
  • Splash Sword: Upon being empowered by water, Kirby's sword gains hydrokinetic properties. Drill Stab leaves a trail of water behind him. Water droplets are released on either side of Kirby when he hits the ground with a Down Thrust. Upward Slash creates a mist mist while Kirby rises. Sword Dive has Kirby release water droplets in front and behind him upon landing. Spin Slash releases water droplets around Kirby while Twister Slash releases water droplets down from Kirby.
  • Splash Whip: Upon being empowered by water, Kirby's whip gains hydrokinetic properties. It's blue and releases bursts of water with every strike. 100 Whip Slap has Kirby's strikes release water droplets. 100 Whip Dash creates an expanding whirlpool. Whip Tornado has Kirby create a spiral of water when going up and dropping water at the apex. Any enemy grabbed and thrown with Whip Grab has the properties of a water projectile.
  • Splash Yo-Yo: Upon being empowered by water, Kirby's yo-yo gains hydrokinetic properties. The yo-yo is blue and encased in a bubble of water. Yo-yo Orbit releases a burst of water on either side of Kirby. The yo-yo spouts water upwards when Walking the Dog. Break Spin leaves a trail of water behind Kirby and releases droplets of water around him. Any enemy grabbed and thrown with Hammer Drop has the properties of a water projectile. With Gazer Spiral, Kirby rises with a cyclone of water and releases water drops around him at the apex.
  • Splash Staff: Upon being empowered by water, Kirby's staff gains hydrokinetic properties. The final strike of Raging Staff releases four water droplets ahead. Pole Vaulting leaves a small splash of water where Kirby landed. Unrelenting Staff has each strike create a bubble of water and the final strike releases water drops around Kirby. The staff releases two water droplets in front of Kirby with a Super Long Jab. With Spinning Staff, the staff turns into a rain cloud that pours water down before disappearing.

  • Bluster Bomb: Upon being empowered by the wind of wing or cleaning, Kirby's bombs gain air properties. Bombs descend slowly downwards when thrown, travel farther when rolled and descend slowly in the air, and the explosion creates a burst of air. When holding a bomb and jumping, the bomb inflates a bit and Kirby can jump higher.
  • Bluster Cutter: Upon being empowered by the wind of wing or cleaning, Kirby's boomerangs gain air properties. Boomerangs travel straight up after a certain distance and leave a whirlwind on a surface they come in contact with. Final Cutter, Kirby slashes the enemy repeatedly, constantly rising, before doing a spinning slash and slamming the enemy into the ground, creating a burst of wind.
  • Bluster Hammer: Upon being empowered by the wind of wing or cleaning, Kirby's hammer gains air properties. Kirby floats in the air with Hammer Twirl, creating a whirlwind below him. Hammer Swing has Kirby floating in the air during the spin and creating a whirlwind. Kirby falls slower when using (Ultra) Giant Swing. With Hammer Flip, Kirby's jumps are floatier and the first two charges, Kirby jumps in the air and slams his hammer on the ground, creating a whirlwind.
  • Bluster Ninja: Upon being empowered by the wind of wing or cleaning, Kirby's ninja techniques gain air properties. Kirby's kunais release whirlwinds on impact and travel in diagonally upwards loops. Stealth Slash has Kirby dash diagonally upward and create a cyclone at the end of the attack. Kirby creates a small whirlwind around himself with Smoke Screen. With Blossom Storm, Kirby leaps high into the air and creates an inverted cyclone under him. With Quad Shock, Kirby slashes the enemy and the enemy is caught in a whirlwind that carries them diagonally up.
  • Bluster Sword: Upon being empowered by the wind of wing or cleaning, Kirby's sword gains air properties. Drill Stab sends Kirby farther, Kirby floats upwards a bit when using Sword Spin, Kirby falls slower during Chop and Thrust and Hat Thrust, Down Thrust raises a small whirlwind around Kirby when he hits the ground, Upward Slash carries Kirby much farther up, Sword Dive has Kirby create a large whirlwind around himself when he slams into the ground, Spin Slash sends Kirby into the air, creating a small cyclone beneath him, and Twister Slash sends Kirby high into the air, creating a large cyclone beneath him.
  • Bluster Whip: Upon being empowered by the wind of wing or cleaning, Kirby's whip gains air properties. The whip is green and lashing with it surrounds it in a cyclone. With 100 Whip Slap, the strikes have a larger radius and finish with a large whirlwind. Kirby slides forward with 100 Whip Dash and releases a whirlwind. Kirby jumps much higher with Whip Tornado and creates a cyclone beneath him when he does. Any enemy grabbed and thrown with Whip Grab will have the properties of a wind based projectile.
  • Bluster Yo-Yo: Upon being empowered with the wind of wing or cleaning, Kirby's yo-yo gains air properties. The yo-yo's green and when swinging, it surrounded by a miniature whirlwind. If used in midair, Kirby falls slower when using Yo-yo Throw or Yo-yo Up. Yo-yo Orbit brings up a burst of air around Kirby. Kirby moves faster when Walking the Dog. Kirby creates a whirlwind around himself for a Break Spin and gets a bit more lift during a Jump Spin. Any enemy grabbed and thrown with Hammer Drop will have the properties of a wind based projectile. Gazer Spiral starts off slow but gets faster, and creates a cyclone around Kirby as he rises.
  • Bluster Staff: Upon being empowered with the wind of wing or cleaning, Kirby's staff gains air properties. Kirby follows up with an extra overhead slam for Raging Staff. Kirby falls slower when Pole Vaulting. For Unrelenting Staff, each jab creates a whirlwind, and the final attack is an overhead slam rather than another jab. Kirby covers more distance with a (Super) Long Jab. Spinning Staff has the staff rising quicker, and it only stops upon collision with a ceiling or gets out of eyesight.

  • Sizzle Bomb: Upon being empowered by fire, Kirby's bombs gain flame properties. Bombs create a trail of fire when rolling and explosions leave a lingering blaze on impacted surfaces.
  • Sizzle Cutter: Upon being empowered by fire, Kirby's boomerangs gain flame properties. Boomerangs leave a lingering blaze on anything that they hit, and Final Cutter sends of a shockwave of flame pillars.
  • Sizzle Hammer: Upon being empowered by fire, Kirby's hammer gains flame properties. During Hammer Twirl, Kirby creates an explosion around himself. Hammer Swing leaves a trail of fire as he moves across the ground. Hammer Flip releases exploding fireballs, with more being released with a longer charge.
  • Sizzle Katana: Upon being empowered by fire, Kirby's ninja techniques gain flame properties. Kirby throws fiery kunais that create a lingering blaze on the area of impact. Kirby's dashes during Stealth Slash create pillars of fire that eventually explode and disappear. Smoke Screen creates a blaze that extends to either side of Kirby. Blossom Storm creates a large fiery explosion that sets any nearby surface on fire. Quad Shock has Kirby slash the enemy per usual, and then knocking them away with fiery explosions.
  • Sizzle Sword: Upon being empowered by fire, Kirby's sword gains flame properties. Drill Stab leaves a trail of fire behind Kirby. A fiery explosion occurs that sets off a blaze in the immediate area every time Kirby slams his sword into the ground during a Down Thrust. When Kirby slams into the ground during a Sword Dive, he leaps forward and slams his sword into the ground again, sending a wave of fire forward. Spin Slash has Kirby create a fire cyclone that sets off a blaze on the floor.
  • Sizzle Whip: Upon being empowered by fire, Kirby's whip gains flame properties. The whip is red and releases a flame at the end of every strike. Any surface impacted during a 100 Whip Slap bursts into flames, and the attack also creates a smoky blaze in the air. 100 Whip Dash creates a jet of flames. With Whip Tornado, Kirby spins a trail of fire around himself, and at the apex of the jump, surrounds himself with an elliptical burst of flame. Any enemy grabbed and thrown with Whip Grab will have the properties of a fire projectile.
  • Sizzle Yo-Yo: Upon being empowered by fire, Kirby's yo-yo gains flame properties. The yo-yo is red and is covered in flames that can be seen when swung. Yo-yo Orbit leaves a trail of flames to either side of Kirby. The yo-yo combusts and leaves a trail of flame when Walking the Dog. For Break Spin, the beginning of the move creates a small explosion, Kirby leaves a trail of flame when moving across the ground, and the end of the move creates a large explosion. Any enemy grabbed and thrown with Hammer Drop will have the properties of a fire projectile. Kirby creates a trail of fire as he rises for Gazer Spiral, and at the apex, he releases fireballs around himself.
  • Sizzle Staff: Upon being empowered by fire, Kirby's staff gains flame properties. The overhead slam of Raging Staff creates a fiery explosion that sets off a blaze on any impacted surface. Kirby leaves a small flame wherever he lands while Pole Vaulting. Kirby's rapid jabs of Unrelenting Staff builds up a small flame while the final hit creates a large explosion. Super Long Jab also creates a fiery explosion. The staff shoots fireballs around Kirby from above when it disappears during a Spinning Staff.

Final Weapons

Kirby's strongest items. For the most part, they're received only at the end of the game, to fight the boss, and are usually mandatory. They are solely used at that point. Note that Super Abilities are Final Weapons (especially Ultra Sword), but there's enough of them that they can get their own section.

Kirby's final weapon in Planet Robobot,used to take out Star Dream. Kirby uses the Robobot Armor to take over the Halberd. He has access to the Combo Cannon, Capture Inhale, the Sail Wing, and the Planet Buster. The Combo Cannon fires locked-on shots. Capture Inhale absorbs debris to power up the Halberd for the Planet Buster. The Sail Wing allows Kirby to do a barrel roll from the Starfox series, deflecting attacks. The strongest move of his is the Planet Buster, which despite the name, is much more powerful than a mere planet busting attack. Kirby fires a cluster of powerful stars that do more damage depending on how much was Capture Inhaled.

Kirby's sorta Final Weapon in Triple Deluxe, used to take out Queen Sectonia. Kirby eats a Miracle Fruit, which gives him this ability. Kirby's inhale is increased dramatically, allowing him to swallow anything (it distorts things that are much bigger than him to fit in). Kirby can reflect attacks without the star transformation, and those swallowed by it don't get put into his stomach dimension. They're instantly deleted.

Kirby's "Final Weapon" in Return to Dream Land, used to take out the Lor Starcutter under Magolor's control. and his friends ride on Landia the dragon, when it's split into four. He can fire charged up fire bolts and can dash forward and back invincibly.

Kirby's Final Weapon in Dream Land 3 and Star Stacker to take out Dark Matter, 0, and Gryll (though the latter one has no stakes). Kirby turns all of the Heart Stars into a rod with a heart on top. The rod can fire a powerful energy shot shaped like a heart.

Kirby's Final Weapon in Amazing Mirror, used to take out Dark Mind, and one of the only optional ones. Kirby wields Meta Knight's Galaxia (called the Master Sword back then) sword. Kirby has all the normal sword attacks (though buffed up considerably), but his Sword Beam is stronger, wider, and doesn't force him to be at full health, and his Drill Rush is absurdly stronger, does fire damage, and can be used in midair.

Kirby's Final Weapon in Dream Land 2, used to take out Dark Matter the first time. It is formed by fusing all of the Rainbow Drops. The sword works as a normal powerful sword, but it's best used for reflecting projectiles for major damage. It can also create rainbows, hence its name.

Kirby's Final Weapon in The Crystal Shards, used to take out Zero-Two. It's technically a Mix ability of Ribbon and Crystal. It's is the combination of all of the Crytal Shards into the original Crystal being used as a weapon, and Kirby is being carried and flown by his love interest Ribbon. The two of them fire crystal shots.

Kirby's Final Weapon in Star Allies, used to take out Void Termina. Kirby combines a Friend Star with the four Heart Spears to create it. The Star Allies Sparkler fires projectiles from the tip, fly around quickly and efficiently, and spin counterclockwise to avoid all damage on a relative scale (Sparkler Turn). Kirby takes the lead in the center of the Sparkler while his friends ride in the tail, but the leader can be rotated to imbue the shots with a different element depending on the leader (the technique is called Rider Switch). The Sparkler can fire different homing projectiles with varying power depending on charge time. An uncharged shot is called the Sparkler Comet, and it fires a star shaped projectile. A charged shot is called the Sparkler Starshot, and it fires a projectile shaped like two intertwining stars. The strongest attack is called Team Star Allies!, which, if everyone who's riding charges together and releases at the same time, fires a giant laser at the opponent.

Kirby's most iconic Final Weapon. The Star Rod is the source of all of Dream Land's good dreams, and is now a weapon for Kirby. It's used in Kirby's Adventure and its Remake Nightmare in Dream Land. It is used to take out Nightmare. Kirby can fire powerful, evil-killing star shots and spin around midair with the rod extended. In the anime, it can be formed through inhaling the War Star.

Kirby's Final Weapon in Super Star. It is used to take out NOVA on the way to Marx, as well as Kabula. It is formed either through the Dream Fountains or the Sparkling Stars. It is basically a flying Roman Chariot that fires stars in front of it, and "barriers" diagonally.

Kirby's Final Weapon in Squeak Squad, and the only other optional one, used to take out Dark Nebula. It is received from Daroach after he drops it after his possession. Kirby is protected by three orbiting stars, and fires a powerful star shot similar to the Star Rod, but faster. The shot can be aimed, and guided after it's fired.

Anime Exclusive Abilities

Copy Abilities exclusive to the anime. All except for the last one were designed by fans, as they won a "Create Your Own Copy Ability" contest (Water used to be one as well, but eventually became a game ability in RtDL).


Kirby receives this ability from absorbing an Air Rider. Kirby zaps an enemy with a beam that forces them to do the same actions as the baton Kirby is wielding. If sent high enough, the possessed enemy explodes from the inside out.


Kirby receives this ability from absorbing an Air Rider. Kirby can transform into a giant metal version of himself that rolls into enemies to defeat them (basically Giant Stone ability mixed with Metal)


Kirby receives this ability from absorbing an Air Rider. Kirby can throw tops that slice up everything they ride on and explode.

Kabuki Kirby True Form

The only one not received in the final episode (but at the same time, was). Kirby creates the illusion that he is a live-action human kabuki warrior. He wields a rod and can fire laser beams from his forehead. This ability appears in Kirby Quest, a sub-game in Kirby Mass Attack, and Kirby can fire a powerful laser from his rod.



Notable Victories:

Jedah Dohma (Darkstalkers) Jedah's Profile

Superman (One Million) (DC Comics) Superman's Profile

Future Warrior (Xenoverse 2) (Dragon Ball Xenoverse) Future Warrior's Profile (4-A Future Warrior)

SCP-871 (SCP Foundation) SCP-871's Profile

Mistress 9 (Sailor Moon) Mistress 9's Profile

Notable Losses:

Luke Skywalker (Star Wars) Luke's Profile (4-A versions were used, and speed was equalized)

Doremy Sweet (Touhou Project) Doremy's Profile (Speed equalized, starting distance was 20 meters, and both were bloodlusted)

Inconclusive Matches:

SCP-682 (SCP Foundation) SCP-682's profile

Arkadimon Rookie (Digimon) Arkadimon's Profile (Speed was equalized)

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