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King Knight Treasure Trove
King Knight isn’t a king, he is a king-themed knight. But that doesn’t stop him from making decrees! As the lord defender of Pridemoor Keep, he commands a formidable army of minions. Experienced with repelling invaders who dare try topple his malevolent monarchy, King Knight is a master of single combat. And because he’s dressed to the nines at almost all times, he’s always ready for a brutal coronation!
~ Official bio

Summary

King Knight is one of eight Knights of "The Order of no Quarter" who serves the Enchantress. He is the boss of Pridemoor Keep. He assumed control of a castle formerly owned by the Deposed King, sending him and its residents fleeing to the Village.

Powers and Stats

Tier: 8-C

Name: King Knight

Origin: Shovel Knight

Gender: Male

Age: Unknown

Classification: Lord, Knight of the Order of No Quarter, King Of Cards

Powers and Abilities:

Superhuman Physical Characteristics, Weapon Mastery, Paralysis Inducement (Stuns enemies after he strikes the ground), Social InfluencingDanmaku via Horns of Heralding (Can cause deadly confetti or cards to rain from the sky), Fire Manipulation via Scorching Saber, Electricity Manipulation via Impact Sparks, Summoning via Rat Bombardier, Rodent Regalia, and various Decrees, Explosion Manipulation via the Rat Bombardier and Decree of Destruction, limited Water Manipulation via Bubble Frog, Statistics Amplification via Scepter of Swiftness and Blast Roll, limited Flight via Scepter of Swiftness, Decree of Soaring, and Bubble Frog, Damage Absorption and Energy Projection via Turn Coat, Healing via Healing Hammer, Healing Tears, and Decree of Rejuvenation, limited Magnetism Manipulation via Wealth Whirl, Self-Sustenance (Type 1), Damage Transferal via Chains (Chains allow King Knight's attacks to transfer between nearby enemies of the same type next to each other), Limited Creation via Gem Meter (Causes more gems to be obtained from encounters)

Limited Probability Manipulation with Bomb Seed Bag (Causes the wielder to find more bombs), Gem Chain (Causes the wielder to find more gems from chains) and Gold Leaf Clover (Increases the chances of finding rare items), Enhanced Senses with Snoutin' Charm (Lets the user sense gems in blocks), Time Stop with Chronos Glass (Freezes time at the beginning of a fight or when the board is nearly full), Life Absorption with Desperation Talon (Lets fatal blows absorb health when at low health), Statistics Amplification with Diamond Dust (Increases item damage and their durability), Meal Ticket and Premium Meal Ticket (Both increase health), Explosion Manipulation with Dynamallet (Gives the next Chain an explosive effect), Resurrection and Summoning with Fenix Feather (Revives the one holding it upon death, though only once. As this happens, a phoenix also appears and destroys everything on screen), Healing with Divine Liquid (10+ Chains recover all health), Rage Power with Fury Horns (After scoring a fatal blow with a Chain, the next attack will inflict more damage), Damage Boost with Five String (Inflicts extra damage every fifth hit), Power Pail (Inflicts extra damage at max Gem Meter), Obsidian Drill (Deals extra damage to all blocks), Single Glove (Inflicts extra damage to single foes), Swift Dagger (The first strike of a battle inflicts extra damage), Third Amulet (Every 3rd hit on the same foe inflicts extra damage), Fire Manipulation with Fizzle Wand (Leaves a damaging trail following the user's path), Holy Manipulation with Divine Liquid (Inflicts extra damage to undead), Flight with Nimbus Balloon (Allows one to hover just high enough to avoid floor hazards), Poison Manipulation with Toad Totem (Causes attacks to poison foes), Limited Transmutation with Too Big Bomb (Turns bombs into much bigger and more powerful ones), Empowerment with Shockproof Socks (Inflicts extra damage upon taking ten steps), Resistance to Explosion Manipulation and Electricity Manipulation Bomb Seed Bag (Gives immunity to bomb explosions), and Shockproof Socks (Gives immunity to electric attacks)

Attack Potency: Building level (Capable of fighting and harming Shovel Knight and Specter Knight)

Speed: Subsonic with Massively Hypersonic combat speed and reactions (Comparable to Shovel Knight)

Lifting Strength: Superhuman

Striking Strength: Building level

Durability: Building level (Can take blows from Shovel Knight)

Stamina: High

Range: Standard melee range. Tens of meters with abilities

Standard Equipment: His scepter, various Joustus cards 

Intelligence: Skilled combatant and Joustus player, though pompous and overconfident to a fault.

Weaknesses: King Knight is usually overconfident and underestimates his opponent

Notable Attacks/Techniques:

  • Shoulder Bash: King Knight's most basic form of offense. He charges at the opponent and slams into them with his shoulder. He can Shoulder Bash in mid-air, allowing him to travel a short distance.  
  • Roll:  King Knight can cancel his Shoulder Bash into a forward roll that damages any enemy it hits.
  • Spin: Shoulder Bashing into an enemy or wall causes King Knight to start spinning in mid-air. While spinning, King Knight can damage enemies by landing on them. 

Heirlooms are magical artifacts that King Knight gains throughout his adventure. all Heirlooms cost Vigor to use and once his vigor is empty he can no longer use any of his Heirlooms.

  • Propeller Blitzsteed: King Knight creates a flying lance that travels forward in a straight line
  • Rat Bombairder: King Knight summons a Rat with a bomb attached to its back. The bomb explodes when the rat comes in contact with an enemy.
  • Bubble Frog: King Knight uses a frog to wrap himself in a bubble, allowing him to float
  • Scepter Of Swiftness: King Knight launches himself forward at great speeds, cutting anything in his path. This allows him to travel through the air or across the water.
  • Gyro Boots: King Knight spins at great speed, creating a tornado around himself that damages enemies. This also allows him to climb up walls while active.
  • Healing Hammer: King Knight attacks the opponent with a hammer. hitting an enemy with this Heirloom creates a health heart, which heals King Knight on contact.
  • Dueling Gloves: King Knight slaps the opponent with gloves. It can be used as a quick melee attack, and due to its low vigor cost, it can be used repeatedly to rack up damage.
  • Turn Coat: King Knight absorbs incoming attacks, then fires an energy blast based on how many attacks he absorbed.
  • Scorching Saber: King Knight spins through the air wielding a sword covered in fire. He then slams the sword on the ground, creating several small bursts of flame in front of him.
  • Horns of Heralding: King Knight summons several large horns that blast many pieces of confetti around him. touching The confetti damages enemies on contact. He can also shoot cards out of his horns, which travel in random directions.

Decrees are single-use items that summon a creature to aid King Knight in combat for a limited amount of time

  • Decree of Destruction: King Knight Summons a friendly Griffoth that spits bouncing explosives at nearby enemies for a limited time
  • Decree of Rejuvenation: King Knight Summons a friendly Troupple to restore his health and vigor over time.
  • Decree of Soaring: King Knight summons a friendly Birder to carry him over pits and obstacles for a limited amount of time.

Each armor endows King Knight with special bonuses.

  • Kings Costume: King Knights regular armor. No special benefits.
  • Light Weight Plate: Allows King Knight to run faster
  • Vestments of Vigor: Allows King Knight to restore his Vigor by damaging enemies
  • Battery Brigandine: Allows King Knight to charge up a more powerful shoulder bash that can launch him upwards or downwards.
  • Rodent Regalia: Allows King Knight to summon rats that protect him from hazards at the cost of some health
  • Resplendent Cape: Displays King Knights Decadence. Has no combat applicable use.

Upgrades are abilities that can be added to King Knight throughout his adventure.

  • Blast Roll: Increases the power of King Knights roll if he does it with the correct timing.
  • Impact Sparks: Allows King Knight to shoot impact sparks if he lands on the ground while spinning. Only works at full health.
  • Wealth Whirl: Allows King Knight to attract and absorb nearby gold while spinning.
  • Healing Tears: Allows King Knight to cry, creating Health Hearts that heal him on contact.

Gallery

Notable Matchups

Notable Victories:

Ratman (Ratman) Ratman’s Profile (Base Ratman was used, relics were restricted and speed equalized)

Notable Losses:

Inconclusive Matches:

Discussions

Discussion threads involving King Knight
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